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INTRODUCTION & RESEARCH OUTLINE

CATALOGUE OF MARKET BUILDING TYPOLOGY

VISIBILITY OF MARKETS

PUBLIC MARKETS AS SOCIALIZING PLATFORM

INTRODUCTION TO PROJECT SITE

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Hogan Portfolio


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Maiden Lane Estate_ phase 1 and phase 3

Phase 1_ single storey stair access flats

Phase 1_ stacked maisonettes

Phase 2_ single storey level access flats

Phase 2_ two storey maisonettes and single storey level access flats

Kleovoulos AristarchouMArch by Conversion 2020

Microclimate of the semi-enclosed building space

This paper studies the microclimate characteristics of the semi-enclosed space on the ground floor of Guangzhou University Library. After a questionnaire survey and simulation using the Integrated Environmental Solution (IES) software, the existence of microclimate in the semi-enclosed space was confirmed. It is found that the microclimate is characterized by slightly warm, high relative humidity, low radiation and high wind speed. At the same time, the direct and indirect reasons for students' preference for the semi-enclosed space are found.

Qi Sun portflio


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Price: 100

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A Microworld: an Ornamental Filament Contaminates the Surface

Poster and publication realised as the outcome for the last project related to moulds and science. The whole project can be seen as a metaphor for the moulds’ growth. The aim of the project is to make people look at moulds not just as waste, but as the natural and organic form of art they are. The poster is made of satin and there is a central embroidery, hand made. The publication is inspired by laboratory notebook, pieces of record every researcher and scientist write while experimenting. The booklet shows how the fake embroidered moulds grew on satin as if they were real and alive.

THE AMAZON IS ON FIRE

Publication Size 9.9mm * 21mm ,Using marks left by the fire as a visual language

Don't Forget There's More

A countries development and welfare are being evaluated with only one indicator - the Gross Domestic Product (GDP). The only way for a company to be successful and rewarded is following one goal - Profit. The purpose of the economy to serve people‘s welfare is being overshadowed by growth. The chase after this has in fact helped society to overcome many challenges but it has also resulted in the climate crisis, the largest gap between rich and poor that ever existed, and other impasses; and is now more than obsolete. Redefining success and specifying indicators that reflect the real welfare of our system is crucial for shifting the economy away from the chase that fuels the climate crisis and is not serving a long-term vision. That requires zooming out, turning around, and internalising that, where now is only one way, there lie many other and better possibilities. “Don’t Forget, There’s More” aims to create a sense of these turnarounds, using metaphors in order to help the growth of attachment towards the greatness of change and possibilities.

Footage | age of the foot

The publication Footage | age of the foot offers an introduction to the world of feet through the contributors’ and my interpretation – which is a limited interpretation that results from choices I’ve made, and discussions I’ve had, and could be supplemented in the future. Serious articles balance absurd and entertaining visual contents. They are ordered through objects feet-related, sorted alphabetically. This experimental magazine uses different visual languages and plays alternatively with posters’ layout and newspapers’ layout. To “jump” in this world of feet, visit the website https://footageageofthefoot.cargo.site/ or order a copy of the magazine by dropping me an email to plev00.pro@gmail.com.

Details

We are all the media: Covid-19 Calendar

The cover and the monthly chapter

Infodemic caused by COVID-19 makes Renyu want to explore the role of individual media in misinformation. In her mind, each of us is a media with signal, and we have the ability and obligation to be responsible for the process of information dissemination. 

Covid-19 Calendar

10.02.2020: Garlic-save-life day

Drawing lessons from the concept that the Chinese traditional calendar records the good and bad luck of every day, Renyu puts the real part and the false part of the news as comparison objects in this calendar. And make them overlap with each other, showing their delicate relationship in the process of communication.

Covid-19 Calendar

09.04.2020: 5G-cause-virus day

The calendar form can harmoniously record every day about the existence of fake news, and at the same time, it combines fake news images produced by collage technique to enlarge the absurd content of fake news for the audience as much as possible.

Covid-19 Calendar

Using irony to restore and record some ridiculous ideas and absurd things people have done during this period.

Covid-19 Calendar

street dog in Imsouane, Morocco

Imsouane Village

Ims'one Project Shelter

Fran and her dog Bosco

Confronting the veils

Due to the COVID-19 global pandemic, my whole world was turned upside down and like most people, I have had to work remotely and live largely in isolation for several months. For photographers stuck inside, especially for photographers interested in fashion, like me, this was a big problem in that, I would have to completely reframe my practice. Initially, I was very anxious and nervous, I was so confused and I couldn’t imagine how I could create something related to fashion within my tiny room. I was overwhelmed by the situation and it seemed impossible for me to make work without a studio and photography equipment like a tripod and lighting. I did not have anyone to collaborate with, no models, makeup artists or stylists. I needed to find a way to make work and find a way to use myself as a model and the subject of my photographs. Whilst I am not a shy person, I’m not an extrovert either - my preference is to be behind the camera not in front of it. I needed to overcome my fears and put my insecurities to one side and find a way forward. As I made my first tentative steps towards self-portraiture, I began to slowly find an effective way of working. My room became my stage and my studio and I became a performer. I adopted a persona that explored different characters that in turn became the subject of my photographs. I found a way to embrace my fears, anxiety and loneliness and absorb the psychological pressure and position it within my image making. I used my body with domestic objects as props, appendages and decoration to express my inner struggle with self-isolation, social distancing and the wider world of lockdown. I played with themes associated with, barriers, distance separation and behind the masks and veils, I found a way to make work and in my own way confront the challenges of this global pandemic.

Confronting the veils

Confronting the veils

Confronting the veils

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II. in touch

A found footage film. Composed of videos stored in my phone library of skin-to-skin contact in the time before social distancing and Covid-19 and interviews with people in different places on their lives during the pandemic, talking about touch - or lack thereof. Music by Nicolo Traini and Toby Withers.

