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ERINN SAVAGE – Performance
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INTRODUCTION & RESEARCH OUTLINE

CATALOGUE OF MARKET BUILDING TYPOLOGY

VISIBILITY OF MARKETS

PUBLIC MARKETS AS SOCIALIZING PLATFORM

INTRODUCTION TO PROJECT SITE

Hogan Portfolio


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A0 Sinead Rahn Portfolio1024_12

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Maiden Lane Estate_ phase 1 and phase 3

Phase 1_ single storey stair access flats

Phase 1_ stacked maisonettes

Phase 2_ single storey level access flats

Phase 2_ two storey maisonettes and single storey level access flats

Microclimate of the semi-enclosed building space

This paper studies the microclimate characteristics of the semi-enclosed space on the ground floor of Guangzhou University Library. After a questionnaire survey and simulation using the Integrated Environmental Solution (IES) software, the existence of microclimate in the semi-enclosed space was confirmed. It is found that the microclimate is characterized by slightly warm, high relative humidity, low radiation and high wind speed. At the same time, the direct and indirect reasons for students' preference for the semi-enclosed space are found.

Final Collection 1

Final Collection 2

Final Collection 3

Final Collection 4

Final Collection 5

QIUHAN WANG1

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QIUHANWANG

QIUHANWANG

10-b

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Qi Sun portflio


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Project Introduce

Moulding Experiment1

Moulding Experiment2

street dog in Imsouane, Morocco

Imsouane Village

Ims'one Project Shelter

Fran and her dog Bosco

Selected works

"Unsexing" edition

This booklet was made during stage 3, on female artistes who were pushed aside or erased from art history for many years. This booklet ask also the questions on how should we give these artists justice without marginalises, pigeon holes and isolates them from movements and influences. As for the title, it's a word from a quote from an art critic on women artistes, saying that becoming an artist would unsex women. The wire'O binding was chosen to highlight that the booklet isn't finished because the conversation and these issus are not.

Untitled collection

This collection of zine is on the theme “censorship”. It's called the “Untitled collection”, reflecting on erased content. The first publication would tackles censorship in Hollywood cinema, the Hays code, which were rules on what to show in movies that studios had to follow and what were its effects on cinema.

Footage | age of the foot

The publication Footage | age of the foot offers an introduction to the world of feet through the contributors’ and my interpretation – which is a limited interpretation that results from choices I’ve made, and discussions I’ve had, and could be supplemented in the future. Serious articles balance absurd and entertaining visual contents. They are ordered through objects feet-related, sorted alphabetically. This experimental magazine uses different visual languages and plays alternatively with posters’ layout and newspapers’ layout. To “jump” in this world of feet, visit the website https://footageageofthefoot.cargo.site/ or order a copy of the magazine by dropping me an email to plev00.pro@gmail.com.

Details

THE AMAZON IS ON FIRE

Publication Size 9.9mm * 21mm ,Using marks left by the fire as a visual language

Inner City

1000x660MM

Inner City

1200x520MM

Inner City

1200x520MM

INNER CITY

600X400MM

Inner City

1200x520MM

II. in touch

A found footage film. Composed of videos stored in my phone library of skin-to-skin contact in the time before social distancing and Covid-19 and interviews with people in different places on their lives during the pandemic, talking about touch - or lack thereof. Music by Nicolo Traini and Toby Withers.

III. where the light comes in

Two weeks in four walls, with only light for company.

On return to London just before lockdown, I self-isolated to protect the vulnerable people in my home - down the road from King’s College Hospital. Light became a marker of time: sun streaks punctuated the day, while the blue of ambulances streamed in at night. I made a ritual of photographing where light fell in the morning. This culminated in an A4 publication.

We are all the media: Covid-19 Calendar

The cover and the monthly chapter

Infodemic caused by COVID-19 makes Renyu want to explore the role of individual media in misinformation. In her mind, each of us is a media with signal, and we have the ability and obligation to be responsible for the process of information dissemination. 

Covid-19 Calendar

10.02.2020: Garlic-save-life day

Drawing lessons from the concept that the Chinese traditional calendar records the good and bad luck of every day, Renyu puts the real part and the false part of the news as comparison objects in this calendar. And make them overlap with each other, showing their delicate relationship in the process of communication.

Covid-19 Calendar

09.04.2020: 5G-cause-virus day

The calendar form can harmoniously record every day about the existence of fake news, and at the same time, it combines fake news images produced by collage technique to enlarge the absurd content of fake news for the audience as much as possible.

Covid-19 Calendar

Using irony to restore and record some ridiculous ideas and absurd things people have done during this period.

Covid-19 Calendar

70-80-90

70-90 means 1970s to the 1990s in China. In this project, I chose an organization or individual to represent each decade; in the 1970s I chose the The No Name Painting Association, in the 1980s I chose Xiamen Dada group, and in the 1990s I chose Wang Gongxin and his wife to represent Chinese experimental art. The purpose of this project is to be today's Chinese artists, we need to look back at how the artists of the last century survived in a harsher environment, and how they met their artistic value in the rapidly changing social background.


