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Hogan Portfolio


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Kleovoulos AristarchouMArch by Conversion 2020

Microclimate of the semi-enclosed building space

This paper studies the microclimate characteristics of the semi-enclosed space on the ground floor of Guangzhou University Library. After a questionnaire survey and simulation using the Integrated Environmental Solution (IES) software, the existence of microclimate in the semi-enclosed space was confirmed. It is found that the microclimate is characterized by slightly warm, high relative humidity, low radiation and high wind speed. At the same time, the direct and indirect reasons for students' preference for the semi-enclosed space are found.

Qi Sun portflio


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QIUHAN WANG1

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QIUHANWANG

QIUHANWANG

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street dog in Imsouane, Morocco

Imsouane Village

Ims'one Project Shelter

Fran and her dog Bosco

Inner City

1000x660MM

Inner City

1200x520MM

Inner City

1200x520MM

INNER CITY

600X400MM

Inner City

1200x520MM

PLEASE START WORKING

Procrastination has a significant impact on everyone's life. The comic book shows what procrastinator's life looks like, and use an ironic, humorous, and surreal way to present. Hoping people who read this comic book laugh and think not just themselves faced this problem and have a strong sense of identity instead of struggling in this situation.

Footage | age of the foot

The publication Footage | age of the foot offers an introduction to the world of feet through the contributors’ and my interpretation – which is a limited interpretation that results from choices I’ve made, and discussions I’ve had, and could be supplemented in the future. Serious articles balance absurd and entertaining visual contents. They are ordered through objects feet-related, sorted alphabetically. This experimental magazine uses different visual languages and plays alternatively with posters’ layout and newspapers’ layout. To “jump” in this world of feet, visit the website https://footageageofthefoot.cargo.site/ or order a copy of the magazine by dropping me an email to plev00.pro@gmail.com.

Details

II. in touch

A found footage film. Composed of videos stored in my phone library of skin-to-skin contact in the time before social distancing and Covid-19 and interviews with people in different places on their lives during the pandemic, talking about touch - or lack thereof. Music by Nicolo Traini and Toby Withers.

III. where the light comes in

Two weeks in four walls, with only light for company.

On return to London just before lockdown, I self-isolated to protect the vulnerable people in my home - down the road from King’s College Hospital. Light became a marker of time: sun streaks punctuated the day, while the blue of ambulances streamed in at night. I made a ritual of photographing where light fell in the morning. This culminated in an A4 publication.

70-80-90

70-90 means 1970s to the 1990s in China. In this project, I chose an organization or individual to represent each decade; in the 1970s I chose the The No Name Painting Association, in the 1980s I chose Xiamen Dada group, and in the 1990s I chose Wang Gongxin and his wife to represent Chinese experimental art. The purpose of this project is to be today's Chinese artists, we need to look back at how the artists of the last century survived in a harsher environment, and how they met their artistic value in the rapidly changing social background.


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70-90/Full version video

Films in 1994

This book contains all the movies released in 1994. The concept of this project is very simple: Turn the virtual information on the Internet into material in physical form to oppose the trend of digitization of books and record the movie history.

Films in 1994-1

Films in 1994-2

Selected works

"Unsexing" edition

This booklet was made during stage 3, on female artistes who were pushed aside or erased from art history for many years. This booklet ask also the questions on how should we give these artists justice without marginalises, pigeon holes and isolates them from movements and influences. As for the title, it's a word from a quote from an art critic on women artistes, saying that becoming an artist would unsex women. The wire'O binding was chosen to highlight that the booklet isn't finished because the conversation and these issus are not.

Untitled collection

This collection of zine is on the theme “censorship”. It's called the “Untitled collection”, reflecting on erased content. The first publication would tackles censorship in Hollywood cinema, the Hays code, which were rules on what to show in movies that studios had to follow and what were its effects on cinema.

Confronting the veils

Due to the COVID-19 global pandemic, my whole world was turned upside down and like most people, I have had to work remotely and live largely in isolation for several months. For photographers stuck inside, especially for photographers interested in fashion, like me, this was a big problem in that, I would have to completely reframe my practice. Initially, I was very anxious and nervous, I was so confused and I couldn’t imagine how I could create something related to fashion within my tiny room. I was overwhelmed by the situation and it seemed impossible for me to make work without a studio and photography equipment like a tripod and lighting. I did not have anyone to collaborate with, no models, makeup artists or stylists. I needed to find a way to make work and find a way to use myself as a model and the subject of my photographs. Whilst I am not a shy person, I’m not an extrovert either - my preference is to be behind the camera not in front of it. I needed to overcome my fears and put my insecurities to one side and find a way forward. As I made my first tentative steps towards self-portraiture, I began to slowly find an effective way of working. My room became my stage and my studio and I became a performer. I adopted a persona that explored different characters that in turn became the subject of my photographs. I found a way to embrace my fears, anxiety and loneliness and absorb the psychological pressure and position it within my image making. I used my body with domestic objects as props, appendages and decoration to express my inner struggle with self-isolation, social distancing and the wider world of lockdown. I played with themes associated with, barriers, distance separation and behind the masks and veils, I found a way to make work and in my own way confront the challenges of this global pandemic.