III. where the light comes in

Two weeks in four walls, with only light for company.

On return to London just before lockdown, I self-isolated to protect the vulnerable people in my home - down the road from King’s College Hospital. Light became a marker of time: sun streaks punctuated the day, while the blue of ambulances streamed in at night. I made a ritual of photographing where light fell in the morning. This culminated in an A4 publication.

The theoretical approach of stage 3 project is about the Decoloninsg design, whether decolonising the African culture, or decolonising female from patriarchy societies. Respectful design is and design for humanity, appreciating the cultural values. The aim of this thesis is to reveal the intangible African heritage through a feminist perspective.

Cultural Objects Material Exploration

Decolonising the land _African material .

I created a new_ ritual material_ for the nomads , the material is portable , can be make and remake which suites the nomadic mobile life, and also representing their identity.

diconstrut the exsisting form

New configuration for the cultural material. and form.

predicting female future through objects

Exploded Axonometric

Translation of Jane Jacobs four methodologies into design

Public Space - Floor 12

Spa Area

Background

The living environment in the film equals social class

light experements

Human reaction to the color and angle of the light source

I mainly want to get people's reactions to different colors and angles of light sources in the experiment, and confirm the influence of light sources on people's body and mind

Optical Fiber

Experiments with Optical Fiber

The function and characteristics of Optical Fiber can be realized through experiments

Mirror

Experiments with mirror

The function and characteristics of mirror can be realized through experiments

FLEXIBLE HOSPITAL

FLEXIBLE HOSPITAL

STAGE 3 FOLIO vv 2

STAGE 3 FOLIO vv 5

STAGE 3 FOLIO vv 6

STAGE 3 FOLIO vv 8

STAGE 3 FOLIO vv 9

Whistal Leong

How Sunlight Use In Interior Design Could Help To Alleviate The Depression Patient's Condition

The design philosophy is to reveal how poverty living environment in Hong Kong and help patients alleviate depression's condition. Through the patient stay in the building regularly, they could release stress in a short time, when the absorb the vitamin D from sunlight daily, their body will get health and alleviate the condition. The inspiration cames from experience and social problem. Depression is the second leading disease, more than 350 million peoples suffer from depression in the world and it caused one of my friend suicided.


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Sealing principle

Desgin for manufacture and assmbly

Technical analysis for meeting the objectives

Untitled (130)-2

The Big Bang

Animation showing the OS MHPMV "Hephaestus" exploding. Music Credit: Elliott Cookson

Exploded Diagram

Part List with Drawings

Detailed Views

MSc PDE_A0 Poster_Template_example 1

The poster of the final project introduces the use scenarios and details of the product

User journey

Describes the user's using process and the interaction with the product

Detail explosion

Internal exploded view of product assembly position of parts

Cormac cunningham bell - poster final

Cormac Cunningham Bell - Project Poster

Cormac Cunningham Bell - 10 page summary_Page_01

10 page summary of project (page 1)

Cormac Cunningham Bell - 10 page summary_Page_02

10 page summary of project (page 2)

Cormac Cunningham Bell - 10 page summary_Page_03

10 page summary of project (page 3)

Stephen_Shanks_project_poster


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Stephen_Shanks_design_process_journal


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MSc PDE_Poster_Jinqiao Qin_website


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Design Process Journal

10 page summary highlighting research and design process


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Workflow of design process

Iterations of Feet

With force topology meshes

Load cases of feet

Dear Lithium, - project website (homepage)

Research photograph (Cornwall, July 2020)

Research Photograph (United Downs, July 2020)

Research photographs (Gwennap, July 2020)

From My Bedroom to Yours: Vaginal Davis

Curator Grace Jackson introduces us to the work of Vaginal Davis.

Released: 2020.

From My Bedroom to Yours: Vaginal Davis

Authority and Freedom: Testing the Context

In this Semester 1 project, five students from the MLitt Curatorial Practice (Contemporary Art) programme collaborated with two Master of Fine Art artists to explore concepts of authority and freedom in the public space.

Control Alter Delete

Semester 2 showcase of the overlapping subversive responses of 5 artists to surrounding structures of power, authority and influence on society.

Mask On

Poster intervention by Siguel, SWG3, Glasgow, 2020, Courtesy of Michael Cameron Hunter

Throne

Poster intervention by KMG, SWG3, Glasgow, 2020, Courtesy of Marianne Vosloo

Virus with shoes

Poster intervention by Dr. D, SWG3, Glasgow, Courtesy of Michael Cameron Hunter

Name: Interview with Lingmei Huang Photo: Kehan Liu

Name: Interview with Hu Liu Photo: Kehan Liu

Name: “Taihe Art Space”1 Photo: Kehan Liu

Name: “Taihe Art Space”2 Edit: Kehan Liu

Slow Glass Publication logo

Design by Bianca Winberg

Slow Glass Edition One: Some Triangular Thoughts by Lauren Gault

Cover design by Bianca Winberg

Some Triangular Thoughts launches 31 August 2020

Slow Glass Edition One: Some Triangular Thoughts by Lauren Gault

Images Reworked by Bianca Winberg // Image one: Lauren Gault, Centre of a Vortex, Northern Ireland, 2020 // Image two: Lauren Gault, Auroch, Northern Ireland, 2020 // Background: Lauren Gault, Lanthorn, photographed by Bianca Winberg, 2020

Slow Glass Edition One: Some Triangular Thoughts by Lauren Gault

Image: Some Triangular Thoughts, by Lauren Gault // Inner image: Lauren Gault, Corvus, Northern Ireland, 2019

Healing in a broken world

Healing in a broken world is a 23-minute short film of the year 2020 and the process of healing from the trauma that this year may have caused. The video has been filmed by Scottish videographer Stewart Campbell. Using his camera as a third person as he weaves in and around his subject matter, Artists Barrie James O’neill and Penny Anderson. He asks the questions and dissolves the relationship between art and healing and using art as a form of therapy. The work emerges as an interwoven meditation on healing and therapy through art and music.

