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INTRODUCTION & RESEARCH OUTLINE

CATALOGUE OF MARKET BUILDING TYPOLOGY

VISIBILITY OF MARKETS

PUBLIC MARKETS AS SOCIALIZING PLATFORM

INTRODUCTION TO PROJECT SITE

TRADESTON SQUARE VIEW

LAURIESTON SQUARE VIEW

LANE SHARED SPACE

METHODOLOGY WORKFLOW & CHRONOLOGY

GLASGOW'S BLOCK ANALYSIS & RELATED DESIGN STUDIES

Maiden Lane Estate_ phase 1 and phase 3

Phase 1_ single storey stair access flats

Phase 1_ stacked maisonettes

Phase 2_ single storey level access flats

Phase 2_ two storey maisonettes and single storey level access flats

Microclimate of the semi-enclosed building space

This paper studies the microclimate characteristics of the semi-enclosed space on the ground floor of Guangzhou University Library. After a questionnaire survey and simulation using the Integrated Environmental Solution (IES) software, the existence of microclimate in the semi-enclosed space was confirmed. It is found that the microclimate is characterized by slightly warm, high relative humidity, low radiation and high wind speed. At the same time, the direct and indirect reasons for students' preference for the semi-enclosed space are found.

QIUHAN WANG1

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QIUHANWANG

QIUHANWANG

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Yasmine Amani 2020 Degree Show

Behind the scenes and introduction to textile artist Yasmine Amani and her Masters Project.

chicken drawing 3

chickens research drawing

research: chicken details

research feather drawing detail

Project Introduce

Moulding Experiment1

Moulding Experiment2

70-80-90

70-90 means 1970s to the 1990s in China. In this project, I chose an organization or individual to represent each decade; in the 1970s I chose the The No Name Painting Association, in the 1980s I chose Xiamen Dada group, and in the 1990s I chose Wang Gongxin and his wife to represent Chinese experimental art. The purpose of this project is to be today's Chinese artists, we need to look back at how the artists of the last century survived in a harsher environment, and how they met their artistic value in the rapidly changing social background.


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70-90/Full version video

Films in 1994

This book contains all the movies released in 1994. The concept of this project is very simple: Turn the virtual information on the Internet into material in physical form to oppose the trend of digitization of books and record the movie history.

Films in 1994-1

Films in 1994-2

Confronting the veils

Due to the COVID-19 global pandemic, my whole world was turned upside down and like most people, I have had to work remotely and live largely in isolation for several months. For photographers stuck inside, especially for photographers interested in fashion, like me, this was a big problem in that, I would have to completely reframe my practice. Initially, I was very anxious and nervous, I was so confused and I couldn’t imagine how I could create something related to fashion within my tiny room. I was overwhelmed by the situation and it seemed impossible for me to make work without a studio and photography equipment like a tripod and lighting. I did not have anyone to collaborate with, no models, makeup artists or stylists. I needed to find a way to make work and find a way to use myself as a model and the subject of my photographs. Whilst I am not a shy person, I’m not an extrovert either - my preference is to be behind the camera not in front of it. I needed to overcome my fears and put my insecurities to one side and find a way forward. As I made my first tentative steps towards self-portraiture, I began to slowly find an effective way of working. My room became my stage and my studio and I became a performer. I adopted a persona that explored different characters that in turn became the subject of my photographs. I found a way to embrace my fears, anxiety and loneliness and absorb the psychological pressure and position it within my image making. I used my body with domestic objects as props, appendages and decoration to express my inner struggle with self-isolation, social distancing and the wider world of lockdown. I played with themes associated with, barriers, distance separation and behind the masks and veils, I found a way to make work and in my own way confront the challenges of this global pandemic.

