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MDes in Interior Design

Students on the Masters programme in Interior Design worked through lockdown, with their supervisors, in little island-clusters. This studio-archipelago enabled a fresh critique of disciplinary custom and practice. In a subject such as interiors, so entwined with the experiential, the material and the temporal, how could we bridge the space between the real and the virtual. When perspective is delivered through the narrow channels of the lens, mic, screen and speaker, how do we preserve meaning. When operating in a distributed way, how do we support diverse and distinct expressions of identity while maintaining meaningful interconnectedness.

These and other questions were floated between participants, their answers may be found embedded in the work you will discover here.

Patrick Macklin, Head of Department

The Theory: Bio-politics

The illustration created by the author shows the historical development of bio-politics.

The Concept Collage

The concept combines the visual elements collected amid the pandemic and reinvents a new spatial language.

The Graphical Pattern

The graphics are decomposed and reorganised as a new parttern.

The Site Reference

The design has taken four locations in Glasgow as references for the creation of the four ministries.

The Experimental Model

The physical model has explored the food distribution machine in the ministry of plenty.

Food Distribution Machine

A short animation created by the author has further examined the idea of the food distribution system.

Party Slogan

The party slogan: isolation is health; freedom is arrogance; obedience is safety.

Ministry of Love

People gather in the ministry of love showing their appreciation to the party. The televised programme, Daily Briefing, keeps update news about COVID-19.

Ministry of Plenty: Food Collection

Due to the lockdown, the supply chain has been disrupted. People are only allowed to obtain their 'fake' food and drink through the tiny window once in a day.

Food Collection Machine Drawing

The drawing shows the structure and construction of the machine in detail.

Ministry of Truth

Following the extreme 'social-distancing rule', physical contact should be terminated in the workplace. The installations have discouraged interaction and collaboration; it has implemented the 'one-way system'.

Ministry of Peace

As there is neither vaccine nor cure, people with symptoms of COVID-19 are isolated in the ministry of peace.

The Room 105

Room 105, same as a few other hundreds within the ministry of peace, is the 'best' place for the patients. It has provided 24-hour 'medical observation' by the CCTV camera, and the latest Daily Briefing.

Concept image

Re-newing the faith space by the extension of a person’s willingness.

The aim of incense investigation

A faith, a sense, a temporary scenario... And the personal response on body and space.

Site analysis

The small temple located in my community, which is meaningful for me to analyze what emotions does it bring.

My sensory praying

What emotions does it bring out in mine?

Incense smoke investigation

A bunch of incense constitutes the continuous fog, which provides a diverse form of my actions. I realized that the extension of my willingness finally builds the temporary scenario via the medium of smoke.

Site experiments at different timelines

The environment provides the light effects, the direction of the wind and the heating feeling, which build the density, the height, and the colour of the smoke perspective.

Personal activating on the site engagement

I interrogated the medium of smoke as an extension of our body's willingness to re-shape the religious space, which could be seen as a new aura of our faith, to re-define the divine place, activating our belief of surrounding.

The temporary panorama at noontime

The perspective of noontime ( alley)

The perspective at noontime( worship space)

Viewing high of your faith

Re-shaping the religious space by personal aura

Another prototyping

The incense accessories- The extension of our body willingness.

The extension of our willingness.

The response of our emotional reflection.

The Human Last Resort

It is an existence for people to think about, it is inclusive and an infinite possibility.

Background: This world seems to become a 'reverse zoo'

During the epidemic, animals took to the streets, while humans became ‘trapping animal’

The COVID-19 outbreak has restricted human freedom while giving other animals the opportunity to move more freely. There is a global debate about who should bear the burden of the pandemic. The truth is outbreak of this pandemic ultimately comes from human, from human overuse of the earth's resources. The current life of human not only destroyed the living environment of other species but now, in turn, poses a massive threat to human survival and life. During the epidemic, humans experienced an environment improvement, and the value of a lot of things by humans to rethink in the slow era of reduced consumption. Keeping the planet's ecology sustainable and suitable is the basis for the continued survival of human as a species on the earth. This means that we should rethink our lifestyle, and human needs an environment-friendly lifestyle for future.


Consumerism first appeared in the 1600s, and it has spread across most countries in the world in the 21st century. Alongside the modernisation of consumerism, it has produced more waste of resources and damages to the ecological system.

The advantages and disadvantages of consumerism are very obvious. However, the contradictions caused by the emergence of consumer attention have not been well solved in the past several hundred years, but also added many new problems, such as the objectification of people, distortion of values, environmental degradation and extinction of species. And this consumerism seems to be an "unstoppable" pattern. Yuval Noah Harari described in Sapiens that if a modern capitalist economy is to survive, it needs more and more production, like a shark that will suffocate if it doesn't swim. And consumerism is the product of sustainable capitalism. Harari calls consumerism a code of ethics that ensures that humans will continue to buy to prevent capitalism from stagnating. I am not against consumption per se, but I am not in favour of consumption as an end or money as a religion. Consumerism seems to have created a bottomless pit that cannot be filled and has no end.

A tipping point for human future

At present, human beings have approached a tipping point that all our choices will lead to a future which has ‘no return’.

Compare With Original Lifestyle

In the research, I have found out that human living experience may not be as good as it was in agricultural times. We always want to find a pathway to pursue a more relaxing life, but this has, instead, brought more difficulties. Comparing these two periods in human history, I have revisited and enjoyed the more natural and friendly nomadic era. In there, money was not the media in trade but Barter, which was the model of social exchange.

Centre change

Since the status of money has leapfrogged from an intermediate, the shape of the entire society has changed unconsciously. Schools and medical classes that were originally in the social centre gradually moved out of the city centre. And the originally social place has gradually become a giant shopping mall with consumption. Therefore, our current social centre has become centred on ‘money’ and ‘right’.

In the new nomadic life system, the barter to be a theme, re-zero the value of money. Here, the four elements that people need most brought back to the core of society. This is a not materialized world, and the values of money no longer bound people in disguise. This social made up of real needs. In this new system, everything is possible, thinking is free, and the meaning of each person's existence is defined by himself.

Nature create vs Human product

Borrowing the elements found in the natural world, the design has adapted sustainable form, materials and structure. This nomadic building design not only to be environmentally friendly but also to decompose pollutants created by humans and purify the environment.

House units plan

The furniture employed in the design has been modular, whose construction has stressed the central areas. The model has been expanded to a broader architectural and urban scale. Examining different scales of spaces, I have wanted to intervene or even break the cycle of consumerism. Everything here is modular, and people can live according to their needs and hobbies.

Modular furniture design

Activities schematic

Here I want to design modular furniture that can combine more daily activities. By studying the scale of the human body, trying to find a suitable height size ratio for design.