Healing in a broken world promo poster

DATA BEINGS (in progress)

Our data – organs without bodies are constantly flowing in cyberspace. But this seemingly intangible matter has a very physical form. We are collectively humming in muggy server basements, warehouses, farms. The electrical hum has become the anthem of a new generation of humans – data beings.

The project is a collaboration between artist Letta Shtohryn and curator Kat Zavada. The starting point of exploring the “data beings” phenomenon is the mysterious death of cryptocurrency founder Gerald Cotten. The physical body was not found, but happened to Cotten's digital body? The new speculation about Gerald’s digital afterlife will attempt to tackle issues around the economics of data beings, problematic aspects of digital labour and technology in service of the new modes of production.

The result of the collaboration will be the new chapter of Letta Shtohryn’s artistic speculation about Gerald Cotten’s afterlife titled “Crypto H(e)aven”. The project will have a digital and physical form. The launch of the digital part is planned for the beginning of December 2020. The physical show will happen when the stars will be aligned.

The result of the collaboration will be the new chapter of Letta Shtohryn’s artistic speculation about Gerald Cotten’s afterlife titled “Crypto H(e)aven”. The project will have a digital and physical form. The launch of the digital part is planned for the beginning of December 2020. When the stars align, a physical show will happen. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// More information about Data Beings research https://katzavada.com/data-beings // More information about Crypto H(e)aven https://www.isthisitisthisit.com/crypto-heaven More information about the artist: Letta Shtohryn https://lettashtohryn.xyz/

WORKS ON WORKS (ongoing)

Works On Work is a platform for transdisciplinary collaboration, discussion and knowledge exchange; a digital environment to look into work-related dilemmas in modern society. The project aims to examine the future of work, post-work, power relations between employees and employers, technological opportunities and threats, work performance and its aesthetics. Through essays, podcasts, interviews, and design & art projects, it seeks to explore, analyse and comment on the rhizome of work and its ethics. The project was founded by Kat Zavada, Tillman Kratzer and Jeremiasz Rzenno. // To participate contact us via email: contact@worksonwork.com

HYPER HYPER podcast (ongoing)

There are some radical ideas too bold to be accepted now. Some of them will end up in the theory junkyard. Some of these ideas will become common sense. Hyper Hyper takes those fringe, but complex concepts and speculates on their of their possible impact on art and the artists’ situation. Each episode is a thought experiment in the form of ‘what if’.

Dia-Logue

Cross or Not Cross

Authority & Freedom: Testing the Context

Contact Abstract (Vermilion).

Painting. Oil and graphite on linen. 60cm x 80cm x 2.5cm. Unique Work.

Price: Price on Request.

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Yugao-tei, The Tea House at Kenroku-en.

Collage. Gelatin silver print with Japanese Washi. 36cm x 48cm (Framed). Unique work.

Price: Price on Request.

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Japanese Suite.

Painting. Triptych. Arches paper, Japanese gohun and graphite. Each work 61cm x 46cm (Unframed) 71cm x 55.5cm (Framed). Unique work. A note on the illustrations. At the edge of photographic reproduction, this work is challenging to accurately reproduce and display digitally. I accord primacy to the viewing of the work in person.

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THINGS JAPANESE (IV).

Collage. Chromogenic prints. Variable dimensions.

Price: Price on Request.

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Vermilion Suite/Vermilion Shoji.

Painting. Watercolour paper, gouache and graphite. 70cm x 54.5cm (Framed). Unique work.

Price: Price on Request.

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portfolio19-20 Final(compressed)


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Xueying_Wang_signal lost#4

Price: £ 99(no frame)

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Meet Yourself in Darknight

I come from Tianjin located in the north of China, very nearby Beijing. In the last year, I came to Glasgow, it shocks me that the daylight in winter such short. I feel really uncomfortable first, and then, I try to live in dark, stay with myself. I found that when people lookout in the dark night through the window, they only can see themselves. In the dark night, the very long dark night, I think that it is a good chance to meet yourself.

Mapping#1

All of us can only perceive the world through our senses (experience). Regardless what exactly the philoso- phers argue about “reality” is, it definitely has a mapping relationship with our empirical world.

Price: £ 119 (no frame)

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Mind and Matter

Time and Free will

Price: £3000

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Humans

30x20 cm oil painting

BCON9790

Circuit

Mixed media on wooden board, optic glass 70/200 cm

Chronotropic effects or real time engines

Mixed media on canvas 165/120 cm

Price: 1400

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Portobello, patch of blue sky

Mixed media on cardboard 70/50 cm

Sundial …Swiss made, Live for Greatness!

Mixed media on cardboard 70/50 cm

Price: 180

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Conversation with an Armenian for The Creation II

Mixed media on cardboard 70/50 cm

Price: 180

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i think i lost my bed

video exploration of the space ~ view the space at https://tomgraystone.com

i feel sew saw

Price: price on request

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floor plan

rhizome

____ I?

AWARDS: 2020 Carmarthen Bay Film Festival Best Experimental for ‘I?’ (BAFTA Cymru Qualifying) 2020 Dumbo Film Festival Official Selection for ‘I?’ 2020 Gorst Underground Film Festival Official Selection for ‘I?’

paper marbling

Material: Painting. Watercolour paper. Marbling ink. Size: 30cmX40cm. Date: 2020

Day by Day

LANDSCAPE

IMG_2411

Not Fit to Print: Exploring Democracy within Public Media Systems

This project looked at who owns the media, the issues with this and sought to address the problems with the current media model driven by capitalism. Alternatives do exist though and a citizen-owned media that is more reflective of their needs is certainly possible and attainable.