Confronting the veils

Confronting the veils

Confronting the veils

IMG_0486

A Microworld: an Ornamental Filament Contaminates the Surface

Poster and publication realised as the outcome for the last project related to moulds and science. The whole project can be seen as a metaphor for the moulds’ growth. The aim of the project is to make people look at moulds not just as waste, but as the natural and organic form of art they are. The poster is made of satin and there is a central embroidery, hand made. The publication is inspired by laboratory notebook, pieces of record every researcher and scientist write while experimenting. The booklet shows how the fake embroidered moulds grew on satin as if they were real and alive.

street dog in Imsouane, Morocco

Imsouane Village

Ims'one Project Shelter

Fran and her dog Bosco

PLEASE START WORKING

Procrastination has a significant impact on everyone's life. The comic book shows what procrastinator's life looks like, and use an ironic, humorous, and surreal way to present. Hoping people who read this comic book laugh and think not just themselves faced this problem and have a strong sense of identity instead of struggling in this situation.

II. in touch

A found footage film. Composed of videos stored in my phone library of skin-to-skin contact in the time before social distancing and Covid-19 and interviews with people in different places on their lives during the pandemic, talking about touch - or lack thereof. Music by Nicolo Traini and Toby Withers.

III. where the light comes in

Two weeks in four walls, with only light for company.

On return to London just before lockdown, I self-isolated to protect the vulnerable people in my home - down the road from King’s College Hospital. Light became a marker of time: sun streaks punctuated the day, while the blue of ambulances streamed in at night. I made a ritual of photographing where light fell in the morning. This culminated in an A4 publication.

Don't Forget There's More

A countries development and welfare are being evaluated with only one indicator - the Gross Domestic Product (GDP). The only way for a company to be successful and rewarded is following one goal - Profit. The purpose of the economy to serve people‘s welfare is being overshadowed by growth. The chase after this has in fact helped society to overcome many challenges but it has also resulted in the climate crisis, the largest gap between rich and poor that ever existed, and other impasses; and is now more than obsolete. Redefining success and specifying indicators that reflect the real welfare of our system is crucial for shifting the economy away from the chase that fuels the climate crisis and is not serving a long-term vision. That requires zooming out, turning around, and internalising that, where now is only one way, there lie many other and better possibilities. “Don’t Forget, There’s More” aims to create a sense of these turnarounds, using metaphors in order to help the growth of attachment towards the greatness of change and possibilities.

Footage | age of the foot

The publication Footage | age of the foot offers an introduction to the world of feet through the contributors’ and my interpretation – which is a limited interpretation that results from choices I’ve made, and discussions I’ve had, and could be supplemented in the future. Serious articles balance absurd and entertaining visual contents. They are ordered through objects feet-related, sorted alphabetically. This experimental magazine uses different visual languages and plays alternatively with posters’ layout and newspapers’ layout. To “jump” in this world of feet, visit the website https://footageageofthefoot.cargo.site/ or order a copy of the magazine by dropping me an email to plev00.pro@gmail.com.

Details

Selected works

"Unsexing" edition

This booklet was made during stage 3, on female artistes who were pushed aside or erased from art history for many years. This booklet ask also the questions on how should we give these artists justice without marginalises, pigeon holes and isolates them from movements and influences. As for the title, it's a word from a quote from an art critic on women artistes, saying that becoming an artist would unsex women. The wire'O binding was chosen to highlight that the booklet isn't finished because the conversation and these issus are not.

Untitled collection

This collection of zine is on the theme “censorship”. It's called the “Untitled collection”, reflecting on erased content. The first publication would tackles censorship in Hollywood cinema, the Hays code, which were rules on what to show in movies that studios had to follow and what were its effects on cinema.