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70-90/Full version video

Films in 1994

This book contains all the movies released in 1994. The concept of this project is very simple: Turn the virtual information on the Internet into material in physical form to oppose the trend of digitization of books and record the movie history.

Films in 1994-1

Films in 1994-2

Beijing landmark

Translate Beijing landmarks in future language

Beijing landmark

Translate Beijing landmarks in future language

Interactive game

Users can add items, use symbols and emoticons to translate, and the software automatically forms stories.

New language

The language of the future will be more descriptive and intuitive.The project creates a language that reflects the culture of Beijing.

Transformation of architectural elements

A new perception is created by replacing architectural elements with new languages.

Window extension 1

The prototype design of the window extension can be adjusted according to different Windows and space size, to achieve a more flexible external space for the residences.

View through the frame

From the opening of the device itself and the hollow form of the external bridge space, zoom out visual sense is formed, which represent the concept of ‘aperture’, but it could also be a ‘Pause button’ for people to get access or not

Extension for working leisure

This space expresses the concept of a ‘security blanket ’, and the picture shows the leisure time during work. From this point of view, the translucent glass acts as a vague protective barrier.

Elevation_2 Night

Functional changes can provide new entertainment for surrounding residents at night

journal-2132

journal-2133

journal-2134

journal-2135

journal-2136

Social Distancing

Audition Adjuster

Vision Adjuster

Extended Hand/ Arm

A New Normative Body

FLEXIBLE HOSPITAL

FLEXIBLE HOSPITAL

The New Game of Life

The background story of the game

4 main levels of the game

Level1

The game start at players' own home. The first chapter help them to recollect the memory behind one object.

Level2

Then the player will be guided to the business street nearby.

About Pause pod

The starting point of my project is an analysis of isolation and how that can be divided into the perception of isolation and into social isolation. The focus of the thesis will be on the latter aspect and how this affects the mind and body. My interest in this topic started after a few weeks spent in isolation from other people due to the Covid-19 pandemic affecting the world in 2020. Now we find ourselves isolated from our groups of friends, colleagues and family, but thanks to the development of technology, even if we are far apart, we can keep in touch, through calls, messages and video calls. What would happen if all our connections stopped and we found ourselves completely alone ? My research question is: As human beings, can we detach from people, disconnect from our things and stop interacting with our devices just to avoid being by ourselves and our thoughts ? The thesis will have as its main focus a few cases of extreme isolation, whether the subjects were isolated as a lifestyle choice, voluntarily for experimental studies or through enforced isolation. I want to create a new type of space where it is possible to spend a long or short period of time based on the individual being willing to spend time alone, in a space without sunlight but with artificial light, which will eliminate the individual's perception of time.

When I started my research into isolation, my main goal was to look for a positive aspect of solitude, and I came across the research performed by Long and Averill in their article Solitude: An Exploration of Benefits of Being Alone, which examined the advantages of intentional solitude. The article emphasises the fact that reducing interaction between people and their environment and limiting the use of devices and other stimulation can have major benefits, but only when the time spent in solitude is deliberately chosen by the individual. The four benefits listed are: freedom, creativity, intimacy and spirituality. The title of my project is 'About Pause'. The Pause Pod itself was created through the concept of reducing interaction between people and their environment, and reducing stimulation from the outside world. The idea is to take the negative association that we have with solitude and integrate this state of complete isolation into our lives. My intention is to create a place where an individual can unplug from the busy and frenetic time that we are living in, whenever they feel the need to do so. I want to be able to put together all the positive aspects of being isolated and bored and take ad-vantage of them, and maybe even benefit from them.

Technical drawing

Design Process Journal

10 page summary highlighting research and design process


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Workflow of design process

Iterations of Feet

With force topology meshes

Load cases of feet

Setaka Smart Display

MSc. PDE Final Project

User Journey Map

Product Overview

Product features and technology

Final Prototype

Opened side view - artifacts can be placed within the display case.

Final Prototype

Lower side view - electrical and lighting compartment design.

CONCEPT.

How to make essential oil dishwashing detergent.

How to make orange peel dishwashing tool.

Daniel Blake Minstrel A3 Poster

Minstrel Project Process Journal Summary Contents

Minstrel Project Process Journal Summary p1

Minstrel Project Process Journal Summary p2

poster3

RotaCa

Split rotatable camera


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folio final-02

folio final-03

folio final-04

folio final-05

NOWYOUSEEUS project poster

NOWYOUSEEUS is a progressive online research led activist project about Identity as seen through the lived experiences of womxn of colour with afro-caribbean textured hair.

The Hunterian Collaborative Project

Curators: Carol Dunn, Claude Chan, Hannah Braithwaite, Shalmali Shetty

Creative Connect Talk

Guest speaker talking to Creative Connect about being a Social Justice Curator in 2020.