Modular furniture arrange


People are now aware of the evils of consumerism, but they think their influence is small. (In my questionnaire, two-thirds of people are aware that consumerism leads to a worse living environment for human beings. But most say the effect is minimal.) Later (in 2049), the environment became worse. Instead of being restrained, people at that time consumed the earth's resources in a crazy way. (If a modern capitalist economy is to survive, it must produce more and more, just as a shark, if it does not swim all the time, suffocates.- Sapiens, Yuval Noah Harari) Gradually a group of pioneers appeared, who thought that such consumption and plunder could no longer be done. In their analysis, consumerism is not a sustainable way of life. They abandoned this mode of extreme material life and reentered a new nomadic world. So this little community came into being. It's a barter, education, health, and social community. With the evolution of time, the living environment of cities becomes worse and worse, and more and more people realize that maybe they should change their living mode. People are here to discuss life, to discuss ideas, to build a new perfect world system. It's about thinking, exploring and experimenting with new forms of life. It is not known whether this would last long, but people began to think about a more harmonious model of man and nature.

House units - Floating and On the land

House units Overlook - Floating

House units Overlook - On the land

Fishing And Planting

Centre - Social

Centre - Education

Centre - Barter Transaction

Centre - Medical

Overlook - Community

CONCLUSION: With concerns over the environmental problems facing us today, the research has sought for an alternative life mode, which can achieve a better ecological balance between human activities and the earth. With emphasises on the human need, and theorised by the 'non-one-way degree of human', I am convinced that my new interpretation of nomadic lifestyle is one of the possible solutions. Through this project, I hope to make more people think about their behaviour and their relationship with nature.

Present in several places at the same time.

Chronophotography helped revealing the actual path of the body movement and the invisible lines between the body and space.

Project Site - Guest Space.

One Minute sculpture

Engaging the body with the guest space against in unconventional ways to enhance the user's spatial awareness.

Finger Extensions

Reconstructing the body through movement techniques, technology and costumes

Costume as an Extension to the body.

Site Specific Costume

Using body movement as an inspiration for costume making. This costume will enhance both the internal and external bodily awareness.

Inflatable Costumes

Designing a moving/changing costume in relationship to a moving/changing body.

Experimenting with Inflatable Costumes.

About Pause pod

The starting point of my project is an analysis of isolation and how that can be divided into the perception of isolation and into social isolation. The focus of the thesis will be on the latter aspect and how this affects the mind and body. My interest in this topic started after a few weeks spent in isolation from other people due to the Covid-19 pandemic affecting the world in 2020. Now we find ourselves isolated from our groups of friends, colleagues and family, but thanks to the development of technology, even if we are far apart, we can keep in touch, through calls, messages and video calls. What would happen if all our connections stopped and we found ourselves completely alone ? My research question is: As human beings, can we detach from people, disconnect from our things and stop interacting with our devices just to avoid being by ourselves and our thoughts ? The thesis will have as its main focus a few cases of extreme isolation, whether the subjects were isolated as a lifestyle choice, voluntarily for experimental studies or through enforced isolation. I want to create a new type of space where it is possible to spend a long or short period of time based on the individual being willing to spend time alone, in a space without sunlight but with artificial light, which will eliminate the individual's perception of time.

When I started my research into isolation, my main goal was to look for a positive aspect of solitude, and I came across the research performed by Long and Averill in their article Solitude: An Exploration of Benefits of Being Alone, which examined the advantages of intentional solitude. The article emphasises the fact that reducing interaction between people and their environment and limiting the use of devices and other stimulation can have major benefits, but only when the time spent in solitude is deliberately chosen by the individual. The four benefits listed are: freedom, creativity, intimacy and spirituality. The title of my project is 'About Pause'. The Pause Pod itself was created through the concept of reducing interaction between people and their environment, and reducing stimulation from the outside world. The idea is to take the negative association that we have with solitude and integrate this state of complete isolation into our lives. My intention is to create a place where an individual can unplug from the busy and frenetic time that we are living in, whenever they feel the need to do so. I want to be able to put together all the positive aspects of being isolated and bored and take ad-vantage of them, and maybe even benefit from them.

Technical drawing



The mysterious path of experiencing the darkest part of our lives and its very first step. Viewers have the opportunity to go towards their traumas caused by abuse through the place history of which was full of violence

Night time

The view of the church at night with the entire space being covered with fog. This is the very beginning of the path of viewers where they decide what they want to do.

Material day

The ball in daytime, illustrates the way we can (can't) see traumas when we think about them

Material night

The ball is illuminated by spotlights and reveals the inside of it - toxic smoke that is a metaphor of traumas and their destructive nature

A Challenging Commercial Climate

With consumer confidence dropping further every day, retailers already faced a challenging commercial climate. In countries with main Covid-19 outbreaks, retail has been one of the hardest-hit sectors.

Evolution of retail

The history of retail can be divided into four periods, over the past two years, the retail sector has moved away from brands dictating how, when and where items are sold, purchased and shared, to consumers embracing direct-to-consumer models or creating their own peer-driven platforms. However, covid-19 has led shoppers to flock back to trusted household names and brands they recognise as safe and supportive. So, I am wondering how the relationship between brands and consumers is becoming increasingly conversational and circular?

Concept:A Frictionless Sound Theatre

A new retail model is coming: It is a new self-service store in post-pandemic era. Online shopping customers to try on their purchases, make returns and send packages. Also, for online brains do present their products to the consumers. For brand experience center, I want to metaphorically replicate a journey of hearing: as visitors walk up stair what they can perceive with their ears become more. This kind of action mode is like a journey, from eyesight controlling the desire to an un-instagrammable place, where can hear the curiosity.

Hangzhou: the hub of Chinese e-commerce

The site I chose is the center of Hangzhou in China, because Hangzhou is the hub of Chinese e-commerce, Lakeside Street located in the most prosperous business, tourism and leisure area of Hangzhou. Generally, it is the gathering place of many chain stores. For the brand, I chose Yeation, which is an online shopping platform owned by Chinese Internet technology company NetEase mainly for household supplies, its also the pioneer of online brand materialization. Last year, it opened the first offline store of the region in Shanghai, but it is still a design in traditional social scenes, if it wants to lead the future trend of retail, the physical store must adapt to the wave of new technology and make changes.

Form Generation

How to create these visions? There are 3 strategies. First one is Touch Free Technology, it will be an essential tool for facilitating customer interactions that don’t require touch. Secondly, Bespoke sound strategies, use sound to tell brand stories in unique and exciting ways. Finally, automated storage and retrieval system, which directs the proper automated storage and retrieval machine (SRM) to the location where the item is stored and directs the machine to deposit the item at a location where it is to be picked up. It can reduce labor, reduced inventory levels, more accurate tracking of inventory, and space savings.