Confronting the veils

Confronting the veils

Confronting the veils

IMG_0486

The Theory: Bio-politics

The illustration created by the author shows the historical development of bio-politics.

The Concept Collage

The concept combines the visual elements collected amid the pandemic and reinvents a new spatial language.

The Graphical Pattern

The graphics are decomposed and reorganised as a new parttern.

The Site Reference

The design has taken four locations in Glasgow as references for the creation of the four ministries.

Present in several places at the same time.

Chronophotography helped revealing the actual path of the body movement and the invisible lines between the body and space.

Project Site - Guest Space.

One Minute sculpture

Engaging the body with the guest space against in unconventional ways to enhance the user's spatial awareness.

Finger Extensions

Reconstructing the body through movement techniques, technology and costumes

Beijing landmark

Translate Beijing landmarks in future language

Beijing landmark

Translate Beijing landmarks in future language

Interactive game

Users can add items, use symbols and emoticons to translate, and the software automatically forms stories.

New language

The language of the future will be more descriptive and intuitive.The project creates a language that reflects the culture of Beijing.

Transformation of architectural elements

A new perception is created by replacing architectural elements with new languages.

moodboard: natural green illusion

photos of water and photo of polished and not polished green marbles

moodboard: digital aesthetic illusion

metal, foil, screen and water

moodboard: textures illusion

white paint, grey concrete, white plaster, imitation of concretes, bark

materiality illusions - research video

Video present researched materials in the move, the illusion of materiality in the context of nature.

Window extension 1

The prototype design of the window extension can be adjusted according to different Windows and space size, to achieve a more flexible external space for the residences.

View through the frame

From the opening of the device itself and the hollow form of the external bridge space, zoom out visual sense is formed, which represent the concept of ‘aperture’, but it could also be a ‘Pause button’ for people to get access or not

Extension for working leisure

This space expresses the concept of a ‘security blanket ’, and the picture shows the leisure time during work. From this point of view, the translucent glass acts as a vague protective barrier.

Elevation_2 Night

Functional changes can provide new entertainment for surrounding residents at night

Background

My initial motivation is from the multicultural phenomenon driven by immigration. Although many communities are diverse in their population components, the space of the community still retains the independence of a certain cultural phenomenon, rather than the integration of various cultures. This gives me more expectation about the multicultural community space. Specifically, I chose the multicultural community in Guangzhou as my research background, the target group are mainly the local Cantonese and Nigerian.

Collage of buildings in Lagos (Nigeria) and Guangzhou (China)

The Human Last Resort

It is an existence for people to think about, it is inclusive and an infinite possibility.

Background: This world seems to become a 'reverse zoo'

During the epidemic, animals took to the streets, while humans became ‘trapping animal’

The COVID-19 outbreak has restricted human freedom while giving other animals the opportunity to move more freely. There is a global debate about who should bear the burden of the pandemic. The truth is outbreak of this pandemic ultimately comes from human, from human overuse of the earth's resources. The current life of human not only destroyed the living environment of other species but now, in turn, poses a massive threat to human survival and life. During the epidemic, humans experienced an environment improvement, and the value of a lot of things by humans to rethink in the slow era of reduced consumption. Keeping the planet's ecology sustainable and suitable is the basis for the continued survival of human as a species on the earth. This means that we should rethink our lifestyle, and human needs an environment-friendly lifestyle for future.

Theories

Consumerism first appeared in the 1600s, and it has spread across most countries in the world in the 21st century. Alongside the modernisation of consumerism, it has produced more waste of resources and damages to the ecological system.

The advantages and disadvantages of consumerism are very obvious. However, the contradictions caused by the emergence of consumer attention have not been well solved in the past several hundred years, but also added many new problems, such as the objectification of people, distortion of values, environmental degradation and extinction of species. And this consumerism seems to be an "unstoppable" pattern. Yuval Noah Harari described in Sapiens that if a modern capitalist economy is to survive, it needs more and more production, like a shark that will suffocate if it doesn't swim. And consumerism is the product of sustainable capitalism. Harari calls consumerism a code of ethics that ensures that humans will continue to buy to prevent capitalism from stagnating. I am not against consumption per se, but I am not in favour of consumption as an end or money as a religion. Consumerism seems to have created a bottomless pit that cannot be filled and has no end.

A tipping point for human future

At present, human beings have approached a tipping point that all our choices will lead to a future which has ‘no return’.

Compare With Original Lifestyle

In the research, I have found out that human living experience may not be as good as it was in agricultural times. We always want to find a pathway to pursue a more relaxing life, but this has, instead, brought more difficulties. Comparing these two periods in human history, I have revisited and enjoyed the more natural and friendly nomadic era. In there, money was not the media in trade but Barter, which was the model of social exchange.

Warning

Daytime

The mysterious path of experiencing the darkest part of our lives and its very first step. Viewers have the opportunity to go towards their traumas caused by abuse through the place history of which was full of violence

Night time

The view of the church at night with the entire space being covered with fog. This is the very beginning of the path of viewers where they decide what they want to do.