Collaborative Project: Reclamation

Reclamation Poster

ÚNA Fest

ÚNA Fest is a non-for-profit festival aiming to enhance cross-cultural exchanges between Latin America and Scotland, blur boundaries and build stronger ties between peoples, nations and landscapes through symbolic means of dialogue, music, film and art

Seen in the Dusk

A project by Jina Song and Martha Panagiotopoulou. SEEN IN THE DUSK transforms Gallery One into a place in-between day and night, and invites the audience to a performance in three acts. The event is a culmination of the research that the two artists are sharing, where they have been exploring intersections between Greek and Korean Mythologies, through the concept of ecofeminism. The artists aim to promote intercultural connections and myths as a form of knowledge while bringing elements of nature worship and its strong relationship with womanhood. This collaboration celebrates respect, changes, and cycles. Throughout the three acts, the artists perform offerings as appreciation for nature's interventions and prosperity, and as recognition for guidance in their journey of self-awareness. Curated by Beatriz Lobo -------- The performance was performed at GoMA on the 7th of March 2020.

Authority and Freedom: Testing the Context

In this Semester 1 project, five students from the MLitt Curatorial Practice (Contemporary Art) programme collaborated with two Master of Fine Art artists to explore concepts of authority and freedom in the public space.

Control Alter Delete

Semester 2 showcase of the overlapping subversive responses of 5 artists to surrounding structures of power, authority and influence on society.

Mask On

Poster intervention by Siguel, SWG3, Glasgow, 2020, Courtesy of Michael Cameron Hunter

Throne

Poster intervention by KMG, SWG3, Glasgow, 2020, Courtesy of Marianne Vosloo

Virus with shoes

Poster intervention by Dr. D, SWG3, Glasgow, Courtesy of Michael Cameron Hunter

Expanded Attitudes

Front cover of 60 page publication, 2020

Publication developed collaboratively between curator Hannah Benassi and artists Sean Ellcombe, Naomi McClure and Masaki Ishikawa.

Expanded Attitudes Publication 2020

Image: Sean Ellcombe, Surface and Light Exaggeration, 2020 Reworked by Hannah Benassi

Expanded Attitudes

Back page of publication, 2020

https://www.seanellcombe.com/ https://www.naomimcclureart.com/ https://www.masakiishikawa.tokyo/

Expanded Attitudes - Poster

Image: Sean Ellcombe, Light and Surface Exaggeration, 2020 Reworked by Hannah Benassi

Pause or Pay campaign

emerging commons

www.emergingcommons.com

emerging commons community map

emerging commons walking exercises

Emerging Commons Walk George Sq to Pollokshields East, Glasgow

download a PDF of the booklet to undertake the walk yourself


Continue Reading Emerging Commons Walk George Sq to Pollokshields East, Glasgow

having been touched on the surface (cover)

Cover of the upcoming publication.

Dear Lithium, - project website (homepage)

Research photograph (Cornwall, July 2020)

Research Photograph (United Downs, July 2020)

Research photographs (Gwennap, July 2020)

From My Bedroom to Yours: Vaginal Davis

Curator Grace Jackson introduces us to the work of Vaginal Davis.

Released: 2020.

From My Bedroom to Yours: Vaginal Davis

portfolio19-20 Final(compressed)


Continue Reading portfolio19-20 Final(compressed)

Xueying_Wang_signal lost#4

Price: £ 99(no frame)

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Meet Yourself in Darknight

I come from Tianjin located in the north of China, very nearby Beijing. In the last year, I came to Glasgow, it shocks me that the daylight in winter such short. I feel really uncomfortable first, and then, I try to live in dark, stay with myself. I found that when people lookout in the dark night through the window, they only can see themselves. In the dark night, the very long dark night, I think that it is a good chance to meet yourself.

Mapping#1

All of us can only perceive the world through our senses (experience). Regardless what exactly the philoso- phers argue about “reality” is, it definitely has a mapping relationship with our empirical world.

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A refleaction of myself part 2

Oil on canvas, 50*70cm, 2020

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A refleaction of myself part 3

Oil on canva, 60*80cm, 2020

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A quick reflection of the man

Oil on paper, A2 size, 2020

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Untitled Project 1108

I love GSA

GSA is the best art school in the world!

paper clay sculpture, 5x5x2 cm

Fight for democrazy

paper clay sculpture, 5x5x2 cm

An emoji sculpture was sent to my friend. He uploaded a picture via Instagram along with the quote:"The dictator must perish. May the democracy prosper."

whisper

pottery with oil painting

light in whisper

Who is the good kid

pottery with oil painting

Who is the good kid

video for "Who is the good kid"

My House

My Family

Down the Track

St Alkmunds Church

The Town

'You Should Be In MOMA, But You'll End Up In The Dovecot', 2020. Acrylic and Shetland Wool on Canvas. 260 x 190 cm

BROADCAST documents a durational performance piece disseminated over the Shetland Webcam network in July 2020. The work uses digital communication and interference to explore perceptions of place, accessibility of the art world and the artists identity as an islander. For each performance, I selected a wearable painting, travelled to a webcam site and interrupted the video stream. https://www.shetlandwebcams.com

PERIMETER, Ways of Seeing, 2020

BROADCAST, wearable paintings

Contact Abstract (Vermilion).