Citizen-owned media

Instead of a media that’s divisive it could create connections and foster a better sense of community. Instead of invoking outrage and pessimism it could promote and celebrate the everyday good whilst also being mindful of the importance of reporting the truth. Instead of voicing narrow-minded, singular views, it could be better at providing a platform for diverse voices more representative of the people it serves. Instead of an agenda set on pushing profits, it could put people first and offer more support for independent businesses to boost local economies.

Media Reform Proposals

Here I've highlighted some of the proposals put forward by the Media Reform Coalition and Caincross Review. Although there were some points I disagreed with, there were others that had credibility. For the ones highlighted here, there's a strong focus on the importance of public interest news, being independent of government and the need to redefine funding structures.

Article Review / Research Activity

In order to gain better insight into the current state of media I reviewed articles from the 'main' papers and highlighted uses of language, tone and the type of information being told/not told. I also opened up this activity to the general public to gain their thoughts and opinions too. Above, are a few of their responses. What I found was a media that's a mouthpiece for the elite, not for the people; a media that is singular and narrow-minded; and instead of holding those in power to account, they are instead given more space to voice their opinions.

Workshop / Imagining a Fairer Media in a 'Fictional' Town

I facilitated a workshop to collaborate on ideas for what a fairer media might look like. Above are some of the slides from the workshop (it had to be done virtually). To enable the discussion, I created a fictional town with characters that my particpants could discuss ideas through the lens of. I walked them through a number of different scenarios to come up with ideas on: how to fund a locally-owned media, how to report on stories, and how to publish these stories. We also discussed what some of the future impacts these decisions might have. The town, characters and scenarios were all created based on the research I'd done so far, so although fictional they're also probable. This workshop enabled me to include more voices than just my own and to come up with ideas outside of my own biases.

From The Multitude To The People

"Election Is Not Democracy"

From The Multitude To The People

"Election Is Not Democracy" — Master's Thesis

Research Process

Representation

Building A Research Framework

Representation In Principle And In Practice

"We Blame Democracy When We Should Be Blaming Representation"

I looked at representation in the lens of democracy and showed how and why the concept in practice was problematic and why representative democracy is not representative. I concluded that being represented as we are today is a loss of power for citizens as they have very little control over the actions of their representatives. More over being represented through the vote of the majority interpreted as the general will, is also problematic as it lacks actual representativeness. How majority is formed, calculated and how it operates influence the results of the process and potentially increases inequalities. We end up "blaming democracy when we should we blaming the instability of representation."* Jacques Rancière

Unguilty Pleasures by Jeremiasz Rzenno


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Unguilty Pleasures (2020), Research Report

Design Outcome – Unguilty Pleasures – Homepage

Available at: http://unguiltypleasures.xyz

Design Outcome – Unguilty Pleasures – Navigation

Available at: http://unguiltypleasures.xyz

Design Outcome – Unguilty Pleasures – Interactive submission form

Available at: http://unguiltypleasures.xyz

Brown crab, velvet crab and lobster landings in Scotland

Ocean farming

1

Dissent,too, is a way to engage with those in power.

Civic participation is what drive democracies. But our system of governance values quiet, dutiful civic actions such as voting, volunteering, lobbying much more than critical actions such as dissent or protest. The later are often met with ire and force while the other is hailed as a sacred duty. Alexis de Tocqueville once said that the health of a democratic society may be measured by the quality of functions performed by private citizens. That is the central theme of this project.

Expressions of Dissent

Dissent to me is the public manifestation & exhibition of collective distrust in traditional institutions.

Dissent can take on various forms. From trolling politicians on social media, boycotts & non cooperation with authorities to marches and hunger strikes in some cases.

Dissent as public claims-making

Dissent is a disruption to ‘life as normal’, It presents ‘an alternative to promised utopia’. Public dissent usually becomes a time when people take over the public policy debate.

The Taxonomy of Dissent

While no social movement is the same, I decided to classify them into these categories for easier understanding.

The anatomy of dissent

Through this project, I sought to create a taxonomy and anatomy of dissent. If the taxonomy familiarizes us to the different types of structures of a protest movement, the anatomy tells us about the people that populate it.

To my dear furniture

Innovation design and collaborative creativity

By Jiahui Zou (Garffee)


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Solution

Furniture History Booklet

This booklet is printed by the furniture company and delivered to customers along with the new furniture. The booklet could record stories about furniture (E.g. The pet cat at home was in a bad mood one day, so he scratching the armrest of the chair and leaving paw prints.) also it could record the condition of the furniture and how customers feel about the furniture. Three views and perspective views could simply mark the parts that need to be described. The significance of this booklet is that when the furniture has been used for many years and people want to throw it away, by reading the stories, they might recall many of the times it has accompanied them. At this point, one of five sustainable design strategies 'Reduce' is used: Designed for longer life (e.g. emotionally durable design). This booklet is through emotion to maintain the life of the furniture. When the furniture needs to be resold, this booklet might attract the next customer to understand the time experienced by the furniture, know that this is a piece of furniture with stories. Also, they could understand the previous owner’s mood and the conditions of the furniture, instead of just the old and new appearances to determine whether to buy.

Solution

Service blueprint

The entire process is based on a website named 'xxx of Furniture'. The site should collaborate with furniture companies, which provide the furniture history booklet to the customers. I improved the booklet: add a QR code for customers to scan it. It will bring them to the website and record the data online. Once people finished stories, the site can collect the data and pass to the furniture company after-sale department or designers which can help them improve their products. When customers go back to the main page, they can try to share their opinions about old furniture and discuss with other furniture lovers. The site team including designers and furniture experts who might help them solve the problems, and if they need components or tools, furniture company can provide secondary service as profits that could stimulate companies to cooperate with the website. The event as part of the website is a future plan. It is the website offline activity, people who chat online and share stories could meet together in the activity. This can enrich the communication that originally had no sense of reality. Participants might enlarge their socialization and build up their confidence.