Inner City

1000x660MM

Inner City

1200x520MM

Inner City

1200x520MM

INNER CITY

600X400MM

Inner City

1200x520MM

The "New Interiors"

Introduction

The research aims to highlight the importance as well as the direct impact interiors have on its users and their well-being/emotional health. It further wants to generate awareness about the urgency for design reforms that focus on gender-neutral spaces and not just male v/s female aspects. Thus, what the world of design needs right now is a sensitive design approach, both in terms of gender sensitivity and emotional sensitivity. It is now time to rid the world of mindless designs and create more approachable experiences that all types of user can encounter. The approach used to uncover the dynamics of a gender-balanced space that focuses on creating “positive” user-experience was one that revolved around decoding and disintegrating each element of a space in order to understand their true use, importance and original intent. The investigation entailed interpreting the psychology of users and how they perceive a “domestic” interior space through a thorough process of decoding each element that is considered neutral or biased. This included taking into account all aspects ranging from colour theory, spatial distribution to the amount of weightage given to each area as well as their lighting and materials. It further meant exploring the characteristics of a space that provoke emotions i.e, the ability of different materials/textures/patterns to generate emotions and their juxtaposition with spatial features of light/ventilation/openings etc.

Conceptualisation

Conceptual model 1 process images

The conceptualisation process began with first using the elements that through the previous stages of the research have been proven to bring neutrality or harmony into a space. Here, Hannah Rozenberg’s Building Without A Bias alogorithm has been used. Elements like - ARCHES, which is considered a strong element of stability and is also seen as gender-neutral in its form. SPIRAL STAIRCASE, to tone down the bulkiness of other regular staircases and add “curves” to the rigid fabric. WINDOW, for natural light of course and also it acts as blurring agent between outdoors and indoors. There is a metaphorical use of THE LAMP, as from the previous study in in PART 2 of literature review, I quoted J.Gibbs “If positioning of a lamp in a room is the idea, consideration needs to be given not only to the lamp but to all the specifications including the type, size, colour and wattage of the bulbs; the size, shape, material, and colour of the lampshade; the colour of the lamp lining; and the color of the flex.”

Conceptualisation

RENDER for Conceptual Model 1

The use of black and white materials for the models was to emphasise the gender-neutral aspect as these two colours are considered absolute and balanced in every way. The next step was to convert the abstract model into a more visual render that could help in envisioning the next stage of conceptualisation. The main idea here on the left was to “bring the outside indoors” and blur the idea of interior and exterior to some extent. This was done for the following reasons: 1. Metaphorically, if the outside world is for men and the indoors for women, what would happen if one can’t differentiate between the two? 2. It has been scientifically proven by various psychologists and designers that the closer you are to nature, the happier you will be. This raises the question of what would happen if the blurring of these two mediums leads to a more positive user-experience and a healthier mental state for the ones occupying this space? Thus, deeply inspired by these questions, the next few steps of conceptualisation involved further exploring the possibility of this idea and converting them into visual renders.

Conceptualisation

Conceptual Model 2

This iteration further explores the idea of merging the two mediums of design, that is, exteriors and interiors. There has been visible experimentation with the roof, materials and textures in this particular idea. The main intention behind using an irregular curved roof was to bring in the required “harmony” through a prominent form. Mostly the “balancing” both in terms of gender and emotions is achieved through changes in colour. However, this iteration explores different forms juxtaposed with contrasting textures to propose that same “harmony” through other aspects of design. The bold textures might be alarming to some but when viewed as a whole, the bold forms tone down the roughness of the textures. Overall, it is a play of rough textures with bold soft forms trying to strike a balance within a domestic setting. Again, the idea of merging the exteriors and interiors is highlighted to emphasise the concept of blurring mediums. The LAMP is again being used as a metaphor in this case.

Exploded Axonometric

Translation of Jane Jacobs four methodologies into design

Public Space - Floor 12

Spa Area

001-environment and resource

002-seperation

003-bias caused by death

concept

Background

My initial motivation is from the multicultural phenomenon driven by immigration. Although many communities are diverse in their population components, the space of the community still retains the independence of a certain cultural phenomenon, rather than the integration of various cultures. This gives me more expectation about the multicultural community space. Specifically, I chose the multicultural community in Guangzhou as my research background, the target group are mainly the local Cantonese and Nigerian.