Painting. Oil and graphite on linen. 60cm x 80cm x 2.5cm. Unique Work.

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Yugao-tei, The Tea House at Kenroku-en.

Collage. Gelatin silver print with Japanese Washi. 36cm x 48cm (Framed). Unique work.

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Japanese Suite.

Painting. Triptych. Arches paper, Japanese gohun and graphite. Each work 61cm x 46cm (Unframed) 71cm x 55.5cm (Framed). Unique work. A note on the illustrations. At the edge of photographic reproduction, this work is challenging to accurately reproduce and display digitally. I accord primacy to the viewing of the work in person.

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THINGS JAPANESE (IV).

Collage. Chromogenic prints. Variable dimensions.

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Vermilion Suite/Vermilion Shoji.

Painting. Watercolour paper, gouache and graphite. 70cm x 54.5cm (Framed). Unique work.

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Mind and Matter

Time and Free will

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Humans

30x20 cm oil painting

BCON9790

Charcoal Claw

Experimental drawing video

BiroFists

Experimental drawing in action.

BiroHalo

Biro-based body extension

Meteorite on a stick

This experimental tool is made out of a 10,000 year old meteorite. Brilliant for scraping paint over drawing surfaces.

From The Multitude To The People

"Election Is Not Democracy"

From The Multitude To The People

"Election Is Not Democracy" — Master's Thesis

Research Process

Representation

Building A Research Framework

Representation In Principle And In Practice

"We Blame Democracy When We Should Be Blaming Representation"

I looked at representation in the lens of democracy and showed how and why the concept in practice was problematic and why representative democracy is not representative. I concluded that being represented as we are today is a loss of power for citizens as they have very little control over the actions of their representatives. More over being represented through the vote of the majority interpreted as the general will, is also problematic as it lacks actual representativeness. How majority is formed, calculated and how it operates influence the results of the process and potentially increases inequalities. We end up "blaming democracy when we should we blaming the instability of representation."* Jacques Rancière

Not Fit to Print: Exploring Democracy within Public Media Systems

This project looked at who owns the media, the issues with this and sought to address the problems with the current media model driven by capitalism. Alternatives do exist though and a citizen-owned media that is more reflective of their needs is certainly possible and attainable.

Citizen-owned media

Instead of a media that’s divisive it could create connections and foster a better sense of community. Instead of invoking outrage and pessimism it could promote and celebrate the everyday good whilst also being mindful of the importance of reporting the truth. Instead of voicing narrow-minded, singular views, it could be better at providing a platform for diverse voices more representative of the people it serves. Instead of an agenda set on pushing profits, it could put people first and offer more support for independent businesses to boost local economies.

Media Reform Proposals

Here I've highlighted some of the proposals put forward by the Media Reform Coalition and Caincross Review. Although there were some points I disagreed with, there were others that had credibility. For the ones highlighted here, there's a strong focus on the importance of public interest news, being independent of government and the need to redefine funding structures.

Article Review / Research Activity

In order to gain better insight into the current state of media I reviewed articles from the 'main' papers and highlighted uses of language, tone and the type of information being told/not told. I also opened up this activity to the general public to gain their thoughts and opinions too. Above, are a few of their responses. What I found was a media that's a mouthpiece for the elite, not for the people; a media that is singular and narrow-minded; and instead of holding those in power to account, they are instead given more space to voice their opinions.

Workshop / Imagining a Fairer Media in a 'Fictional' Town

I facilitated a workshop to collaborate on ideas for what a fairer media might look like. Above are some of the slides from the workshop (it had to be done virtually). To enable the discussion, I created a fictional town with characters that my particpants could discuss ideas through the lens of. I walked them through a number of different scenarios to come up with ideas on: how to fund a locally-owned media, how to report on stories, and how to publish these stories. We also discussed what some of the future impacts these decisions might have. The town, characters and scenarios were all created based on the research I'd done so far, so although fictional they're also probable. This workshop enabled me to include more voices than just my own and to come up with ideas outside of my own biases.

1

Dissent,too, is a way to engage with those in power.

Civic participation is what drive democracies. But our system of governance values quiet, dutiful civic actions such as voting, volunteering, lobbying much more than critical actions such as dissent or protest. The later are often met with ire and force while the other is hailed as a sacred duty. Alexis de Tocqueville once said that the health of a democratic society may be measured by the quality of functions performed by private citizens. That is the central theme of this project.

Expressions of Dissent

Dissent to me is the public manifestation & exhibition of collective distrust in traditional institutions.

Dissent can take on various forms. From trolling politicians on social media, boycotts & non cooperation with authorities to marches and hunger strikes in some cases.

Dissent as public claims-making

Dissent is a disruption to ‘life as normal’, It presents ‘an alternative to promised utopia’. Public dissent usually becomes a time when people take over the public policy debate.

The Taxonomy of Dissent

While no social movement is the same, I decided to classify them into these categories for easier understanding.

The anatomy of dissent

Through this project, I sought to create a taxonomy and anatomy of dissent. If the taxonomy familiarizes us to the different types of structures of a protest movement, the anatomy tells us about the people that populate it.