Solution

Process

Collaborating for a zero-waste fashion community

Data Analysis

Data Analysis

Qualitative Research Method

Doric Town

A board game aims to protect dialect heritage by sharing vocabulary and stories.

Sensory Approach for Diversity in Land Engagement - MDes Thesis


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Sensing the City Zine

The Zine was designed to facilitate non-language based communication during the Sensory Mapping Engagements, to make sure that the process is well understood, and participants are aware of their rights and what they are consenting to. The design of the consent and information form became a critical element of the research in this regard.


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Project Process Diagram

Fieldwork - Engagements

The process of Sensory Engagement Design

Master project

Wellbeing and the Urban Environment in Mestre.

I explored Mestre - Venice's suburb - known for issues linked to criminality, marginalisation and socio-economic-health disparities. After a deep research, I was able to find a "custom-made" solution for Mestre's citizens.


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Project Title

Overview

Motivations

Data Analysis

Data Synthesis

Instilling pro-environmental behaviours among citizens to create sustainable neighbourhoods.

Can design use these biases to nudge people ? Many scientist and psychologists are now seeing the importance of understanding behaviour and nudging towards climate action. Through the research process it became evident that I did not intend to focus on one specific behaviour , as sustainability was a journey with one success action resulting us to take the next action which was uncovered through various interviews.

SITE

The site I chose was White City Estate which is a ward in the Hammersmith and Fulham borough here in London. It has one of the most diverse neighbourhoods with people coming from various class structures with 52 percent of the people here living in social housing. Unfortunately it is also identified as one of the most deprived and least affluent area in the borough.

Why I chose a social housing estate?

It's important for us to get diverse voices heard in these conversations. A saying from the environmentalist Sunita Narain inspired this thought with a provoking question - Is it accessible, is it inclusive, is it diverse, is it reciprocal? This thinking stayed with me throughout my design process. I was also inspired by Bristol taking the same course of action during Lockdown to make environmental sustainability more inclusive to people from all class structures. With this in mind and initial desk research, my design challenge moulded to questions around design interventions instilling pro environmental behaviours among individuals

Various Research methods used

A brief summary of the engagement tools I used to understand behaviours of those living in White City are : 1. Using optimism as a nudge to spark conversations followed by printed questionnaires to fulfil social distancing rules. 2. Tags on a gate tool to understand values and wants of residents. 3. I then sent out 2 sets of digital questionnaires via various platforms to understand residents their behaviour and interaction with space and the term sustainability. This was also to understand their sustainability journey and the barriers a few heroes faced on their paths. Alongside this, I held a workshop, few other one on one interviews via whatsapp, or face to face and a walking tour.

Testing the role of optimism as an engagement tool

One of the engagement tools that worked best with residents to talk about sustainability was the optimism nudge card I designed. Working as a volunteer distributing food during COVID allowed me to have conversations with people from within the community. However, this was a very delicate moment where people cued waiting for food after receiving a token. The food distribution charities would save food that would otherwise go into landfill from various vendors and measured success based on how much food wastage they saved. Using this same method of celebration and optimism, I designed a tool to play ‘the role of optimism’ and change otherwise uncomfortable moments in moments of deep reflection. As the lockdown started easing I used this tool at charity sales leading to them requesting more for ongoing and future rail sales.

What could be the preferable future of death? How might we create a system that provides an accessible, dignified, personalized, and therapeutic experience to the users while aiding nature preservation and climate mitigation efforts?

What is it?

A new death service run by nature preservation charities that offers human composting. The service comprises of a series of steps, all of them optional, but profit from each of them contributes to habitat and wildlife protection. For this speculation, I’ve looked at the possibilities that human composting or "recomposition" could unlock. Recomposition produces a large amount of rich soil which can be divided into many parts and used in a variety of ways. One can choose to donate it, take it home, ship it to relatives, scatter it in one or multiple locations, or even buy a tree or potted plant planted in the recomposed soil. As well as a new system, the concept also proposes spatial and material guidelines for facilitating this new praxis.

The memorial grounds

The memorial grounds are where memorial markers are placed. Although it is all optional, some might still need a monument to memorialize their name. We also need a space to express gestures towards the dead. Physical acts of remembering like touching a name on a headstone are tangible ways we let ourselves know that we are taking real action to remember someone, a sort of small personal ritual. While there is not yet a finished design for the space, I created a sketch of what these spaces might feel like. The grounds must be planned in a way that’s not disruptive to the environment. It should be visually distinguished from nature to signify an added layer of meaning, without imposing on the landscape. As existing nature charities already form a wide network around the UK, the service could be easily available wherever there is demand for it.

memorial markers

When it comes to the markers themselves, the shape should allow for a variety of actions. Emphasis should be on the sensation of touch, so material and surface texture must be taken into consideration. They also need to be durable and fit to stay outside virtually forever. The material might also be reactive to light, heat, or moisture to give a visual response when touched.

The project proposed a freely accessible publication to inspire and empower citizens to form new relationships with their surroundings.

Why design for serendipity?

In the modern city, chunks of space are meticulously allocated to individual functions: retail parks, office districts, residential suburbs. This reinforces the habit of allocating our time strictly between these activities, jetting between them in our cars. The lifestyle this propagates can be isolating and alienating, with little opportunity for participating in public life. The principle of homophily means we are more likely to form social bonds with those who are similar to ourselves, not only that, we are also more likely to be surrounded by these people physically in our neighbourhoods. Similarly to our online existence, this can form political and ideological echo chambers, leading to ignorance, bigotry and political polarization. It also feels like a missed opportunity, given the “melting pot” analogy of the city, and the density and diversity it provides.