Material day

The ball in daytime, illustrates the way we can (can't) see traumas when we think about them

Material night

The ball is illuminated by spotlights and reveals the inside of it - toxic smoke that is a metaphor of traumas and their destructive nature

Design Process Journal

10 page summary highlighting research and design process


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Workflow of design process

Iterations of Feet

With force topology meshes

Load cases of feet

Poster

"Protector" is a pair of smart rings aim to remind people about their unconscious face-touching behavior and help them to account to 20s for hand washing. It would vibrate for 0.5s to remind you when it detectes that you have the tendency to touch your face. And It also would vibrate for 2s when you wash hands for 20s.

"Protector" rings

Smart rings charging

Three lights would be all lighted when rings fully charged. Once fully charged can be used for 5 days.

Use scenario

When it detect that you have the tendency to touch your face it vibrate for 0.5s to remind you.

Detail of the left ring

Envisioned usage

Concept Generation

Generation and reduction of initial concepts ultimately leading to the main themes and concepts explored through prototyping and material testing

Grow-it-Yourself Consideration

The possibility of grow it yourself shoes was tested as a means of reducing manufacturing waste. A range of grow-it-yourself concepts were discarded due to inconsistent results and material limitations.

Material Selection

The concept selected after material testing was a biodegradable bouldering shoe.

Beyond providing necessary technical specifications, each material selected for the bouldering shoe is biodegradable. Additionally, the fish leather upper is a bi-product of the existing fishing industry and both the cork midsole and natural rubber sole come from renewable plant based sources.

Designed to account for typical wear points of bouldering shoes, Cobble is ideal for beginner boulderers who need a bit of additional durability in their footwear. With an extended natural rubber rand, 5 mm natural rubber sole, and a fish leather upper providing improved strength; Cobble is a shoe designed to support beginner boulderer’s needs. It is comfortable, stylish, and easy to use. With a heel loop and easy lacing system supporting application and removal of the bouldering shoe, a soft chamois inner lining, and cork midsole providing some additional support - Cobble provides comfort and ease of use to beginners along with performance.

Product Interaction

The device syncs directly with the user's smartphone to provide data and alerts about blood sugar and heart rate throughout the day. The user can open the app to view their trends and see their most recent readings.

having been touched on the surface (cover)

Cover of the upcoming publication.

NOWYOUSEEUS project poster

NOWYOUSEEUS is a progressive online research led activist project about Identity as seen through the lived experiences of womxn of colour with afro-caribbean textured hair.

The Hunterian Collaborative Project

Curators: Carol Dunn, Claude Chan, Hannah Braithwaite, Shalmali Shetty

Creative Connect Talk

Guest speaker talking to Creative Connect about being a Social Justice Curator in 2020.

Collaborative Project: Reclamation

Reclamation Poster

Dia-Logue

Cross or Not Cross

Authority & Freedom: Testing the Context

From My Bedroom to Yours: Vaginal Davis

Curator Grace Jackson introduces us to the work of Vaginal Davis.

Released: 2020.

From My Bedroom to Yours: Vaginal Davis

Reclining StickMan

Stelarc, Reclining StickMan, 2020, installation view, photographed by Saul Steed, AGSA

Gaitkeeper

John Butler, Gaitkeeper, 2020, video still, courtesy: John Bulter

Gaitkeeper

John Butler, Gaitkeeper, 2020, video still, courtesy: John Butler

The Creation

Xiaolei Tian, The Creation, 2015, video still, courtesy: Xiaolei Tian

Expanded Attitudes

Front cover of 60 page publication, 2020

Publication developed collaboratively between curator Hannah Benassi and artists Sean Ellcombe, Naomi McClure and Masaki Ishikawa.

Expanded Attitudes Publication 2020

Image: Sean Ellcombe, Surface and Light Exaggeration, 2020 Reworked by Hannah Benassi

Expanded Attitudes

Back page of publication, 2020

https://www.seanellcombe.com/ https://www.naomimcclureart.com/ https://www.masakiishikawa.tokyo/

Expanded Attitudes - Poster

Image: Sean Ellcombe, Light and Surface Exaggeration, 2020 Reworked by Hannah Benassi

Name: Interview with Lingmei Huang Photo: Kehan Liu

Name: Interview with Hu Liu Photo: Kehan Liu

Name: “Taihe Art Space”1 Photo: Kehan Liu

Name: “Taihe Art Space”2 Edit: Kehan Liu

Authority and Freedom: Testing the Context

In this Semester 1 project, five students from the MLitt Curatorial Practice (Contemporary Art) programme collaborated with two Master of Fine Art artists to explore concepts of authority and freedom in the public space.

Control Alter Delete

Semester 2 showcase of the overlapping subversive responses of 5 artists to surrounding structures of power, authority and influence on society.

Mask On

Poster intervention by Siguel, SWG3, Glasgow, 2020, Courtesy of Michael Cameron Hunter

Throne

Poster intervention by KMG, SWG3, Glasgow, 2020, Courtesy of Marianne Vosloo

Virus with shoes

Poster intervention by Dr. D, SWG3, Glasgow, Courtesy of Michael Cameron Hunter

I love GSA

GSA is the best art school in the world!

paper clay sculpture, 5x5x2 cm

Fight for democrazy

paper clay sculpture, 5x5x2 cm

An emoji sculpture was sent to my friend. He uploaded a picture via Instagram along with the quote:"The dictator must perish. May the democracy prosper."