Collage of buildings in Lagos (Nigeria) and Guangzhou (China)

Turn unfinished buildings into bridges and connections between urban and rural areas

The process of rural and urban people came into contact

Experiments about how distance effect the image

The growing process of pumpkins and luffa

The growing process of peanut and potato

Whistal Leong

How Sunlight Use In Interior Design Could Help To Alleviate The Depression Patient's Condition

The design philosophy is to reveal how poverty living environment in Hong Kong and help patients alleviate depression's condition. Through the patient stay in the building regularly, they could release stress in a short time, when the absorb the vitamin D from sunlight daily, their body will get health and alleviate the condition. The inspiration cames from experience and social problem. Depression is the second leading disease, more than 350 million peoples suffer from depression in the world and it caused one of my friend suicided.


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Model development

This picture shows how to get the model based on visual angles

The model

This is the model I developed by visual angle theories. The model is used to verify the effectiveness of communications.

Communication Effectiveness Verification process

This picture shows how to use the model to verify the effectiveness of communication

The photo of the residential project

This is a residential project designed by myself in 2018, Singapore. This is the shared space.

Analysis of the residential project

This picture shows the verification of the communication effectiveness in a residential shared space. The project was designed by myself in 2018, Singapore.

Co-design workshop, 2019

Co-design workshop, 2019

Co-design workshop with household, 2020

Co-design workshop with household, 2020

Co-design workshop at the site, 2020

Beijing landmark

Translate Beijing landmarks in future language

Beijing landmark

Translate Beijing landmarks in future language

Interactive game

Users can add items, use symbols and emoticons to translate, and the software automatically forms stories.

New language

The language of the future will be more descriptive and intuitive.The project creates a language that reflects the culture of Beijing.

Transformation of architectural elements

A new perception is created by replacing architectural elements with new languages.

Render of the "standard" layout.

Exploded View

Video Prototype

This is a video prototype showing off how this product would work.

MSc PDE_A0 Poster_Template_example 1

The poster of the final project introduces the use scenarios and details of the product

User journey

Describes the user's using process and the interaction with the product

Detail explosion

Internal exploded view of product assembly position of parts

InnerStrength Cricket Body Protector

Product Poster


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Design Process Journal


Continue Reading Design Process Journal

ECO UVmask

In response to Covid-19, this sustainable solution consists of two components. A transparent, breathable, high protection mask made of 100% sustainable materials and a portable case that uses UV-C disinfection technology.

The problem

In 2020 the world was affected by the Covid-19 pandemic. Personal protective equipment has become an essential weapon against the virus. As most countries in the world have made wearing face masks mandatory in indoor spaces and public transports, billions of them are used and discarded on a daily basis. However, most of the masks available contain plastic layers and are for a certain number of uses, while homemade masks are claimed to offer low protection. Therefore, billions of tonnes of non-recyclable mask waste already pollute the environment. There is a high demand for more sustainable solutions in this field, as people should be able to protect both themselves and nature and not have to choose one against the other.

Product overview

An overview with the main components and functions of the product

User journey

A description of how the product is used.

It makes it easy!

MSc PDE_Poster_Jinqiao Qin_website


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Contact_Board

Contact_Description

Daniel Blake Minstrel A3 Poster

Minstrel Project Process Journal Summary Contents

Minstrel Project Process Journal Summary p1

Minstrel Project Process Journal Summary p2

From My Bedroom to Yours: Vaginal Davis

Curator Grace Jackson introduces us to the work of Vaginal Davis.

Released: 2020.

From My Bedroom to Yours: Vaginal Davis

having been touched on the surface (cover)

Cover of the upcoming publication.

Name: Interview with Lingmei Huang Photo: Kehan Liu

Name: Interview with Hu Liu Photo: Kehan Liu

Name: “Taihe Art Space”1 Photo: Kehan Liu

Name: “Taihe Art Space”2 Edit: Kehan Liu

Introductory Poster

'this cloud may burst'

A publication presenting visuals and writings around the loss and preservation of memory with contributions from Debi Banerjee, Jenny Brownrigg, Sean Patrick Campbell and Katri Heinämäki.