Unguilty Pleasures by Jeremiasz Rzenno


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Unguilty Pleasures (2020), Research Report

Design Outcome – Unguilty Pleasures – Homepage

Available at: http://unguiltypleasures.xyz

Design Outcome – Unguilty Pleasures – Navigation

Available at: http://unguiltypleasures.xyz

Design Outcome – Unguilty Pleasures – Interactive submission form

Available at: http://unguiltypleasures.xyz

Brown crab, velvet crab and lobster landings in Scotland

Ocean farming

Collaborating for a zero-waste fashion community

Data Analysis

Data Analysis

Qualitative Research Method

To my dear furniture

Innovation design and collaborative creativity

By Jiahui Zou (Garffee)


Continue Reading To my dear furniture

Solution

Furniture History Booklet

This booklet is printed by the furniture company and delivered to customers along with the new furniture. The booklet could record stories about furniture (E.g. The pet cat at home was in a bad mood one day, so he scratching the armrest of the chair and leaving paw prints.) also it could record the condition of the furniture and how customers feel about the furniture. Three views and perspective views could simply mark the parts that need to be described. The significance of this booklet is that when the furniture has been used for many years and people want to throw it away, by reading the stories, they might recall many of the times it has accompanied them. At this point, one of five sustainable design strategies 'Reduce' is used: Designed for longer life (e.g. emotionally durable design). This booklet is through emotion to maintain the life of the furniture. When the furniture needs to be resold, this booklet might attract the next customer to understand the time experienced by the furniture, know that this is a piece of furniture with stories. Also, they could understand the previous owner’s mood and the conditions of the furniture, instead of just the old and new appearances to determine whether to buy.

Solution

Service blueprint

The entire process is based on a website named 'xxx of Furniture'. The site should collaborate with furniture companies, which provide the furniture history booklet to the customers. I improved the booklet: add a QR code for customers to scan it. It will bring them to the website and record the data online. Once people finished stories, the site can collect the data and pass to the furniture company after-sale department or designers which can help them improve their products. When customers go back to the main page, they can try to share their opinions about old furniture and discuss with other furniture lovers. The site team including designers and furniture experts who might help them solve the problems, and if they need components or tools, furniture company can provide secondary service as profits that could stimulate companies to cooperate with the website. The event as part of the website is a future plan. It is the website offline activity, people who chat online and share stories could meet together in the activity. This can enrich the communication that originally had no sense of reality. Participants might enlarge their socialization and build up their confidence.

Solution

Process

Doric Town

A board game aims to protect dialect heritage by sharing vocabulary and stories.

Mapping the NEIC - parks which remained open during Covid-19

Process and visualisations


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Activity Pack

Sensory Approach for Diversity in Land Engagement - MDes Thesis


Continue Reading Sensory Approach for Diversity in Land Engagement - MDes Thesis

Sensing the City Zine

The Zine was designed to facilitate non-language based communication during the Sensory Mapping Engagements, to make sure that the process is well understood, and participants are aware of their rights and what they are consenting to. The design of the consent and information form became a critical element of the research in this regard.


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Project Process Diagram

Fieldwork - Engagements

The process of Sensory Engagement Design

Project Title

Overview

Motivations

Data Analysis

Data Synthesis

A workbook and visual aid employed in interviews

Interviews with residents were carried out with a workbook-type engagement tool to help them self-reflect their waste disposal routine. Design for Intent toolkit (Dan Lockton, 2010) was also employed to see which environmental/cognitive factor can affect their change.

FIGURING OUT TARGET BEHAVIOURS

Through the workbook, found that the environmental crisis story sounds too broad for residents so they needed some closer story to encourage their intrinsic drive. Also, they needed easier environmental setting for better recycling.

Deeper story between residents and refuse collectors

Through further in-depth interviews, found that the lack of interaction was making a vicious cycle. Yet opportunities were discovered - some residents cared about workers' working condition and refuse collectors were encouraged by them. Also, they needed a platform where residents can ask some questions to refuse collectors and refuse collectors help the general public do better recycling.

Storyboard of the service

The empathy-derived recycling model consists of three pillars: 1) Environmental setting (easy-sorting-out bags), 1) Caring & responsibility (an introduction card of refuse collectors with their essential messages to residents and an ID card for residents' self-check) and 3) Recycling practice (deposit return scheme), to achieve change most effectively.

The project proposed a freely accessible publication to inspire and empower citizens to form new relationships with their surroundings.

Why design for serendipity?

In the modern city, chunks of space are meticulously allocated to individual functions: retail parks, office districts, residential suburbs. This reinforces the habit of allocating our time strictly between these activities, jetting between them in our cars. The lifestyle this propagates can be isolating and alienating, with little opportunity for participating in public life. The principle of homophily means we are more likely to form social bonds with those who are similar to ourselves, not only that, we are also more likely to be surrounded by these people physically in our neighbourhoods. Similarly to our online existence, this can form political and ideological echo chambers, leading to ignorance, bigotry and political polarization. It also feels like a missed opportunity, given the “melting pot” analogy of the city, and the density and diversity it provides.