What role could serendipity play in creating better cities?

I see a direct opportunity here for serendipity to help us close the gap between what is and what could be. Serendipity can help us tap into the resource of density and diversity, and through unexpected encounters help us rediscover a more sociable and exciting city.

How do we create serendipitous spaces?

Through my reading, I identified 4 key areas to consider when designing for serendipity in the public realm.

Citydweller

The project proposed citydweller zine as a platform for citizens to connect over the one thing they all have in common: the city where they live. Filled with a range of contributions, local news, events and stories, its aims are to empower and inspire citizens to engage and connect with the public spaces around them. By spending more time outside, participating in outdoor activities and exploring our surroundings, we create more opportunities for new encounters, serendipitous or not.

Project Process Journey

The sustainable use of household products in the young transient group.

This project focuses on the sustainable use of household products in the young transient group in Glasgow. Young Transient Group means People are leaving for college and exploring the world post-graduation (Eric Klinenberg, 2012). With the process of globalization, short-term migration has become convenient. In the Migration and Its Impact on Cities published by the World Economic Forum in 2017, it mentioned that adults planning and preparing to migrate are more likely to be young, single, and living in urban areas. As the youngest place in Scotland (David Ottewell, 2018), Glasgow has a large amount of YTG. Under this trend, cities also provide a wide client base for YTG to market their products and services. However, In a current economic model, a household product is manufactured and sold to a customer (Thomas Wastling, 2018). YTG is an excellent customer for enterprises because their movability means their continuous consumption of household products. Such short-term consumption did stimulate the growth of the local economy, but it also caused a massive waste of household products. According to the Scottish Household waste – summary data 2018 from the Scottish Government, Glasgow generated 245,318 tons of household waste in 2018 the whole year, 69% of which were buried. Young people have a great responsibility for it, because they do not have sufficient knowledge about waste segregation in their own area, neither about the waste processing machines (Monika Stępień, 2013). This colossal waste of household products from YTG poses a challenge to the sustainable development of the city. Therefore, this project will focus on researching how to make YTG obtain and process household products more sustainably.


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A workbook and visual aid employed in interviews

Interviews with residents were carried out with a workbook-type engagement tool to help them self-reflect their waste disposal routine. Design for Intent toolkit (Dan Lockton, 2010) was also employed to see which environmental/cognitive factor can affect their change.

FIGURING OUT TARGET BEHAVIOURS

Through the workbook, found that the environmental crisis story sounds too broad for residents so they needed some closer story to encourage their intrinsic drive. Also, they needed easier environmental setting for better recycling.

Deeper story between residents and refuse collectors

Through further in-depth interviews, found that the lack of interaction was making a vicious cycle. Yet opportunities were discovered - some residents cared about workers' working condition and refuse collectors were encouraged by them. Also, they needed a platform where residents can ask some questions to refuse collectors and refuse collectors help the general public do better recycling.

Storyboard of the service

The empathy-derived recycling model consists of three pillars: 1) Environmental setting (easy-sorting-out bags), 1) Caring & responsibility (an introduction card of refuse collectors with their essential messages to residents and an ID card for residents' self-check) and 3) Recycling practice (deposit return scheme), to achieve change most effectively.

Narural Light in Learning Environments

Foreword

Introduction

Helping people keep away from insomnia


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Product

The final product looks like a clock, this device can remind people to establish good sleep habits.

Mycelium Coffee Capsules

Service Blueprint-01

My Project was judged Highly Commended

1st cover

2nd project details

The page shows the background, main challenge, insights selected and the design concept of this research project.

3rd blueprint

The blueprint shows how the workshop arranged.

Toolkit design-1:2

The page illustrates how to use the toolkit with details information.

Toolkit design-2:2

The page shows the details of the toolkit.

01 Cubee

02 Product Body

03 Activities Paper

04 Process

Positive Practices GS

P O S I T I V E P R A C T I C E S - EXPLORING POSSIBILITIES THROUGH COLLABORATIVE SOCIAL INNOVATION


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XuHAN_stage3_PPJ


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About the Project

In the UK, more than 350,000 people are registered homeless. Looking at the definition of Homelessness, there are other types of homelessness that this number does not represent. According to sources, the data will be doubled if hidden homeless people were to be included in this count. My project is about understanding the challenges that people face while experiencing Hidden Homelessness and how can we provide adequate support so that they do not end up sleeping rough on streets.

Glimpse of the Research

The research was conducted using multiple mediums to facilitate the conversation and gather insights into the current situation around homelessness. Digital Ethnography, Interviews, Workshops and Journey Mapping exercises were some methods brought into play during the research process. The diverse stakeholder group represented policymaking, frontline workers and personal experience to have a holistic perspective about the challenge.

How Might We statements

After the research and synthesis, there were two questions that became the northstar for the project and directed it

LINKERS

community resilience

Video: Linkers Talk to me

Linkers -Talk to me: An Invisible relationship sign for tourists in Japan to use. This is an invisible volunteer system. Everyone can become part of it, change your role as a volunteer or tourist. People who arrived in Japan will receive a signed badge. If you want to know the local culture or get help from local people, you could put the “talk to me” badge on your clothes/bags. The local volunteer who has “ask me” badge may see this. It’s a signal to visualize ‘communication’.

Future Ethical fashion consumption

As we all know, the over-produce and over-consumption in the fashion industry has a huge impact on the living environment.The problem with the current consumer society is that consumer attitudes, values and environmental awareness do not play an important role in determining environmental consumer behavior.Most consumers still prioritize individualism even though they are aware of the serious impact clothing has on society. It is difficult for consumers to build relevant empathy.The recycled behavior can not give them a long-term connection or feedback which is beneficial to them, which leads to a low correlation between attitudes and actual actions.