Physical Copies

'this cloud may burst'

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Publication Cover

'this cloud may burst'

A tad smaller than an A5 with 44 pages.

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Content Page

'this cloud may burst'

Debi Banerjee

'this cloud may burst'

Content and Bio

NOWYOUSEEUS project poster

NOWYOUSEEUS is a progressive online research led activist project about Identity as seen through the lived experiences of womxn of colour with afro-caribbean textured hair.

The Hunterian Collaborative Project

Curators: Carol Dunn, Claude Chan, Hannah Braithwaite, Shalmali Shetty

Creative Connect Talk

Guest speaker talking to Creative Connect about being a Social Justice Curator in 2020.

Collaborative Project: Reclamation

Reclamation Poster

Expanded Attitudes

Front cover of 60 page publication, 2020

Publication developed collaboratively between curator Hannah Benassi and artists Sean Ellcombe, Naomi McClure and Masaki Ishikawa.

Expanded Attitudes Publication 2020

Image: Sean Ellcombe, Surface and Light Exaggeration, 2020 Reworked by Hannah Benassi

Expanded Attitudes

Back page of publication, 2020

https://www.seanellcombe.com/ https://www.naomimcclureart.com/ https://www.masakiishikawa.tokyo/

Expanded Attitudes - Poster

Image: Sean Ellcombe, Light and Surface Exaggeration, 2020 Reworked by Hannah Benassi

Healing in a broken world

Healing in a broken world is a 23-minute short film of the year 2020 and the process of healing from the trauma that this year may have caused. The video has been filmed by Scottish videographer Stewart Campbell. Using his camera as a third person as he weaves in and around his subject matter, Artists Barrie James O’neill and Penny Anderson. He asks the questions and dissolves the relationship between art and healing and using art as a form of therapy. The work emerges as an interwoven meditation on healing and therapy through art and music.

Healing in a broken world promo poster

64°48.00' N 23°44.19' W

Acrylic & oil on canvas - 150 x 170 cm

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66°13.42' N 22°21.15’W

Acrylic & oil on canvas - 130 x 195 cm

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63°47.19' N 19°31.28' W

Acrylic & oil on canvas - 150 x 170 cm

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64°49.54' N 23°46.96' W

Acrylic & oil on canvas - 130 x 195 cm

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66°12.35' N 22°23.75’ W

Acrylic & oil on canvas - 195 x 130 cm

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Tribute

Oil & Acrylic on Canvas, 170 x 150 cm (Available)

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Fun in the Streets

Oil & Acrylic on Canvas, 150 x 115 cm (Available)

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Autonomous

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Disperse

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Social Housing

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The show

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About portrait II

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Above The Flora

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About portrait I

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A9C

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Carry out, First Bus

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Congregation on the Rocks

Oil on Canvas, 132 x 88 cm

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The Vison of Constance

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Breakings in to the Ball/ Hopping Over the Wall

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Children of Adam on the Beach

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whisper

pottery with oil painting

light in whisper

Who is the good kid

pottery with oil painting

Who is the good kid

video for "Who is the good kid"

Not Fit to Print: Exploring Democracy within Public Media Systems

This project looked at who owns the media, the issues with this and sought to address the problems with the current media model driven by capitalism. Alternatives do exist though and a citizen-owned media that is more reflective of their needs is certainly possible and attainable.

Citizen-owned media

Instead of a media that’s divisive it could create connections and foster a better sense of community. Instead of invoking outrage and pessimism it could promote and celebrate the everyday good whilst also being mindful of the importance of reporting the truth. Instead of voicing narrow-minded, singular views, it could be better at providing a platform for diverse voices more representative of the people it serves. Instead of an agenda set on pushing profits, it could put people first and offer more support for independent businesses to boost local economies.