What role could serendipity play in creating better cities?

I see a direct opportunity here for serendipity to help us close the gap between what is and what could be. Serendipity can help us tap into the resource of density and diversity, and through unexpected encounters help us rediscover a more sociable and exciting city.

How do we create serendipitous spaces?

Through my reading, I identified 4 key areas to consider when designing for serendipity in the public realm.

Citydweller

The project proposed citydweller zine as a platform for citizens to connect over the one thing they all have in common: the city where they live. Filled with a range of contributions, local news, events and stories, its aims are to empower and inspire citizens to engage and connect with the public spaces around them. By spending more time outside, participating in outdoor activities and exploring our surroundings, we create more opportunities for new encounters, serendipitous or not.

What could be the preferable future of death? How might we create a system that provides an accessible, dignified, personalized, and therapeutic experience to the users while aiding nature preservation and climate mitigation efforts?

What is it?

A new death service run by nature preservation charities that offers human composting. The service comprises of a series of steps, all of them optional, but profit from each of them contributes to habitat and wildlife protection. For this speculation, I’ve looked at the possibilities that human composting or "recomposition" could unlock. Recomposition produces a large amount of rich soil which can be divided into many parts and used in a variety of ways. One can choose to donate it, take it home, ship it to relatives, scatter it in one or multiple locations, or even buy a tree or potted plant planted in the recomposed soil. As well as a new system, the concept also proposes spatial and material guidelines for facilitating this new praxis.

The memorial grounds

The memorial grounds are where memorial markers are placed. Although it is all optional, some might still need a monument to memorialize their name. We also need a space to express gestures towards the dead. Physical acts of remembering like touching a name on a headstone are tangible ways we let ourselves know that we are taking real action to remember someone, a sort of small personal ritual. While there is not yet a finished design for the space, I created a sketch of what these spaces might feel like. The grounds must be planned in a way that’s not disruptive to the environment. It should be visually distinguished from nature to signify an added layer of meaning, without imposing on the landscape. As existing nature charities already form a wide network around the UK, the service could be easily available wherever there is demand for it.

memorial markers

When it comes to the markers themselves, the shape should allow for a variety of actions. Emphasis should be on the sensation of touch, so material and surface texture must be taken into consideration. They also need to be durable and fit to stay outside virtually forever. The material might also be reactive to light, heat, or moisture to give a visual response when touched.

Narural Light in Learning Environments

Foreword

Introduction

Mycelium Coffee Capsules

Service Blueprint-01

My Project was judged Highly Commended

Dream and emotion steps

Example

Adjust Imbalanced Position Between Couriers and Platforms


Continue Reading Adjust Imbalanced Position Between Couriers and Platforms

INTERVIEW

INTERVIEW

SYSTEM MAP AND JOURNRY MAP

INTERVIEWING AND MIND MAPS

Being sustainable not for sustainability

Research

HMW & Ideation

User journey map

PPJ_Sangeeta_19127341_R


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HOME ON TAP: Strengthening the sense of community belonging through a pub

This project aims to explore the role of a community pub in creating a sense of community belonging and enhancing social well-being to help reverse the shutdown of a community pub. The proposal is a pub service currently to help the non-regular drinkers who are new to a community build the "Public House" mindset through a community pub. It includes assisting non-regular drinkers aware that a community pub could be an entrance to understand the community, feel welcomed by the regulars, and helping the pub landlords attract more non-regulars, even non-drinkers in the future, increasing their business.

Positive Practices GS

P O S I T I V E P R A C T I C E S - EXPLORING POSSIBILITIES THROUGH COLLABORATIVE SOCIAL INNOVATION


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About the Project

In the UK, more than 350,000 people are registered homeless. Looking at the definition of Homelessness, there are other types of homelessness that this number does not represent. According to sources, the data will be doubled if hidden homeless people were to be included in this count. My project is about understanding the challenges that people face while experiencing Hidden Homelessness and how can we provide adequate support so that they do not end up sleeping rough on streets.

Glimpse of the Research

The research was conducted using multiple mediums to facilitate the conversation and gather insights into the current situation around homelessness. Digital Ethnography, Interviews, Workshops and Journey Mapping exercises were some methods brought into play during the research process. The diverse stakeholder group represented policymaking, frontline workers and personal experience to have a holistic perspective about the challenge.

How Might We statements

After the research and synthesis, there were two questions that became the northstar for the project and directed it

Final project Cecilia Zanardini

The sustainable issue in the garment sector: how reduce consumption and the amount of cast-off clothing acting on buyers and companies.

Key concept used for the development : Emotional durability


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The social history code

Generative Knitting Motif Software

This software aimed to challenge the origin of knitting motifs routed in family and place by providing an obvious contradiction to traditional methods.

Interactive Fair Isle Swatches

These interactive Fair Isle swatches were part of a digital knitting experiences and embodied insights from the research participants in Shetland. This was part of a display that enabled me to engage with participants and playfully share research insights.