DIARY UNDER THE SUN

Material: Transparent Film, Mark Pen, Acrylic Box, Ink, Ice and Water, Sunlight-Developed Dye, Canvas. Date: 2020.

DIARY UNDER THE SUN-No.1

Material: Sunlight-Developed Dye, Canvas. Size: 24cmX30cm. Date: 2020.

DIARY UNDER THE SUN-No.2

Material: Sunlight-Developed Dye, Canvas. Size: 24cmX30cm. Date: 2020.

DIARY UNDER THE SUN-No.3

Material: Sunlight-Developed Dye, Canvas. Size: 24cmX30cm. Date: 2020.

DIARY UNDER THE SUN-No.4

Material: Sunlight-Developed Dye, Canvas. Size: 24cmX30cm. Date: 2020.

THE FINGER

show the middle finger | medium: mixed media on your face | size: bigger than my disappointment | date: the year when we all got trapped and GSA refused to help

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portfolio19-20 Final(compressed)


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Xueying_Wang_signal lost#4

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Meet Yourself in Darknight

I come from Tianjin located in the north of China, very nearby Beijing. In the last year, I came to Glasgow, it shocks me that the daylight in winter such short. I feel really uncomfortable first, and then, I try to live in dark, stay with myself. I found that when people lookout in the dark night through the window, they only can see themselves. In the dark night, the very long dark night, I think that it is a good chance to meet yourself.

Mapping#1

All of us can only perceive the world through our senses (experience). Regardless what exactly the philoso- phers argue about “reality” is, it definitely has a mapping relationship with our empirical world.

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A refleaction of myself part 2

Oil on canvas, 50*70cm, 2020

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A refleaction of myself part 3

Oil on canva, 60*80cm, 2020

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A quick reflection of the man

Oil on paper, A2 size, 2020

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Untitled Project 1108

____ I?

AWARDS: 2020 Carmarthen Bay Film Festival Best Experimental for ‘I?’ (BAFTA Cymru Qualifying) 2020 Dumbo Film Festival Official Selection for ‘I?’ 2020 Gorst Underground Film Festival Official Selection for ‘I?’

paper marbling

Material: Painting. Watercolour paper. Marbling ink. Size: 30cmX40cm. Date: 2020

Day by Day

LANDSCAPE

IMG_2411

Unguilty Pleasures by Jeremiasz Rzenno


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Unguilty Pleasures (2020), Research Report

Design Outcome – Unguilty Pleasures – Homepage

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Design Outcome – Unguilty Pleasures – Navigation

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Design Outcome – Unguilty Pleasures – Interactive submission form

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1

Dissent,too, is a way to engage with those in power.

Civic participation is what drive democracies. But our system of governance values quiet, dutiful civic actions such as voting, volunteering, lobbying much more than critical actions such as dissent or protest. The later are often met with ire and force while the other is hailed as a sacred duty. Alexis de Tocqueville once said that the health of a democratic society may be measured by the quality of functions performed by private citizens. That is the central theme of this project.

Expressions of Dissent

Dissent to me is the public manifestation & exhibition of collective distrust in traditional institutions.

Dissent can take on various forms. From trolling politicians on social media, boycotts & non cooperation with authorities to marches and hunger strikes in some cases.

Dissent as public claims-making

Dissent is a disruption to ‘life as normal’, It presents ‘an alternative to promised utopia’. Public dissent usually becomes a time when people take over the public policy debate.

The Taxonomy of Dissent

While no social movement is the same, I decided to classify them into these categories for easier understanding.

The anatomy of dissent

Through this project, I sought to create a taxonomy and anatomy of dissent. If the taxonomy familiarizes us to the different types of structures of a protest movement, the anatomy tells us about the people that populate it.

Not Fit to Print: Exploring Democracy within Public Media Systems

This project looked at who owns the media, the issues with this and sought to address the problems with the current media model driven by capitalism. Alternatives do exist though and a citizen-owned media that is more reflective of their needs is certainly possible and attainable.

Citizen-owned media

Instead of a media that’s divisive it could create connections and foster a better sense of community. Instead of invoking outrage and pessimism it could promote and celebrate the everyday good whilst also being mindful of the importance of reporting the truth. Instead of voicing narrow-minded, singular views, it could be better at providing a platform for diverse voices more representative of the people it serves. Instead of an agenda set on pushing profits, it could put people first and offer more support for independent businesses to boost local economies.

Media Reform Proposals

Here I've highlighted some of the proposals put forward by the Media Reform Coalition and Caincross Review. Although there were some points I disagreed with, there were others that had credibility. For the ones highlighted here, there's a strong focus on the importance of public interest news, being independent of government and the need to redefine funding structures.

Article Review / Research Activity

In order to gain better insight into the current state of media I reviewed articles from the 'main' papers and highlighted uses of language, tone and the type of information being told/not told. I also opened up this activity to the general public to gain their thoughts and opinions too. Above, are a few of their responses. What I found was a media that's a mouthpiece for the elite, not for the people; a media that is singular and narrow-minded; and instead of holding those in power to account, they are instead given more space to voice their opinions.