"How to make consumers change the perception and build empathy for fashion consumption in the nearly future to achieve a long-term sustainability? " This project aims to make more people engaged in the later process of recycling through the design tools and also propose the future vision of the new future ethical fashion consumption mode.

Dwelling for flood after sea level rise

Generative Knitting Motif Software

This software aimed to challenge the origin of knitting motifs routed in family and place by providing an obvious contradiction to traditional methods.

Interactive Fair Isle Swatches

These interactive Fair Isle swatches were part of a digital knitting experiences and embodied insights from the research participants in Shetland. This was part of a display that enabled me to engage with participants and playfully share research insights.

Image of Local Knitters found in the Tangwick Haa Museum, Shetland.

Fair Isle knitting is a highly skilful and specialised craft which was traditionally practiced by women on Shetland. The technique with three needles and a knitting belt allows knitters to 'knit on the go' and to quickly drop the needles to do other forms of work in between.

Provotypes

The three provotypes consisted from left to right of interactive Fair Isle swatches which were based on traditional motifs, a generative motif software which allowed to alter and manipulate the traditional designs, and a set of digital knitting needles which assisted in navigating the new pattern by counting the row and stitches.

SELF-MANAGEMENT BEYOND THE SELF

Relational Map Outcome

SELF-MANAGEMENT BEYOND THE SELF

Participatory Workshop Plan

Text Compositions & Performance Art

This project was an exploration into "Composition as a Performance Art". It seeks to question what it is that musical composition, and subsequently performance, can consist of. A collection of seven pieces from a larger body of Text-Based Compositions.

MELT

A short commentary on climate change, and other environmental issues.

Persona Opening Sequence – Re-imagined

Re-imagining of the opening sequence to Bergman's Persona. Sound design, foley and production; music composition and production; by Simon Lowdon.

This work may contain graphic imagery, Click to toggle blur.

Some other Time

A short film about time. Actors: George Lester Tom Campe Animation by Denis Armasaru Location sound: Enrico Elson (first sequence) Cinematography: Andrei Kosoros (first sequence) Sound design/Mix: Christian-Alexandru Popa Tim-Martin Ciubotaru Sam Welch Piano played by Jacob Reid. Violin played by Javier Claudio Martinez Edited,created by Christian-Alexandru Popa

Protest

Audio-visual documentation and reimagination of the BLM protest in Glasgow Green Sound design/Mix Christian-Alexandru Popa Tim-Martin Ciubotaru

The Library Cave Opens: Final Project

The Library Cave Opens is a short video game-like experience about Hungarian-British explorer and archaeologist Aurel Stein's stay at the Caves of the Thousand Buddhas near Dunhuang, China. Here, in 1900 a Daoist monk, Wang Yuanlu, discovered a sealed cave containing tens of thousands of manuscripts, paintings and secular documents dating from before the 11th century. The find comprises one of the most important discoveries for Chinese scholarship and today forms the basis of an entire field, Dunhuang Studies.
This interactive experience tells the story of how Stein, with the help of his Chinese assistant, Jiang Xiaowan, convinced Wang Yuanlu to part with 29 cases of artefacts which were subsequently deposited in the British Museum. The project was a prototype exploring how the video game medium could be utilised to reach wider audiences and spark conversation about the dubious acquisition practices of early Western explorers.

Created in Unity 3D, modelled in Blender & 3D Studio Max.
For a full list of resources used in the project please click here.

The Tomb of James II King of Scots

For annotations please view model in full screen. This model depicts a historical interpretation of what the tomb of James II of Scotland (1430-60) may have looked like. James II was King of Scots from 1437 until 1460 when he was accidentaly killed by an exploding cannon. He was buried in Holyrood Abbey in Edinburgh. The tomb was likely destroyed by an invading English army during the Anglo-Scottish wars in the 1540s. James was perhaps the first succesful king of the Stewart dynasty. At the time of his death he had the popular support of his nobles having won a civil war against the powerful Douglas family earlier in his reign. He married Mary of Guelders, a relation of the powerful Duke of Burgundy and was succeeded by a male heir in his son James. The tomb was modelled in 3ds Max based on historical research on Scotland and royal European tomb building in the 15th Century. Submited as part of a Masters Thesis in International Heritage Visualisation.

Alexander III of Scotland Hammered Penny

For annotations please view model in full screen. This penny was produced in Scotland between 1280 and 1286 during the reign of King Alexander III (1249-1286). Coinage had been produced in Scotland since the capture of English silver mines by King David I in 1138. Coins at this time were made by rolling out a weight of silver into a sheet and cutting it into discs. These were then placed on a small anvil bearing the king’s head design and struck with a steel punch bearing the cross design. This coin is of the 2nd recoinage of Alexander III’s reign and was issued from 1280 until his death in 1286. The recoinage of 1280 came at same time as English recoinage, replacing the recoinage of 1250 following his inauguration. The economic improvements during Alexander’s reign led to a boom in minting and his coins are among the most common medieval Scottish coins that can be found today. This model was created using photogrammetry before being optimised with the modelling software blender. Submited as part of Masters Thesis for International Heritage Visualisation.

Kelvingrove Gallery and Museum Front Tower 3D Model

3D model of the front tower of the Kelvingrove Gallery and Museum. Modeled with Autodesk's 3d Studio Max and textured with photos taken on site. Submitted as part of an assignment in the MSc in International Heritage Visualisation at the Glasgow School of Art.