Image of Local Knitters found in the Tangwick Haa Museum, Shetland.

Fair Isle knitting is a highly skilful and specialised craft which was traditionally practiced by women on Shetland. The technique with three needles and a knitting belt allows knitters to 'knit on the go' and to quickly drop the needles to do other forms of work in between.

Provotypes

The three provotypes consisted from left to right of interactive Fair Isle swatches which were based on traditional motifs, a generative motif software which allowed to alter and manipulate the traditional designs, and a set of digital knitting needles which assisted in navigating the new pattern by counting the row and stitches.

SELF-MANAGEMENT BEYOND THE SELF

Relational Map Outcome

SELF-MANAGEMENT BEYOND THE SELF

Participatory Workshop Plan

Text Compositions & Performance Art

This project was an exploration into "Composition as a Performance Art". It seeks to question what it is that musical composition, and subsequently performance, can consist of. A collection of seven pieces from a larger body of Text-Based Compositions.

MELT

A short commentary on climate change, and other environmental issues.

Sam Welch Expanded Field

A personal expanded field denoting the internal relationships between various creative outlets which form my larger creative practice

iт will bring the mice in

The mice will be brought in.

My panic is your panic, is your panic mine?

My panic is your panic, is your panic mine? We wither, wallow, wait and ward off this unshakable evolutionary response. Panic is silence. Panic is crowding, a bustling cornucopia of responses and reactions. Panic is i n d i v i d u a l and collective. We all experience panic in different forms, differing severity differing in frequency. Our panic is individual yet collective. It is both private and public, secret and gossip. Do we all feel panic the same? Do we perceive others panic as our own perception of panic? My panic is your panic, is your panic yours?

Some other Time

A short film about time. Actors: George Lester Tom Campe Animation by Denis Armasaru Location sound: Enrico Elson (first sequence) Cinematography: Andrei Kosoros (first sequence) Sound design/Mix: Christian-Alexandru Popa Tim-Martin Ciubotaru Sam Welch Piano played by Jacob Reid. Violin played by Javier Claudio Martinez Edited,created by Christian-Alexandru Popa

Protest

Audio-visual documentation and reimagination of the BLM protest in Glasgow Green Sound design/Mix Christian-Alexandru Popa Tim-Martin Ciubotaru

The Library Cave Opens: Final Project

The Library Cave Opens is a short video game-like experience about Hungarian-British explorer and archaeologist Aurel Stein's stay at the Caves of the Thousand Buddhas near Dunhuang, China. Here, in 1900 a Daoist monk, Wang Yuanlu, discovered a sealed cave containing tens of thousands of manuscripts, paintings and secular documents dating from before the 11th century. The find comprises one of the most important discoveries for Chinese scholarship and today forms the basis of an entire field, Dunhuang Studies.
This interactive experience tells the story of how Stein, with the help of his Chinese assistant, Jiang Xiaowan, convinced Wang Yuanlu to part with 29 cases of artefacts which were subsequently deposited in the British Museum. The project was a prototype exploring how the video game medium could be utilised to reach wider audiences and spark conversation about the dubious acquisition practices of early Western explorers.

Created in Unity 3D, modelled in Blender & 3D Studio Max.
For a full list of resources used in the project please click here.

The title page of the Android AR app 'As Above So Below'

Assembled Goblin Ha' paper craft

Assembled Paper Craft model of Yester Castle

Paper Craft design of Goblin Ha' - designed using principles from Origamic Architecture

Paper Craft Design of Yester Castle, featuring the upstanding 15th century tower, 14th century curtain wall and the original entrance to the Goblin Ha'

Digital Staffa - Audio and Visual Patination

A preview of the interactive prototype. The model of Fingal's cave was created by Shona Noble as part of previous work with the HARPS project. In this play-through, user audio is uploaded by clicking on the seashell and speaking into the computer microphone, and are seen as "sound bubbles" (headphones recommended)

The initial planning of the interactive experience

This short video shows some of the initial storyboarding and design concepts in the planning stages. In the background is an excerpt of Mendelssohn's Hebrides Overture plucked on a violin and auralised using Impulse Responses taken from Fingal's Cave. The hexagonal, geometric shapes of the distinctive columnar basalt of staffa inspired the design. Textures of patina on bronze also informed the design and colour palette.

Creating the User-Interface

The design for the user interface was inspired in part by the hexagonal basalt columns of Fingal's Cave, but also by the concept of "Patina" and how this manifests on bronze materials

Design planning

Due to the nautical theme of the subject matter, initial planning for the design of the interactive experience was based on matter such as seashells, rock formations and other associated objects

The Tomb of James II King of Scots

For annotations please view model in full screen. This model depicts a historical interpretation of what the tomb of James II of Scotland (1430-60) may have looked like. James II was King of Scots from 1437 until 1460 when he was accidentaly killed by an exploding cannon. He was buried in Holyrood Abbey in Edinburgh. The tomb was likely destroyed by an invading English army during the Anglo-Scottish wars in the 1540s. James was perhaps the first succesful king of the Stewart dynasty. At the time of his death he had the popular support of his nobles having won a civil war against the powerful Douglas family earlier in his reign. He married Mary of Guelders, a relation of the powerful Duke of Burgundy and was succeeded by a male heir in his son James. The tomb was modelled in 3ds Max based on historical research on Scotland and royal European tomb building in the 15th Century. Submited as part of a Masters Thesis in International Heritage Visualisation.