Customer Journey Map

hygienic purchasing process

Interactive shop window

How to create a meaningful waiting experience? The potential for interactive digital experiences opens up a new world of possibility. Shop windows become a huge screen for urban soundscape. The purpose is using technology to bring people into the physical life. After visualizing the urban soundscape around the building, the generated visualization would be projected onto shop windows.


unmanned warehouse

food area


sample room

Cafe being disinfected

The frictionless sound theatre

Finally, in order to create a multi-sensory brand experience, I combine different audio dimension of the brand with the spaces and made a video.





















Whistal Leong

How Sunlight Use In Interior Design Could Help To Alleviate The Depression Patient's Condition

The design philosophy is to reveal how poverty living environment in Hong Kong and help patients alleviate depression's condition. Through the patient stay in the building regularly, they could release stress in a short time, when the absorb the vitamin D from sunlight daily, their body will get health and alleviate the condition. The inspiration cames from experience and social problem. Depression is the second leading disease, more than 350 million peoples suffer from depression in the world and it caused one of my friend suicided.

Continue Reading Whistal Leong


Continue Reading THE GLITCH STORY






Fabric of Delusion

Becoming The Glitch



Graveyard of Molecules





The Window

Spectacles Poster

The Construction of the "Home"

A Cat's Morning 01

A Cat's Morning 02

A Cat's Morning 03

A Cat's Morning 04

Zhuoyi Tang

Continue Reading Zhuoyi Tang

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Window extension 1

The prototype design of the window extension can be adjusted according to different Windows and space size, to achieve a more flexible external space for the residences.

View through the frame

From the opening of the device itself and the hollow form of the external bridge space, zoom out visual sense is formed, which represent the concept of ‘aperture’, but it could also be a ‘Pause button’ for people to get access or not

Extension for working leisure

This space expresses the concept of a ‘security blanket ’, and the picture shows the leisure time during work. From this point of view, the translucent glass acts as a vague protective barrier.

Elevation_2 Night

Functional changes can provide new entertainment for surrounding residents at night

Overlook of the bridge function between the two residential building

The bridge is a connection and expressed the ‘loop’ idea when people are standing in there, they been in the centre of the surrounding buildings, which represent the ‘pause button’ concept, to have a thinking of how to ‘being’ in the space.
















The "New Interiors"


The research aims to highlight the importance as well as the direct impact interiors have on its users and their well-being/emotional health. It further wants to generate awareness about the urgency for design reforms that focus on gender-neutral spaces and not just male v/s female aspects. Thus, what the world of design needs right now is a sensitive design approach, both in terms of gender sensitivity and emotional sensitivity. It is now time to rid the world of mindless designs and create more approachable experiences that all types of user can encounter. The approach used to uncover the dynamics of a gender-balanced space that focuses on creating “positive” user-experience was one that revolved around decoding and disintegrating each element of a space in order to understand their true use, importance and original intent. The investigation entailed interpreting the psychology of users and how they perceive a “domestic” interior space through a thorough process of decoding each element that is considered neutral or biased. This included taking into account all aspects ranging from colour theory, spatial distribution to the amount of weightage given to each area as well as their lighting and materials. It further meant exploring the characteristics of a space that provoke emotions i.e, the ability of different materials/textures/patterns to generate emotions and their juxtaposition with spatial features of light/ventilation/openings etc.


Conceptual model 1 process images

The conceptualisation process began with first using the elements that through the previous stages of the research have been proven to bring neutrality or harmony into a space. Here, Hannah Rozenberg’s Building Without A Bias alogorithm has been used. Elements like - ARCHES, which is considered a strong element of stability and is also seen as gender-neutral in its form. SPIRAL STAIRCASE, to tone down the bulkiness of other regular staircases and add “curves” to the rigid fabric. WINDOW, for natural light of course and also it acts as blurring agent between outdoors and indoors. There is a metaphorical use of THE LAMP, as from the previous study in in PART 2 of literature review, I quoted J.Gibbs “If positioning of a lamp in a room is the idea, consideration needs to be given not only to the lamp but to all the specifications including the type, size, colour and wattage of the bulbs; the size, shape, material, and colour of the lampshade; the colour of the lamp lining; and the color of the flex.”


RENDER for Conceptual Model 1

The use of black and white materials for the models was to emphasise the gender-neutral aspect as these two colours are considered absolute and balanced in every way. The next step was to convert the abstract model into a more visual render that could help in envisioning the next stage of conceptualisation. The main idea here on the left was to “bring the outside indoors” and blur the idea of interior and exterior to some extent. This was done for the following reasons: 1. Metaphorically, if the outside world is for men and the indoors for women, what would happen if one can’t differentiate between the two? 2. It has been scientifically proven by various psychologists and designers that the closer you are to nature, the happier you will be. This raises the question of what would happen if the blurring of these two mediums leads to a more positive user-experience and a healthier mental state for the ones occupying this space? Thus, deeply inspired by these questions, the next few steps of conceptualisation involved further exploring the possibility of this idea and converting them into visual renders.


Conceptual Model 2

This iteration further explores the idea of merging the two mediums of design, that is, exteriors and interiors. There has been visible experimentation with the roof, materials and textures in this particular idea. The main intention behind using an irregular curved roof was to bring in the required “harmony” through a prominent form. Mostly the “balancing” both in terms of gender and emotions is achieved through changes in colour. However, this iteration explores different forms juxtaposed with contrasting textures to propose that same “harmony” through other aspects of design. The bold textures might be alarming to some but when viewed as a whole, the bold forms tone down the roughness of the textures. Overall, it is a play of rough textures with bold soft forms trying to strike a balance within a domestic setting. Again, the idea of merging the exteriors and interiors is highlighted to emphasise the concept of blurring mediums. The LAMP is again being used as a metaphor in this case.


Conceptual Model 3

This stage shows how by treating elements as seperate individual identities, it is possible to create a totally new dimension of a space that is neither specifically an interior space nor is specifically an exterior space. The dynamics are completely changed when interior elements such as the domestic furniture setting is used outside. This is just a glimpse of what could be if the idea of merging the two mediums is explored further.

Final Conceptualisation

Though the final outcome is still conceptual to some extent, the drawings and visuals are made on the basis of how it could practically be possible applying user discretion wherever required. The elements used in these descriptive floor plans can easily be applied to any other model to make it well-balanced in all & any respect.

From gender neutral elements obtained through previous stages and Hannah Rozenberg’s algorithm, to the concepts of Vastu and Feng-shui, this model mostly complies with all the “rules” uncovered so far. This design acts as a “twist” on a conventional domestic space and questions the names, functions, layouts and materials we usually assign to different parts of it. It is a mix of an abstract yet a practical approach and can easily be applied to any new setting to make it neutral and well-balanced in all forms.