Workshop / Imagining a Fairer Media in a 'Fictional' Town

I facilitated a workshop to collaborate on ideas for what a fairer media might look like. Above are some of the slides from the workshop (it had to be done virtually). To enable the discussion, I created a fictional town with characters that my particpants could discuss ideas through the lens of. I walked them through a number of different scenarios to come up with ideas on: how to fund a locally-owned media, how to report on stories, and how to publish these stories. We also discussed what some of the future impacts these decisions might have. The town, characters and scenarios were all created based on the research I'd done so far, so although fictional they're also probable. This workshop enabled me to include more voices than just my own and to come up with ideas outside of my own biases.

Brown crab, velvet crab and lobster landings in Scotland

Ocean farming

From The Multitude To The People

"Election Is Not Democracy"

From The Multitude To The People

"Election Is Not Democracy" — Master's Thesis

Research Process

Representation

Building A Research Framework

Representation In Principle And In Practice

"We Blame Democracy When We Should Be Blaming Representation"

I looked at representation in the lens of democracy and showed how and why the concept in practice was problematic and why representative democracy is not representative. I concluded that being represented as we are today is a loss of power for citizens as they have very little control over the actions of their representatives. More over being represented through the vote of the majority interpreted as the general will, is also problematic as it lacks actual representativeness. How majority is formed, calculated and how it operates influence the results of the process and potentially increases inequalities. We end up "blaming democracy when we should we blaming the instability of representation."* Jacques Rancière

To my dear furniture

Innovation design and collaborative creativity

By Jiahui Zou (Garffee)


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Solution

Furniture History Booklet

This booklet is printed by the furniture company and delivered to customers along with the new furniture. The booklet could record stories about furniture (E.g. The pet cat at home was in a bad mood one day, so he scratching the armrest of the chair and leaving paw prints.) also it could record the condition of the furniture and how customers feel about the furniture. Three views and perspective views could simply mark the parts that need to be described. The significance of this booklet is that when the furniture has been used for many years and people want to throw it away, by reading the stories, they might recall many of the times it has accompanied them. At this point, one of five sustainable design strategies 'Reduce' is used: Designed for longer life (e.g. emotionally durable design). This booklet is through emotion to maintain the life of the furniture. When the furniture needs to be resold, this booklet might attract the next customer to understand the time experienced by the furniture, know that this is a piece of furniture with stories. Also, they could understand the previous owner’s mood and the conditions of the furniture, instead of just the old and new appearances to determine whether to buy.

Solution

Service blueprint

The entire process is based on a website named 'xxx of Furniture'. The site should collaborate with furniture companies, which provide the furniture history booklet to the customers. I improved the booklet: add a QR code for customers to scan it. It will bring them to the website and record the data online. Once people finished stories, the site can collect the data and pass to the furniture company after-sale department or designers which can help them improve their products. When customers go back to the main page, they can try to share their opinions about old furniture and discuss with other furniture lovers. The site team including designers and furniture experts who might help them solve the problems, and if they need components or tools, furniture company can provide secondary service as profits that could stimulate companies to cooperate with the website. The event as part of the website is a future plan. It is the website offline activity, people who chat online and share stories could meet together in the activity. This can enrich the communication that originally had no sense of reality. Participants might enlarge their socialization and build up their confidence.

Solution

Process

Doric Town

A board game aims to protect dialect heritage by sharing vocabulary and stories.

Collaborating for a zero-waste fashion community

Data Analysis

Data Analysis

Qualitative Research Method

Sensory Approach for Diversity in Land Engagement - MDes Thesis


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Sensing the City Zine

The Zine was designed to facilitate non-language based communication during the Sensory Mapping Engagements, to make sure that the process is well understood, and participants are aware of their rights and what they are consenting to. The design of the consent and information form became a critical element of the research in this regard.


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Project Process Diagram

Fieldwork - Engagements

The process of Sensory Engagement Design

Master project

Wellbeing and the Urban Environment in Mestre.

I explored Mestre - Venice's suburb - known for issues linked to criminality, marginalisation and socio-economic-health disparities. After a deep research, I was able to find a "custom-made" solution for Mestre's citizens.


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What could be the preferable future of death? How might we create a system that provides an accessible, dignified, personalized, and therapeutic experience to the users while aiding nature preservation and climate mitigation efforts?

What is it?

A new death service run by nature preservation charities that offers human composting. The service comprises of a series of steps, all of them optional, but profit from each of them contributes to habitat and wildlife protection. For this speculation, I’ve looked at the possibilities that human composting or "recomposition" could unlock. Recomposition produces a large amount of rich soil which can be divided into many parts and used in a variety of ways. One can choose to donate it, take it home, ship it to relatives, scatter it in one or multiple locations, or even buy a tree or potted plant planted in the recomposed soil. As well as a new system, the concept also proposes spatial and material guidelines for facilitating this new praxis.