Alexander III of Scotland Hammered Penny

For annotations please view model in full screen. This penny was produced in Scotland between 1280 and 1286 during the reign of King Alexander III (1249-1286). Coinage had been produced in Scotland since the capture of English silver mines by King David I in 1138. Coins at this time were made by rolling out a weight of silver into a sheet and cutting it into discs. These were then placed on a small anvil bearing the king’s head design and struck with a steel punch bearing the cross design. This coin is of the 2nd recoinage of Alexander III’s reign and was issued from 1280 until his death in 1286. The recoinage of 1280 came at same time as English recoinage, replacing the recoinage of 1250 following his inauguration. The economic improvements during Alexander’s reign led to a boom in minting and his coins are among the most common medieval Scottish coins that can be found today. This model was created using photogrammetry before being optimised with the modelling software blender. Submited as part of Masters Thesis for International Heritage Visualisation.

Kelvingrove Gallery and Museum Front Tower 3D Model

3D model of the front tower of the Kelvingrove Gallery and Museum. Modeled with Autodesk's 3d Studio Max and textured with photos taken on site. Submitted as part of an assignment in the MSc in International Heritage Visualisation at the Glasgow School of Art.

Close up of RBC animation

Deployed Stent

Uncompromising Stent

This shows that there are no wires in the way after successful deployment of stent,; this is a unique feature of the Fenestrated Anaconda

RBC Animation

RBC travelling through the Advanta V12 Balloon stent. This animation was created to show target vessel patency

RBC animation

Abdominal Aortic Aneurysm Screening App

Logo of the AAA Screening App

Digitising Operation

Welcome to Operation, the educational board game with augemented reality and a lot of fun.

Buzz

AR level where the player needs to remove tokens from the patient. But they seem to have made a mistake.

Heart Trophy scene

The player is rewarded with anatomical models as trophies. These come with more facts about the body part.

Full Breast Model

Final breast model containing muscles, mammary lobes, a tumour, and adipose.

3D Printed Moulds

Each tissue layer was created via a 2-part 3D printed mould.

Mammary Lobes and Mould

Silicone's of differing haptics were poured into the 3D printed moulds to create the life-like feel.

Muscle Layer & Mould

Digital Mould Creation

Each layer was digitally modeled using anatomical data. These digital models were converted into the digital moulds for 3D printing.

Male Brush-Legged Wolf Spider

A Render of an S.ocreata male 3D Model

Created for use in a Real Time Application, the model shows a male Brush-Legged Wolf Spider

Female Brush-Legged Wolf Spider

A render of an S.ocreata female 3D model

Created for use in a Real Time Application, the model shows a female Brush-Legged Wolf Spider

Cartoon Male Brush-Legged Wolf Spider

A render of a cartoon S.ocreata male model

Created for use in a Real Time Application, the model shows a cartoon male Brush-Legged Wolf Spider

Cartoon Female Brush-Legged Wolf Spider

A render of a cartoon S.ocreata female model

Created for use in a Real Time Application, the model shows a cartoon female Brush-Legged Wolf Spider

Hand Dorsal Muscles

A Dorsal view of the muscles of the hand

The labeled image acts as one part of a two part informational graphic labeling the muscles of the hand

Thesis Presentation

This is a short 6 minute video presentation showing my dissertation project "the impact of lighting in a virtual 3D environment on atmosphere and player mood." In my presentation, you will see how the game was made, why I chose this topic, a short demo of the game being played and the results found.

Computer table renders

One of the assets created for my masters project. This computer table asset was created using Maya and textured using Substance Painter. Above you can see the asset fully rendered using Substance Painter's Iray renderer. The wireframe render's were made using Maya's Arnold renderer. The assets style was based on realism and how our modern furniture would look untouched and unused for many year's.

Kitchen Table asset

Another asset created for my dissertation Project. This asset went through the same process as the previous asset during its creation process. It was modelled using Maya and textured using Substance painter. This asset is a mid to low poly asset, above you can see the full render and wireframe of the asset.

Tv and sofa asset

Another asset created for my dissertation Project. This sofa and TV were modelled and and textured to fit my dissertation project's grungy theme. I thought it would be interesting to design a modern sofa and TV, but they had been unused and untouched for many year's. This asset went through the same process as the previous asset during its creation process. It was modelled using Maya and textured using Substance painter. You can see the full render and wireframe of the asset.

Lockers

These locker's were created for my dissertation project, they are rendered and textured using Substance Painter Iray, modelled using Maya. I felt like the scene needed a pop of colour, so why not use yellow?

CARBON CONUNDRUM

Carbon Conundrum Logo

Capture

Game Menu

worldview

Game Scene View

Storyboard

Interior Sketches

Perspectives - Top View