There are total 6 levels and each of them represent a different domestic area. Each level has a different “function” but is also open to user discretion. The main idea of merging the exteriors and interiors remains the same while also making it “gender-neutral” & “positive” for enhanced user-experiences. There is a heavy use of arches (which is considered neutral) and materials like glass and concrete and enough openings (to balance out the bulkiness of the structure give the “merging with the outside” feeling to the users).

The Axo

This diagram highlights each level individually along with the different types of staircases being used on every floor level. Not all staircase are rigid while all are not curved either. There is a significant amount of glass being used on every level - firstly because it brings in vast amount of natural light (considered good for the well-being of users) and also supports the concept of merging the interior & exteriors. Secondly, it is being juxtaposed with the rough textures of concrete and stones to form visual harmony within the space. According to Vastu, the entrance should be in North while the bedroom should always be in South and the study in the West. According to Feng Shui, for a living room, one can use a mix of metal colors such as grey, white, silver, gold etc.

The Centre

Decoding the elements

-BLATANT USE OF ARCHES: This is done in order to make firstly involve elements that are seen as gender neutral. Secondly, they act as see-through barriers between the outside &inside thereby, merging the two mediums.Thirdly, provide freshness and make the space airy. -A bold chandelier highlights the delicate nature of the domestic setting while the infusion of rough textures seem to balance out the elements. -Use of a strong pattern to dull down the roughness of concrete - Black & white to highlight gender neutral colours. According to FENGSHUIPUNDIT, Since north is water zone and water element is represented by blue and black colors, hence favorable colors for this side are blue and black. -Warm colour tone to maintain earthiness and positivity of the space. -Pink to add a tinge of brightness while also using white to highlight the forms. -Use of DRACAENA REFLEXA: To purify the air quality and provide relaxation. -Use of STRELITZIA NICOLIA OR WILD BANANA: One of the most important plants for health in general as produces O2 and stimulates “happy hormones”.

The "Living Room"

Decoding the elements

According to FENGSHUIPUNDIT, to enhance good metal energy, one should use earthen colors such as brown, yellow or pink shades. Use of EARTHY AND “NEUTRAL” TONES FOR MAINTAINING THE BALANCE: Use of rough textures along with softness of pink tones can be seen to balance the yin-yang energy. AMALGAMATION OF TEXTURES AND FORMS AND MATERIALS: The boldness of leather, roughness of wall textures, NEUTRAL colours combined with soft angles or curves of not just the furniture but the space in general (curved glass wall) make a somewhat BALANCED space. Use of DRACAENA REFLEXA: To purify the air quality and provide relaxation. Use of STRELITZIA NICOLIA OR WILD BANANA: One of the most important plants for health in general as produces O2 and stimulates “happy hormones”.

The Spiral Staircase


The rugged textures of the concrete and the bulkiness of the whole core structure is balanced out by one simple curved form. This spiral staircase is an example of how a form can change or dull down the natural roughness of even raw concrete. It shows how when form is used along with a play of textures, it can all be balanced-out.

View from level 3

View from the "bedroom"

Sectional Elevation 1

Sectional Elevation 2

Level 1 Descriptive Floor Plan

Level 2 Descriptive Floor Plan

Level 3 Descriptive Floor Plan

Level 4 Descriptive Floor Plan

Level 5 Descriptive Floor Plan

Level 6 Descriptive Floor Plan

Sectional view AA'

Sectional View BB'


cyber final chapter,final judgment Hundreds of years later, human consciousness can be digitized and stored by coding (such as "USB flash disk"), the body can be strengthened with drugs, or the limb stem can be replaced by a dummy body, and even the brain can be transformed and strengthened. The body is like a computer, and people can change their body at will. At this time, human beings have basically said goodbye to human death, but people's life has not become better. Technology makes people happy, but also makes people lost in the illusion. Good bodies are upgraded to legal goods for sale. The nobles and the rich were more and more desirous. They can choose and upgrade their excellent institutions at will, while those who can't can only wait for distribution and forced acceptance. Such a back door is reborn, but it loses the qualification of normal life. The era of using money to decide life is doomed to be an unfair era. Society is torn apart by technology, with those in power at the top and the poor struggling to pace. When the person in power breaks the contract, justice and fairness no longer exist, which may cause social unrest, such as violent homicide and robbery. People's desire is expanding and they want to control everything. In the extreme technological environment, human nature is exposed completely. Indulgence and destruction, the prosperity of science and technology has brought great spiritual emptiness. When material and desire are saturated, human beings themselves are becoming more and more impure, losing themselves, who I am. What is the meaning of life? In the cyberspace after the disappearance of human body, can the final rational technology provide justice? Are life forms of different races equal? Can we eliminate the social class label? The project attempts to awaken humanity towards peace and equality, and to rethink their rights and meaning, to see pure self. Warn mankind, the vastness of the universe and the smallness of mankind, we need to treat the world with compassion. Human society must one day truly realize freedom, equality and justice.

conceptual proposal

Inspired by Dante's Divine Comedy and Buddhist thoughts, the "cyber God" (super database) formulated rules that must punish crime (Dante's principle of proportionality between crime and punishment) and purification of the soul. Just like Buddhism, bad people go to hell when they die. The soul is forced to accept the ultimate rational technology to provide a fair and just trial. This is the salvation of the soul, and in the end it is to find a pure self in a pure land and treat everything in the universe in awe.

design detial

Created an almighty cyber god by using movie and animation elements, metaphors technology as a god. The body of Cyber God is divided into four platforms. There is a special elevator in the spine that can only descend, and the humanoid soul enters the space by the elevator. At the first level of judgment, the soul takes the memory of life into space to receive it and be judged by God. In the second hell, those who are condemned by God will be punished relatively, and those who have not sinned go directly to purgatory. The third level of purgatory is a factory that purifies people’s seven desires and washes the soul. The fourth level is heaven, there is no beauty, no ugliness, no good and evil, all beings are equal, without distracting thoughts.


At the end of the cyber, the soul has undergone self-discipline and tempering to face the parallel universe with its best appearance. Peace, fairness, equality and good results. The virtual society maps and magnifies the real society, and the real society derives and nourishes the virtual society. I hope the conceptual virtual space design can awaken human beings and reflect.


Key theories


The manifestation of gender discrimination in public space

Case studies

Design Scheme


Origin of architectural form

The sculpture exhibition area

Sculpture Exhibition Area

Painting and Photography Exhibition Area

The historical exhibition area

Characteristic experience space

The activity area

Second floor atrium landscape design

immersive space

The leisure area

Interior space design of the fourth floor

The Surprise Box

The Surprise Box


Concept Collage

Concept Collage-Supermarket


I want to introduce the functions of isolation and examination into the supermarket, and choose the Tesco nearby as an example.