The memorial grounds

The memorial grounds are where memorial markers are placed. Although it is all optional, some might still need a monument to memorialize their name. We also need a space to express gestures towards the dead. Physical acts of remembering like touching a name on a headstone are tangible ways we let ourselves know that we are taking real action to remember someone, a sort of small personal ritual. While there is not yet a finished design for the space, I created a sketch of what these spaces might feel like. The grounds must be planned in a way that’s not disruptive to the environment. It should be visually distinguished from nature to signify an added layer of meaning, without imposing on the landscape. As existing nature charities already form a wide network around the UK, the service could be easily available wherever there is demand for it.

memorial markers

When it comes to the markers themselves, the shape should allow for a variety of actions. Emphasis should be on the sensation of touch, so material and surface texture must be taken into consideration. They also need to be durable and fit to stay outside virtually forever. The material might also be reactive to light, heat, or moisture to give a visual response when touched.

Project Title

Overview

Motivations

Data Analysis

Data Synthesis

Project Process Journey

The sustainable use of household products in the young transient group.

This project focuses on the sustainable use of household products in the young transient group in Glasgow. Young Transient Group means People are leaving for college and exploring the world post-graduation (Eric Klinenberg, 2012). With the process of globalization, short-term migration has become convenient. In the Migration and Its Impact on Cities published by the World Economic Forum in 2017, it mentioned that adults planning and preparing to migrate are more likely to be young, single, and living in urban areas. As the youngest place in Scotland (David Ottewell, 2018), Glasgow has a large amount of YTG. Under this trend, cities also provide a wide client base for YTG to market their products and services. However, In a current economic model, a household product is manufactured and sold to a customer (Thomas Wastling, 2018). YTG is an excellent customer for enterprises because their movability means their continuous consumption of household products. Such short-term consumption did stimulate the growth of the local economy, but it also caused a massive waste of household products. According to the Scottish Household waste – summary data 2018 from the Scottish Government, Glasgow generated 245,318 tons of household waste in 2018 the whole year, 69% of which were buried. Young people have a great responsibility for it, because they do not have sufficient knowledge about waste segregation in their own area, neither about the waste processing machines (Monika Stępień, 2013). This colossal waste of household products from YTG poses a challenge to the sustainable development of the city. Therefore, this project will focus on researching how to make YTG obtain and process household products more sustainably.


Continue Reading Project Process Journey

The project proposed a freely accessible publication to inspire and empower citizens to form new relationships with their surroundings.

Why design for serendipity?

In the modern city, chunks of space are meticulously allocated to individual functions: retail parks, office districts, residential suburbs. This reinforces the habit of allocating our time strictly between these activities, jetting between them in our cars. The lifestyle this propagates can be isolating and alienating, with little opportunity for participating in public life. The principle of homophily means we are more likely to form social bonds with those who are similar to ourselves, not only that, we are also more likely to be surrounded by these people physically in our neighbourhoods. Similarly to our online existence, this can form political and ideological echo chambers, leading to ignorance, bigotry and political polarization. It also feels like a missed opportunity, given the “melting pot” analogy of the city, and the density and diversity it provides.

What role could serendipity play in creating better cities?

I see a direct opportunity here for serendipity to help us close the gap between what is and what could be. Serendipity can help us tap into the resource of density and diversity, and through unexpected encounters help us rediscover a more sociable and exciting city.

How do we create serendipitous spaces?

Through my reading, I identified 4 key areas to consider when designing for serendipity in the public realm.

Citydweller

The project proposed citydweller zine as a platform for citizens to connect over the one thing they all have in common: the city where they live. Filled with a range of contributions, local news, events and stories, its aims are to empower and inspire citizens to engage and connect with the public spaces around them. By spending more time outside, participating in outdoor activities and exploring our surroundings, we create more opportunities for new encounters, serendipitous or not.

Mapping the NEIC - parks which remained open during Covid-19

Process and visualisations


Continue Reading Process and visualisations

Activity Pack

In this wearable, I want to focus on self-expression in this concept. The form took reference from wings, transferring exercise in the output to a flying experience. The idea behind this is to find something people cannot do regardless of arthritis. I want people to feel the extension of their possibilities when interacting with this output. The big device covers the users with the music and lights, combing tactile, visual and auditory sense in a more immersive experience. The main body of the device is made of Tyvek, there are stretching bands on both edges of the wings. This is prototype is realised with Arduino, it's pretty rough, but present effectively! Hope you enjoy it.

Dream and emotion steps

Example

Logic structure - Tips

Logic structure - Anne

LINKERS

community resilience

Video: Linkers Talk to me

Linkers -Talk to me: An Invisible relationship sign for tourists in Japan to use. This is an invisible volunteer system. Everyone can become part of it, change your role as a volunteer or tourist. People who arrived in Japan will receive a signed badge. If you want to know the local culture or get help from local people, you could put the “talk to me” badge on your clothes/bags. The local volunteer who has “ask me” badge may see this. It’s a signal to visualize ‘communication’.

What is this?

Be a man Kit

The kit is conformed by: The be a man handbook, a model of male and female sexual organs that help the user to know more about the parts that conform them, and are going to be used to do exercise like how to put a condom; lubricant and “the safe man pocket pack” that is a small wallet with condoms to encourage protection.

Be a man kit

The handbook will be developed with the help of sexologist, phycologist and based on men experience about the taboos and stigmas, and how can we break with this model to stop toxic behaviour that can be translated in violence. The handbook will have, exercises of self-awareness and communication, test to evaluate your behaviours and knowledge and information about pleasure.

