The title page of the Android AR app 'As Above So Below'
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Assembled Goblin Ha' paper craft
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Assembled Paper Craft model of Yester Castle
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Paper Craft design of Goblin Ha' - designed using principles from Origamic Architecture
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Paper Craft Design of Yester Castle, featuring the upstanding 15th century tower, 14th century curtain wall and the original entrance to the Goblin Ha'
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Image Targets designed for As Above So Below
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Using Image Targets to track content onto the paper model
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Hearing an Extract from Marmion: A Tale of Flodden Field
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I hold an MA(Hons) degree from the University of Glasgow in Archaeology and Digital Media & Information Studies, with a strong interest in museum practice, creative approaches to heritage and decolonising and diversifying the heritage sector. I also take a keen interest in illustration and sequential art such as comic books and book illustration.
My thesis project for the MSc Heritage Visualisation with the School of Simulation and Visualisation ‘As Above, So Below’, is an enquiry into the production and use of miniatures in heritage practice. I designed a miniature paper craft model of Yester Castle, a multi-phased site dating back to the twelfth century with a rich history of folklore and gothic inspiration. The castle’s underground ‘Goblin Ha’, built by Sir Hugo Giffard in the early 13th century was allegedly constructed through magical means, even inspiring mention by Sir Walter Scott in Canto III of Marmion: A Tale of Flodden Field. The paper craft design was inspired by the work of Origamic Architecture pioneer Masahiro Chatani and artist Marc Hagan-Guirey, using Kirigami folding and cutting principles to produce paper craft models from printable A4 templates.
By integrating the paper craft with an Augmented Reality application for Android developed in Unity3D, this project sought to present an accessible creative exploration of the site, it’s history and poetic connections whilst reconstructed its ‘haunted’ aura.
I have a huge adoration for miniatures and models as a traditional mode of heritage visualisation in museum contexts, and hope that ‘As Above, So Below’ might serve as an example of how to enhance the experiences of miniatures using interactive mobile-based applications.