Overview&Exploded view

Modules & Plan

Detailed Perspectives

Detailed Perspectives

Detailed Perspectives

Detailed Perspectives

Exploded Axonometric

Translation of Jane Jacobs four methodologies into design

Public Space - Floor 12

Spa Area

Residential Floor - Floor 13

Residential Space

Public Floor - Floor 11

Restaurant Area

Floor Plan of Public Space - Floor 11

Floor plan of Residential Space - Floor 13

Levelling The High-Rise. Research report and portfolio

Continue Reading Levelling The High-Rise. Research report and portfolio

moodboard: natural green illusion

photos of water and photo of polished and not polished green marbles

moodboard: digital aesthetic illusion

metal, foil, screen and water

moodboard: textures illusion

white paint, grey concrete, white plaster, imitation of concretes, bark

materiality illusions - research video

Video present researched materials in the move, the illusion of materiality in the context of nature.






Final Visual - Palimpsest

When the water come (The isolated island by Yining Fang)

This animation is a spin-off from the research project 'The Isolated Island' The Glasgow School of Art - MDes in Interior Design - Stage 3 Created by Yining Fang Music: Space Oddity by David Bowie

Turn unfinished buildings into bridges and connections between urban and rural areas

The process of rural and urban people came into contact

Experiments about how distance effect the image

The growing process of pumpkins and luffa

The growing process of peanut and potato

The growingBean sprouts and black fungus

The layout of different place for different crops

Space routes chart

Equipment room

Facade design

The wall facing the city is a wall of crops. The crops are pumpkins, loofahs, and peanuts, which require more sunlight. I use crops to design the walls in order to attract urbanites to experience a new lifestyle and reduce work pressure, and let the urbanite realize that countrymen do not only consume their resources after they enter the city from the countryside. Rural people also provide a lot of essential fresh food to urban people. The lens wall is facing the village. I want to use urban elements to attract rural people. I designed the convex lens wall because people walk towards the convex lens wall from a long distance, they saw the process of changing an upside-down image from a very vague image to clearer and enlarged upright image. I think this is very similar to the process of rural people entering the urban life circle. In the beginning, barriers and contradictions will arise because of unfamiliarity, but they will gradually adapt to city life over time. Even they will learn and try to use the technology in the city, such as the use of different colors of light in my project to promote plant growth. The life in cities will help them gain more knowledge to plant, increase the yield of crops, and their planting skills.

The rotation of lenses because of the wind

The lens wall not only provides the ventilation needed for indoor crops, but also enhances the interaction between indoor and outdoor and becomes a bridge between rural and urban areas. The wind which is an irresistible force will make the lens rotate because the lenses are suspended on the wall by a string. As mentioned above because of the property of lens, the rotation will cause the distortion of the image. But both countrymen and urbanite inside and outside the building can actively rotate the lens and avoid distortion of the image, changing the angle the wind brings to them. Projecting this design into reality, wind implies the expansion of urban into rural, which is the result of national development and is irresistible. Neither rural nor urban people can stop it. Distortion of the image caused by rotation means the barrier between countrymen and the urbanites which makes both sides cannot see the real and positive side of each other. The reasons of the barrier are complex, including different stereotypes in their mind for each other because of some reason, the accumulated conflicts between the two sides in daily life, etc. The active behavior of people to rotate the lens to change the angle originally brought by the wind implies that urban and rural people can choose to weaken the barrier in their life actively. And they should integrate into the new life with active behaviors, and such active interaction can alleviate the obstacles and frictions between them. Although the two sides have to live together due to irresistible force, it does not mean that there are only obstacles between them. They can choose to actively blend into each other's lives, communicate, and learn from each other's strengths.

Narrative space & space narrative

Narrative space and space narrative are two very confusing concepts. Previous researchers often disassembled these two concepts into two sub-concepts of "narration" and "space", and then discussed the composition, classification and meaning of space, as well as the method, strategy and construction between space and narration. This makes the two concepts of "narrative space" and "space narrative" refer to each other. In fact, there is a clear difference in understanding between these two concepts. Obviously, the central word of narrative space is "space", and "narrative" is a limitation and description of "space", which is essentially a kind of space. The central word of space narrative is "narrative", "space" is the technique and method of "narrative", so that space narrative refers to a kind of narrative.

Design process_film space extraction

Design process_concept model

The space narrative as a method, is connected with the five previously extracted spaces to get the initial concept model. It is worth mentioning that through the connection of these spaces, we can see that there is a narrative extension between them. Each space contains a conflict which provides the necessary conditions for the development of the narrative in the next space.

Final outcome_overview

Final outcome_explosion expression

The method used in the final design is to show the emotional changes of the movie at different periods through different visual exploration angles. The choice of colour is also based on the emotional tone that the film wants to show at different stages, such as the tenement house with warm yellow tones, the hotel with dark red curtains and wallpaper, and the cold green tone which indicates the fruitless relation between the two protagonists. Ultimately, This final space model uses six themes to show the emotional changes in In the Mood for Love and the connection between narrative spaces(collective space, re-enact space, struggling space, desire space, silence space, memory space).

Final outcome_visual exploration

Significance_the closed-loop relationship between interior design and film

The narrative space and the space narrative in film realm are equally applicable in the field of interior design. In conventional space design, narrative is usually used to realise the design concept. The designer first possesses or is told a strong story background, and then arranges the narrative of the space based on this premise. The consequence of this is that the customer experience deviates from the designer's intention. Human behaviour is unpredictable, so when a strong narrative path appears in space design, compulsory guidance will hinder people's exploration of space narrative. Comparing the narrative methods used in film, we can see that the generation of narrative in narrative space is more like the materialisation of human inner emotions. A single static space has no narrative function before human intervention. When the camera is used as a medium to explore this space, space and time are connected, and this space gets the dimension of time in the camera, that is, the fourth dimension of space. Then, human intervention makes time in the space have meaning. When this intervention constitutes a complete story structure and can have the function of retelling a certain story, the narration is produced. This space is narrative, not because it is guiding the narrative, but it can support it. As one space becomes more than one, the connection between spaces (space narrative) becomes extremely important. If one narrative space tells one story, then the role of space narrative is to combine these small stories into a big story based on a background and make a certain connection between the spaces. Returning to the interior design in the real space, because of the space requirements of the era of mechanical reproduction, the space gradually moves towards a single pursuit of function and practicality, and the connection between the spaces is weakened. The principle of the use of space in film realm can play a complementary role here. Through the film, real space and fictional space are intertwined, and the unpredictable functions and emotions of the space in use appear here. They serve as additional functions of the space to make the space image full. From the perspective of space demonstration, the lens replaces the human eye to provide people with a new visual angle to explore the space. In the end, these efforts made in the movie space returned to the original prototype in the real space, and proposed new possibilities for the prototype in the real space. This forms a closed-loop from reality to representation to reality. The efforts made in real space and film space are actually to make this closed-loop more complete, which constitutes an interesting cyclical relationship, and further highlights the blurring of the boundary between reality and representation, The possibility of future collaboration between interior designers and filmmakers becomes possible.