Process map

A description of all the process for this project.

Adjust Imbalanced Position Between Couriers and Platforms


Continue Reading Adjust Imbalanced Position Between Couriers and Platforms

INTERVIEW

INTERVIEW

SYSTEM MAP AND JOURNRY MAP

INTERVIEWING AND MIND MAPS

Death Avoidance

From early research and interviews, I discovered death is still a taboo topic in many Western societies including the UK. Thinking and talking about dying and death is unlikely unless you've had some experience with it. Most conversations about death happen close to the end of life.


Death as a taboo subject can have substantially negative consequences; unnecessary fear about the process of dying, not receiving preferred treatment and care, and not dying in a preferred place. Families, doctors, and carers often do not have the vocabulary and confidence to talk about it, meaning people are often unaware they are dying in the first place. How can we encourage these conversations to happen earlier to ensure people experience a good death? How can we promote death literacy in the wider society?

Death Literacy

Following further desk research, video interviews, and autoethnography, three key areas for death literacy were identified.


Reflection & conversation: reflecting and discussing end of life wishes and what it means to have a good death.


Knowledge & skills: giving people practical knowledge about supporting themselves and others in having a good death.


Planning & preparation: highlighting the ways and importance of planning for end of life before falling seriously ill.

Redefining and rethinking the furniture' s meaning to people.

Second-hand furniture co-design system

Generative Knitting Motif Software

This software aimed to challenge the origin of knitting motifs routed in family and place by providing an obvious contradiction to traditional methods.

Interactive Fair Isle Swatches

These interactive Fair Isle swatches were part of a digital knitting experiences and embodied insights from the research participants in Shetland. This was part of a display that enabled me to engage with participants and playfully share research insights.

Image of Local Knitters found in the Tangwick Haa Museum, Shetland.

Fair Isle knitting is a highly skilful and specialised craft which was traditionally practiced by women on Shetland. The technique with three needles and a knitting belt allows knitters to 'knit on the go' and to quickly drop the needles to do other forms of work in between.

Provotypes

The three provotypes consisted from left to right of interactive Fair Isle swatches which were based on traditional motifs, a generative motif software which allowed to alter and manipulate the traditional designs, and a set of digital knitting needles which assisted in navigating the new pattern by counting the row and stitches.

SELF-MANAGEMENT BEYOND THE SELF

Relational Map Outcome

SELF-MANAGEMENT BEYOND THE SELF

Participatory Workshop Plan

Using Ambisonic Surround Sound to Enhance Player Experience in 3D Games

This project investigated how Ambisonic surround sound can improve a player's immersion and enjoyment of a 3D game. A 3D game, Pirate Ship Revenge, was developed using Ambisonic spatialisation techniques then tested by members of the public. Participants in the study tested two versions of the game, a binaural mix and a stereo mix, then compared their experiences of the two games through an online survey. The results from this survey suggest that players can successfully tell the difference between a binaural game and a stereo game, and felt more immersed by, and thus preferred, the binaural game.

ShipPlanView

Which version did you prefer?

How often do you play videogames?

Are you a musician or have experience working with audio?

Persona Opening Sequence – Re-imagined

Re-imagining of the opening sequence to Bergman's Persona. Sound design, foley and production; music composition and production; by Simon Lowdon.

This work may contain graphic imagery, Click to toggle blur.

Some other Time

A short film about time. Actors: George Lester Tom Campe Animation by Denis Armasaru Location sound: Enrico Elson (first sequence) Cinematography: Andrei Kosoros (first sequence) Sound design/Mix: Christian-Alexandru Popa Tim-Martin Ciubotaru Sam Welch Piano played by Jacob Reid. Violin played by Javier Claudio Martinez Edited,created by Christian-Alexandru Popa

Protest

Audio-visual documentation and reimagination of the BLM protest in Glasgow Green Sound design/Mix Christian-Alexandru Popa Tim-Martin Ciubotaru

Digital Staffa - Audio and Visual Patination

A preview of the interactive prototype. The model of Fingal's cave was created by Shona Noble as part of previous work with the HARPS project. In this play-through, user audio is uploaded by clicking on the seashell and speaking into the computer microphone, and are seen as "sound bubbles" (headphones recommended)

The initial planning of the interactive experience

This short video shows some of the initial storyboarding and design concepts in the planning stages. In the background is an excerpt of Mendelssohn's Hebrides Overture plucked on a violin and auralised using Impulse Responses taken from Fingal's Cave. The hexagonal, geometric shapes of the distinctive columnar basalt of staffa inspired the design. Textures of patina on bronze also informed the design and colour palette.