The title page of the Android AR app 'As Above So Below'

Assembled Goblin Ha' paper craft

Assembled Paper Craft model of Yester Castle

Paper Craft design of Goblin Ha' - designed using principles from Origamic Architecture

Paper Craft Design of Yester Castle, featuring the upstanding 15th century tower, 14th century curtain wall and the original entrance to the Goblin Ha'

Digital Staffa - Audio and Visual Patination

A preview of the interactive prototype. The model of Fingal's cave was created by Shona Noble as part of previous work with the HARPS project. In this play-through, user audio is uploaded by clicking on the seashell and speaking into the computer microphone, and are seen as "sound bubbles" (headphones recommended)

The initial planning of the interactive experience

This short video shows some of the initial storyboarding and design concepts in the planning stages. In the background is an excerpt of Mendelssohn's Hebrides Overture plucked on a violin and auralised using Impulse Responses taken from Fingal's Cave. The hexagonal, geometric shapes of the distinctive columnar basalt of staffa inspired the design. Textures of patina on bronze also informed the design and colour palette.

Creating the User-Interface

The design for the user interface was inspired in part by the hexagonal basalt columns of Fingal's Cave, but also by the concept of "Patina" and how this manifests on bronze materials

Design planning

Due to the nautical theme of the subject matter, initial planning for the design of the interactive experience was based on matter such as seashells, rock formations and other associated objects

Full Breast Model

Final breast model containing muscles, mammary lobes, a tumour, and adipose.

3D Printed Moulds

Each tissue layer was created via a 2-part 3D printed mould.

Mammary Lobes and Mould

Silicone's of differing haptics were poured into the 3D printed moulds to create the life-like feel.

Muscle Layer & Mould

Digital Mould Creation

Each layer was digitally modeled using anatomical data. These digital models were converted into the digital moulds for 3D printing.

What Not to Do With PPE: A Digital Application to Raise Awareness of PPE Protocol

Cross-contamination of the phone with PPE gloves on (with visible contamination)

Spot test for violation in PPE protocol

Self-contamination of the mask (with visible contamination)

Spot test for violation in mask protocol

Close up of RBC animation

Deployed Stent

Uncompromising Stent

This shows that there are no wires in the way after successful deployment of stent,; this is a unique feature of the Fenestrated Anaconda

RBC Animation

RBC travelling through the Advanta V12 Balloon stent. This animation was created to show target vessel patency

RBC animation

Male Brush-Legged Wolf Spider

A Render of an S.ocreata male 3D Model

Created for use in a Real Time Application, the model shows a male Brush-Legged Wolf Spider

Female Brush-Legged Wolf Spider

A render of an S.ocreata female 3D model

Created for use in a Real Time Application, the model shows a female Brush-Legged Wolf Spider

Cartoon Male Brush-Legged Wolf Spider

A render of a cartoon S.ocreata male model

Created for use in a Real Time Application, the model shows a cartoon male Brush-Legged Wolf Spider

Cartoon Female Brush-Legged Wolf Spider

A render of a cartoon S.ocreata female model

Created for use in a Real Time Application, the model shows a cartoon female Brush-Legged Wolf Spider

Hand Dorsal Muscles

A Dorsal view of the muscles of the hand

The labeled image acts as one part of a two part informational graphic labeling the muscles of the hand

Stent Delivery system

Rendering created in Autodesk Maya

Rendering of the custom Relay proximal scalloped stent delivery system within the heart, created as part of my dissertation for Terumo Aortic

Aortic stent render

Rendering created in Autodesk Maya

Rendering of the thoracic aorta with a custom Relay proximal scalloped stent allowing for blood perfusion to branch vessels, created as part of my dissertation for Terumo Aortic

Heart with anyeurysm 2

Rendering created in Autodesk Maya

Rendering of heart with a thoracic aortic aneurysm created as part of my dissertation for Terumo Aortic

Heart with aneurysm 1

Rendering created in Autodesk Maya

Rendering of heart with a thoracic aortic aneurysm created as part of my dissertation for Terumo Aortic

Heart and Lungs

Rendering created in Autodesk Maya

Rendering of heart and lungs created as part of my dissertation for Terumo Aortic

Digitising Operation

Welcome to Operation, the educational board game with augemented reality and a lot of fun.

Buzz

AR level where the player needs to remove tokens from the patient. But they seem to have made a mistake.

Heart Trophy scene

The player is rewarded with anatomical models as trophies. These come with more facts about the body part.

Abdominal Aortic Aneurysm Screening App

Logo of the AAA Screening App

Storyboard

Interior Sketches

Perspectives - Top View

CARBON CONUNDRUM

Carbon Conundrum Logo

Capture

Game Menu

worldview

Game Scene View

Thesis Presentation

This is a short 6 minute video presentation showing my dissertation project "the impact of lighting in a virtual 3D environment on atmosphere and player mood." In my presentation, you will see how the game was made, why I chose this topic, a short demo of the game being played and the results found.

Computer table renders

One of the assets created for my masters project. This computer table asset was created using Maya and textured using Substance Painter. Above you can see the asset fully rendered using Substance Painter's Iray renderer. The wireframe render's were made using Maya's Arnold renderer. The assets style was based on realism and how our modern furniture would look untouched and unused for many year's.

Kitchen Table asset

Another asset created for my dissertation Project. This asset went through the same process as the previous asset during its creation process. It was modelled using Maya and textured using Substance painter. This asset is a mid to low poly asset, above you can see the full render and wireframe of the asset.

Tv and sofa asset

Another asset created for my dissertation Project. This sofa and TV were modelled and and textured to fit my dissertation project's grungy theme. I thought it would be interesting to design a modern sofa and TV, but they had been unused and untouched for many year's. This asset went through the same process as the previous asset during its creation process. It was modelled using Maya and textured using Substance painter. You can see the full render and wireframe of the asset.

Lockers

These locker's were created for my dissertation project, they are rendered and textured using Substance Painter Iray, modelled using Maya. I felt like the scene needed a pop of colour, so why not use yellow?