Significance_the meaning of narrative in film realm and its connection to interior design

Film space provides inspiration and thinking for interior design. The comparison between the two still remains at the narrative function, that is, how narrative space and spatial narrative affect space. If the narrative in the space is to be raised to a theoretical level in the field of interior design, what needs to be considered is the narrative meaning contained in the space. Still taking the film as an example, the narrative feature of the film is more to stimulate the audience's imagination of the development of the plot through the narrative fragments displayed by itself, by directly connecting the beginning and the end of the story and omitting the process. In In the Mood for Love, Su accidentally receives a letter from Mrs. Chow from Japan, confirming the fact that her husband has an affair. Su asks Chow Mo-wan on the phone: Guess what they are doing now? Then, the camera immediately turns to the hotel room, Su looks at Chow and turn to leave. This episode undoubtedly gives the audience space to think about what happened during this omitted process. Here, the audience's imagination space plays an auxiliary role in the narrative of the film. The audience completes the story through the clues given by the film and their feelings. Finally, what appeared in their minds was a complete space, which was a combination of film space and imagination space. The subjective initiative of the audience plays a role here, they participate in the understanding and construction of the film narrative through their own cognition, which is also the meaning of the film narrative. Understanding the meaning of film narrative is helpful for thinking about the meaning of interior design narrative. If the final narrative effect of the film is a combination of the display part on the film screen and the audience's imagination, does this combination also affect the narrative effect of interior design? For example, “space 1” and “space 2” are two independent spaces. When these two spaces are connected in the sense of narrative, they create an overlapping space “space X” in terms of spatial relationship. As the intermedia of “space 1” and “space 2”, whether “space X” will have a possibility that as the extension of the narrative to offer people a place to imagine the relationship between “space 1” and “space 2” based on their own experience and cognition of narrative? “space X" can be regarded as a platform for the externalisation of people's imagination. Based on the fragmented narrative provided by “space 1” and “space 2”, people's subjective thinking participates in the narrative process through “space X”. The meaning imposed by the designer on the space recedes into the background not only by putting the public in the position of the critic but also by the fact that this position requires no attention.


The living environment in the film equals social class

light experements

Human reaction to the color and angle of the light source

I mainly want to get people's reactions to different colors and angles of light sources in the experiment, and confirm the influence of light sources on people's body and mind

Optical Fiber

Experiments with Optical Fiber

The function and characteristics of Optical Fiber can be realized through experiments


Experiments with mirror

The function and characteristics of mirror can be realized through experiments

Acrylic Prisms

Experiments with Acrylic Prisms

The function and characteristics of Acrylic Prisms can be realized through experiments

Enviromental test

Test the availability of materials in a simulated basement environment

Design analysis

Analyze the light source demand for the indoor activities of residents

Design thoughts

Models and Environmental Test



Atmosphere Exterior

Egyptian Halls/ Ground floor floorplan

The project aims to turn back the Egyptian Halls into a place for people to work, learn and make by transforming the building into workspaces for makers engaged in redefining their creative practices from the perspective of sustainability. The active ground floor will house a ceramicist studio and shop, a cafe and a sustainable fabric shop. The workshops and open studios will be located on the upper floors of the building.

Material bank

The interiors of the building, which had had layers of alterations over time, were deconstructed in order to provide a material bank to inform and generate the new interiors. The positive deconstruction process redefines waste construction materials as valuable material resources. The drawing expresses the elements that were dismantled and reused within the new layout.


Ground floor: Ceramicist in residence workshop and studio/ Cafe/Sustainable fabric shop. 1st floor: Textile workshops. 2nd floor: Printmaking workshops. 3rd: Ceramics

Axonometric view of the ground floor

Axonometric view of the ground floor shops. From left to right: Ceramicist's shop and studio/ Cafe/ Sustainable fabric shop. All shops have access to the back lane to make it into an active lane and allow spaces for community workshops within the different shops.


Perspective view of the ground floor café.

Ceramicist in residence workshop

Perspective view of the ceramicist in residence workshop on the ground floor.

Sustainable fabric shop

Perspective view of the ground floor fabric shop.

Axonometric view of the textiles studios

Axonometric view of the textiles studios located on the 1st floor. There is a weaving studio, an embroidery room, fashion studios, print room with exposing and drying area, a sustainable material research room and a botanical dye lab. There is also a common open space for talks, open studios for community learning and a material library for research and study.

Detailed axonometric of the textile studios

The interior was designed to be flexible, adaptable to changes and potentially dismantable in the future so that it is truly sustainable. Partitions that were added are made of wood so that they are non-intrusive (highlighted in green). Some partitions were repurposed from the previous layout (highlighted in blue) to reduce waste materials. Finally the bridge partition acts as a bridge between studios, expression of the collaborative approach encouraged within the studios.

Exhibition Layout

Choice Space Details

In this exhibition, there are many choices for the visitor's path, which also makes its navigation more challenging. In order to take advantage of this, visitors are navigating based on wind directions and adventure maps, which makes their journey as if the protagonist Polo in the novel travels through different cities.


part3 and part4

artwork layout1

artwork layout 2

The theoretical approach of stage 3 project is about the Decoloninsg design, whether decolonising the African culture, or decolonising female from patriarchy societies. Respectful design is and design for humanity, appreciating the cultural values. The aim of this thesis is to reveal the intangible African heritage through a feminist perspective.

Cultural Objects Material Exploration

Decolonising the land _African material .

I created a new_ ritual material_ for the nomads , the material is portable , can be make and remake which suites the nomadic mobile life, and also representing their identity.

diconstrut the exsisting form

New configuration for the cultural material. and form.

predicting female future through objects

shapes inspiration

rituals as material _space as objetcs

Most of the African nomads _the female is the responsibility to build the tent. the material used is the experiments material

Decoloninsing Mind _Body_Land

In some African tribes, coffee making has a process, ceremonies. I used this as a theme of this visual

Beijing landmark

Translate Beijing landmarks in future language

Beijing landmark

Translate Beijing landmarks in future language

Interactive game

Users can add items, use symbols and emoticons to translate, and the software automatically forms stories.

New language

The language of the future will be more descriptive and intuitive.The project creates a language that reflects the culture of Beijing.

Transformation of architectural elements

A new perception is created by replacing architectural elements with new languages.

Online temple

An online temple displays 26 new letters

Ground Floor

First floor

Second floor


Menu for audience

Menu for performer


For the audience, inFORM walls are used in their space to capture the dynamics of the performers, and aireal devices will help them interact with the performers.

performer gif 选择


For performers, they will perform in a green screen room, and MR technology will help them design the entire stage. Aireal devices can help them interact with the audience.