Creating the User-Interface

The design for the user interface was inspired in part by the hexagonal basalt columns of Fingal's Cave, but also by the concept of "Patina" and how this manifests on bronze materials

Design planning

Due to the nautical theme of the subject matter, initial planning for the design of the interactive experience was based on matter such as seashells, rock formations and other associated objects

The title page of the Android AR app 'As Above So Below'

Assembled Goblin Ha' paper craft

Assembled Paper Craft model of Yester Castle

Paper Craft design of Goblin Ha' - designed using principles from Origamic Architecture

Paper Craft Design of Yester Castle, featuring the upstanding 15th century tower, 14th century curtain wall and the original entrance to the Goblin Ha'

The Library Cave Opens: Final Project

The Library Cave Opens is a short video game-like experience about Hungarian-British explorer and archaeologist Aurel Stein's stay at the Caves of the Thousand Buddhas near Dunhuang, China. Here, in 1900 a Daoist monk, Wang Yuanlu, discovered a sealed cave containing tens of thousands of manuscripts, paintings and secular documents dating from before the 11th century. The find comprises one of the most important discoveries for Chinese scholarship and today forms the basis of an entire field, Dunhuang Studies.
This interactive experience tells the story of how Stein, with the help of his Chinese assistant, Jiang Xiaowan, convinced Wang Yuanlu to part with 29 cases of artefacts which were subsequently deposited in the British Museum. The project was a prototype exploring how the video game medium could be utilised to reach wider audiences and spark conversation about the dubious acquisition practices of early Western explorers.

Created in Unity 3D, modelled in Blender & 3D Studio Max.
For a full list of resources used in the project please click here.

The Tomb of James II King of Scots

For annotations please view model in full screen. This model depicts a historical interpretation of what the tomb of James II of Scotland (1430-60) may have looked like. James II was King of Scots from 1437 until 1460 when he was accidentaly killed by an exploding cannon. He was buried in Holyrood Abbey in Edinburgh. The tomb was likely destroyed by an invading English army during the Anglo-Scottish wars in the 1540s. James was perhaps the first succesful king of the Stewart dynasty. At the time of his death he had the popular support of his nobles having won a civil war against the powerful Douglas family earlier in his reign. He married Mary of Guelders, a relation of the powerful Duke of Burgundy and was succeeded by a male heir in his son James. The tomb was modelled in 3ds Max based on historical research on Scotland and royal European tomb building in the 15th Century. Submited as part of a Masters Thesis in International Heritage Visualisation.

Alexander III of Scotland Hammered Penny

For annotations please view model in full screen. This penny was produced in Scotland between 1280 and 1286 during the reign of King Alexander III (1249-1286). Coinage had been produced in Scotland since the capture of English silver mines by King David I in 1138. Coins at this time were made by rolling out a weight of silver into a sheet and cutting it into discs. These were then placed on a small anvil bearing the king’s head design and struck with a steel punch bearing the cross design. This coin is of the 2nd recoinage of Alexander III’s reign and was issued from 1280 until his death in 1286. The recoinage of 1280 came at same time as English recoinage, replacing the recoinage of 1250 following his inauguration. The economic improvements during Alexander’s reign led to a boom in minting and his coins are among the most common medieval Scottish coins that can be found today. This model was created using photogrammetry before being optimised with the modelling software blender. Submited as part of Masters Thesis for International Heritage Visualisation.

Kelvingrove Gallery and Museum Front Tower 3D Model

3D model of the front tower of the Kelvingrove Gallery and Museum. Modeled with Autodesk's 3d Studio Max and textured with photos taken on site. Submitted as part of an assignment in the MSc in International Heritage Visualisation at the Glasgow School of Art.

Digitising Operation

Welcome to Operation, the educational board game with augemented reality and a lot of fun.

Buzz

AR level where the player needs to remove tokens from the patient. But they seem to have made a mistake.

Heart Trophy scene

The player is rewarded with anatomical models as trophies. These come with more facts about the body part.

Close up of RBC animation

Deployed Stent

Uncompromising Stent

This shows that there are no wires in the way after successful deployment of stent,; this is a unique feature of the Fenestrated Anaconda

RBC Animation

RBC travelling through the Advanta V12 Balloon stent. This animation was created to show target vessel patency

RBC animation

Full Breast Model

Final breast model containing muscles, mammary lobes, a tumour, and adipose.

3D Printed Moulds

Each tissue layer was created via a 2-part 3D printed mould.

Mammary Lobes and Mould

Silicone's of differing haptics were poured into the 3D printed moulds to create the life-like feel.

Muscle Layer & Mould

Digital Mould Creation

Each layer was digitally modeled using anatomical data. These digital models were converted into the digital moulds for 3D printing.

Stent Delivery system

Rendering created in Autodesk Maya

Rendering of the custom Relay proximal scalloped stent delivery system within the heart, created as part of my dissertation for Terumo Aortic

Aortic stent render

Rendering created in Autodesk Maya

Rendering of the thoracic aorta with a custom Relay proximal scalloped stent allowing for blood perfusion to branch vessels, created as part of my dissertation for Terumo Aortic

Heart with anyeurysm 2

Rendering created in Autodesk Maya

Rendering of heart with a thoracic aortic aneurysm created as part of my dissertation for Terumo Aortic

Heart with aneurysm 1

Rendering created in Autodesk Maya

Rendering of heart with a thoracic aortic aneurysm created as part of my dissertation for Terumo Aortic

Heart and Lungs

Rendering created in Autodesk Maya

Rendering of heart and lungs created as part of my dissertation for Terumo Aortic

CARBON CONUNDRUM

Carbon Conundrum Logo

Capture

Game Menu

worldview

Game Scene View

Storyboard

Interior Sketches

Perspectives - Top View