The combination of wall and Teslatouch touch technology makes visitors feel the texture of the painting.

Somatic Experience, Room 1

Somatic Experience Therapy starts with symptoms of trauma which are anger, fear, anxiety or physical problems.

Once entering the room people are asked how they are feeling and will be provided with access through different entry ways accordingly. People who feel angry and frustrated are provided with an entry point where they have to squeeze through to allow a release of some of their anger physically. People who feel scared and anxious are provided with an entry point where they are met with turnstile to help them push through their fears with guidance. The third and final point of entry is for people who have been affected physically by trauma by having no physical obstruction in their way to enter. This system of access is repeated at the exit of the room and this is so that people can be aware and considerate of their feelings before and after the journey through this room.

Somatic Experience, Room 1

The first stage in the Somatic experience is finding a comfort zone. These digital panels change colours in a therapeutic manner to create a calming and comforting effect and with the distraction of this space, people should be able to ease and clear their minds. Bio-plastic tiles can be collected here and this tile will be carried through the journey after which the visitors may mould it however they wish to then leave behind in the building’s atrium in order to share their personal stories and feelings with others.

Somatic Experience, Room 1

Somatic Experience, Room 1

Somatic Experience, Room 1

Somatic Experience, Room 1

The second stage in the Somatic Experience is for people to identify and explore the effects of the traumatic event. This can be a difficult process and therefore a personal space is provided where people can write about their traumatic experiences. It is an important step to talk about what is hurting to be able to take the experience as a lesson and to be able to read what other people have experienced can help others to open up about their own experiences.

Somatic Experience, Room 1

Somatic Experience, Room 1

The final stage in Somatic experience is to identify how the body needs to respond and to find a natural and safe way to release negative energy. The back and forth motion of a swing can help people to calm down while the swinging motion can also be a physical release of energy.

Cognitive Behaviour, Room 2

Cognitive Behaviour Therapy is a cycle of emotions, thoughts and behaviours. This means that what we feel affects how we think and act. What we think affects how we feel and act. And what we do affects how we think and feel.

When entering this room, people will find themselves in a cage structure. The aim of this structure is to symbolise a beautiful prison. This is because a place of withdrawal is often the easiest thing to do for people who have experienced a traumatic event and although it is beautiful, is it also a prison for emotions. At this stage people should be able to recognise that coming out of their beautiful prison is a step they have to take as they are in control to leave and connect with others about their emotions and continue their journey to resilience. At the entrance, people are also presented with the end of a slide which happens to be the end of the journey around this room. This is because the end of the journey around the room goes back to the beautiful prison, symbolising just how easy it is to fall back into that trap and thus continuing the cycle of the therapy.

Cognitive Behaviour, Room 2

The next part of the room is where people are given a choice of creating confusion or order. Two strips of lights represent order as the lights are aligned perfectly meanwhile the middle strip of lights are controlled by the visitors and how they choose to connect them. The choice to connect the lights neatly or perhaps mix them up is a symbol of the next step after coming out of their beautiful prison of withdrawal, whereby the choices people could make is between continuing a troubled life not focusing on their mental health needs after a traumatic event or the choice to create order in their life and seek out professional help. Using the plastic bio-plastic tiles collected in room one, the next stage is for each individual to mould their tile in any way they wish in the craft corner. This could be a representation of their feelings, experiences or something more personal such as their palm or finger prints.

Cognitive Behaviour, Room 2

Continuing the journey throughout room two, people are presented with a set of stairs. Both the stairs and the upper level of room two are made out of a metal mesh that can be uncomfortable for people without shoes (as this is something that had to be removed on arrival). This metal mesh walkway is to control the way people move through this level as their steps are likely to be slow and steady. This is to symbolise that making this journey to resilience can be quite difficult at times and cannot be rushed.

Cognitive Behaviour, Room 2

Reflection Bubble Space

The second floor atrium space is where people have the opportunity to leave their personalised bio-plastic tiles. Representing each individual taking the necessary steps to a happier life. This space also serves as a waiting area as this building also provides one on one and group therapy sessions for those who feel ready to seek professional help. Also found in the atrium of the building, the bubble space designed to be used as a space for personal reflection. Entry can be made from the ground floor and from the second floor into a spiralling tunnel of bubbles. Within this building, this structured is designed to be permanent however similar structures can be built to be transported to different locations with its simple wooden frame and its deflatable quality to create an awareness of this Therapy centre and its facilities.

Reflection Bubble Space

Section (1) Reflection Bubble Space

Section (2) Rooms 1 and 2

The New Game of Life

The background story of the game

4 main levels of the game


The game start at players' own home. The first chapter help them to recollect the memory behind one object.


Then the player will be guided to the business street nearby.


Players will gather two kits of elements through the first two levels


Then they will use these elements to complete the mission to take their creativity back

Final Level

After all, the player will be leaded to city centre to submit the final choice — inherit all the data and become next dark enterprise or give the creativity back to the world

Visual for Level1

Visual for Level2

Visual for Level3

Visual for Final Level

001-environment and resource


003-bias caused by death


aboveground plan

underground plan





This is a space open to the public, filled with concrete cubes of varying heights, symbolizing different life lengths. Each cube is engraved with a QR code. People can scan them to get some unexpected information. It may be a paragraph of text, a picture, or a story, but they are all related to death. Here the relationship between the living and the dead will be re-established.


"The most surprising impression is the appearance of personal imprints, such as names or numbers that can evoke memories, as a representative medium or a way to express sadness." In the current digital age, the deceased Various information can be uploaded to the terminal. People can retrieve information about the deceased by touching the name on the screen. This information may be slowly forgotten by people, but it is converted into data and stays here forever. Traditional tombstones only provide two functions, one is to record limited information (name, date of birth and death, etc.) of the deceased, and the other is to provide a memorial place for the living. The occupation of land by tombstones will be a serious problem in the future. After we have solved the recording of the deceased's information with a new method, should there be a new tombstone form to replace the traditional tombstone?



The corridor connecting the next space is filled with propeller-shaped blades that people need to find their way through, which is more likely to make them feel more engaged. At the same time, it fits in with the theme of vortex, which can be created by propellers.


In this space, hemispherical objects on the ground will keep rising with the time, it can create obstacles for people when they are walking, giving them the sensation of stumbling, and this can simulate a feeling of when they learnt how to walk as a child. I believe that we all remember a feeling of when we're learning to walk, there's always somewhere between falling and not falling.


This transition reflects the process of people’s growing up, when they come into contact with the outside world, light can gradually pass through the hollow of the top, implying the exploration of the world. In this corridor, the dark corridor itself implies the process of our growth, especially before people were exposed to social circles. When people walk through the corridor, the light will pass through the hollow part at the top, indicating the process when people gradually grow up and start to contact with the outside world and socialize with different people.


When we were born, we know very little about the world. It can be seen as that everyone is in a cube of their own. As we grow up and begin to experience the outside world, our little cubes are filled with all sorts of things that we experience. In this space, each frame represents a person's story, and as people begin to socialize and make friends, each person's story is exchanged. When the audience moves around in these frameworks, it represents the process of people’s growing up when they meet different people carrying their own stories and experiences.


In this space, the partition is a vague transition, people can see the space inside, but people need to push the door to enter the next space. This door is as a divider between dream and reality. Because when people grow up, they have to face the pressure from study and work in life, sometimes people have to put their dreams aside in order to survive. When people push the door to get inside, it implies that they are forced to make a choice, when their life is entering the next stage.


In this connection, the corridor is long and people have to walk a long way to reach to the next space. When the audience walks through this part of the road, they will find that the road is long and tortuous, which implies challenges and difficulties in life.


The final one is the road leading to the exit. When people come here, the steps will fall from the top step by step, which is to provide more time for the audience to think about their own life journey when they are leaving this space. I want to make the steps as long as possible, so people can have enough time to look back on their life journey when they step out of the space, and be able to have the opportunity to think about what they achieve and what they lose in their life, because we only have one chance to live, and it is a one-way trip.


My initial motivation is from the multicultural phenomenon driven by immigration. Although many communities are diverse in their population components, the space of the community still retains the independence of a certain cultural phenomenon, rather than the integration of various cultures. This gives me more expectation about the multicultural community space. Specifically, I chose the multicultural community in Guangzhou as my research background, the target group are mainly the local Cantonese and Nigerian.

Collage of buildings in Lagos (Nigeria) and Guangzhou (China)

Elements composition

For the further design, I made a series of models which deconstruct the cultural symbols and it’s a catalogue of artefacts extracted from Nigerian/African and local Cantonese/Chinese culture, they are recreated as architectural elements of the project.

Redefining the community

The theory I used in this project is about the 'Event Space' proposed by Tschumi. I hope to be able to explore larger aspects from a broader perspective, through describing a narrative and exaggerated multicultural community through overall planning, so as to express a vision of cultural coexistence. The community is planned as a whole in the composition form of points, lines and planes, and the long corridor runs through the community, connecting various areas, and creating multi-centre and multi-directional layout. Five event spaces are dispersed in the community in the form of points, therefore to encouraging people's engagement and activate the community.

I would like to design a community that is different from the traditional sense. In this fantasy complex community, there are shops, restaurants, food street, residences, social spaces, performance space, activity space, etc.

Difficulties of isolation

Lockdown has been affecting all aspects of domestic life including our spaces.


Curating a "recipe book" or "survival kit" for isolation: a series of means to deal with the various factors that impede communication, as well as methods of combining them tailored to different imagined living situations. While the factors hindering communication are extremely complex, they can be grouped in four main categories: Isolation, Communication, Safety and Privacy.

Expanding the space

Isolation and confined environments lead to the use of technology to access new environments. This new territory exists at the intersection of virtual and physical.

Digital translations

Experiments made with 3D scanning of a room allow for the physical to be translated into virtual. This makes possible the sharing of spaces with no actual contact.

Cleaning frenzy

The relationship between space and hygiene informs the visual language of the home as well as the integration of technology in the environment. From sterilising devices to drone delivery or a virtual assistant that cheeks and reminds you of the steps to take when entering the home.

A multisensory experience

Good communication involves all of the senses: scent reproduction devices and motion sensor clothing alleviate the sense of distance when communicating with loved ones.

Using exterior spaces

Lacking a designated working space can be challenging. For some the obvious choice is to expand the limitations of their space, using the backyard.


Sometimes we need time apart: spending lockdown with others makes it imperative to have options for reconfiguring and separating the space.

Museum at home

Social life is moved to the domestic space that becomes art exhibition, theatre venue, fashion show or any other event that it needs to be.

Virtual dinner party

In times when the physical presence of others in the home is not allowed technology makes it possible to once again have guests, blurring the line between virtual and physical.

Extension Structure Typology

The expanded structural typology was derived from the architectural concept of space expansion: Parasitic Architecture. Through the case study, spatial expansion methods were classified by type. Among the types, folding, modular and sliding are usually attached to the facade using wood or concrete, expanding the space in a rigid and robust way/manner, but it was difficult to meet the definition of 'Flexibility'. This conclusion led the way to explore the inflatable structure.

Conceptual Collage

The collage abstractly shows design idea about space expansion during a pandemic. The concept of the expansion proposes sets of direction with what architectural elements to use and how to expand them presented an important direction for conclusions. In response to this, a flexible housing by expanding the space through an inflatable structure using an architectural element called a window by synthesizing previous studies. There are many architectural elements such as chimneys, pipes, and windows, but considering that there are differences in architectural elements according to various cultures and lifestyles, expansion through the largest common elements was pursued regardless of these differences. The window is another door that connects the outside and the inside and is an essential element that exists in the residential space. The inflatable structure was also decided in that it could be used in a variety of residential spaces and situations regardless of this.

Exploded Axonometric

Exploded axonometric is an representation of how the structure is attached to a building through a window. Inflatable bubbles require several steps to attach to the building. First, the Window Frames Holder can be secured to the window frame using a screw and a screwdriver to put the pole on the holder. These fixed structures are connected with the inflatable structure through the string. The support is connected to a pole fixed to the window frame to minimize movement of the bubble. The bubble is made for 1-2 people and the maximum weight is 90kg. Furthermore, for use in various situations and groups, the windows have zippers to connect with other structures.

System Diagram

The system describes how Inflatable Structure receives power to build the space. Helium is lighter than oxygen, so it can give more power to support the weight more than oxygen. Also, using the principle of an electric air pump, helium pump in the room transmits energy to the structure outside through the tube. The bubble has a double structure that prevents helium from entering the occupied space.

Helium Circulation System Diagram

A system of helium circulation is applied to prevent releasing helium from the structure over time. Applying the same principle of an air pump, it is a system that continues to circulate as helium inflating from one tube and helium deflating from the other.

Scenario Illustration

This illustration is expressed by imagining how people use the bubbles and how they can create new way of communication in their life. People can read or meditate in a quiet bubble and feel like away from home for a while. Children can sometimes bring their friends and play like their own den. They can also use connecting zipper to play with their neighbors. In the park, people can safely enjoy their time being outside by using the bubble as a tent to get their own space.


Collages are a representation of the bubbles used in various types of buildings, such as housing, flat, villa, and high-rise. It effectively shows the flexible spaces can be used in various places and situations. In the collages, you also can find connected the bubbles using the connecting zipper.


Further Suggestion_User Guide

The images represent the user guide included in the bubble kit. A kit like IKEA's furniture is considered as a further suggestion for the inflatable bubble to make it easier for more peop