Media Reform Proposals

Here I've highlighted some of the proposals put forward by the Media Reform Coalition and Caincross Review. Although there were some points I disagreed with, there were others that had credibility. For the ones highlighted here, there's a strong focus on the importance of public interest news, being independent of government and the need to redefine funding structures.

Article Review / Research Activity

In order to gain better insight into the current state of media I reviewed articles from the 'main' papers and highlighted uses of language, tone and the type of information being told/not told. I also opened up this activity to the general public to gain their thoughts and opinions too. Above, are a few of their responses. What I found was a media that's a mouthpiece for the elite, not for the people; a media that is singular and narrow-minded; and instead of holding those in power to account, they are instead given more space to voice their opinions.

Workshop / Imagining a Fairer Media in a 'Fictional' Town

I facilitated a workshop to collaborate on ideas for what a fairer media might look like. Above are some of the slides from the workshop (it had to be done virtually). To enable the discussion, I created a fictional town with characters that my particpants could discuss ideas through the lens of. I walked them through a number of different scenarios to come up with ideas on: how to fund a locally-owned media, how to report on stories, and how to publish these stories. We also discussed what some of the future impacts these decisions might have. The town, characters and scenarios were all created based on the research I'd done so far, so although fictional they're also probable. This workshop enabled me to include more voices than just my own and to come up with ideas outside of my own biases.

1

Dissent,too, is a way to engage with those in power.

Civic participation is what drive democracies. But our system of governance values quiet, dutiful civic actions such as voting, volunteering, lobbying much more than critical actions such as dissent or protest. The later are often met with ire and force while the other is hailed as a sacred duty. Alexis de Tocqueville once said that the health of a democratic society may be measured by the quality of functions performed by private citizens. That is the central theme of this project.

Expressions of Dissent

Dissent to me is the public manifestation & exhibition of collective distrust in traditional institutions.

Dissent can take on various forms. From trolling politicians on social media, boycotts & non cooperation with authorities to marches and hunger strikes in some cases.

Dissent as public claims-making

Dissent is a disruption to ‘life as normal’, It presents ‘an alternative to promised utopia’. Public dissent usually becomes a time when people take over the public policy debate.

The Taxonomy of Dissent

While no social movement is the same, I decided to classify them into these categories for easier understanding.

The anatomy of dissent

Through this project, I sought to create a taxonomy and anatomy of dissent. If the taxonomy familiarizes us to the different types of structures of a protest movement, the anatomy tells us about the people that populate it.

Unguilty Pleasures by Jeremiasz Rzenno


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Unguilty Pleasures (2020), Research Report

Design Outcome – Unguilty Pleasures – Homepage

Available at: http://unguiltypleasures.xyz

Design Outcome – Unguilty Pleasures – Navigation

Available at: http://unguiltypleasures.xyz

Design Outcome – Unguilty Pleasures – Interactive submission form

Available at: http://unguiltypleasures.xyz

Brown crab, velvet crab and lobster landings in Scotland

Ocean farming

From The Multitude To The People

"Election Is Not Democracy"

From The Multitude To The People

"Election Is Not Democracy" — Master's Thesis

Research Process

Representation

Building A Research Framework

Representation In Principle And In Practice

"We Blame Democracy When We Should Be Blaming Representation"

I looked at representation in the lens of democracy and showed how and why the concept in practice was problematic and why representative democracy is not representative. I concluded that being represented as we are today is a loss of power for citizens as they have very little control over the actions of their representatives. More over being represented through the vote of the majority interpreted as the general will, is also problematic as it lacks actual representativeness. How majority is formed, calculated and how it operates influence the results of the process and potentially increases inequalities. We end up "blaming democracy when we should we blaming the instability of representation."* Jacques Rancière

To my dear furniture

Innovation design and collaborative creativity

By Jiahui Zou (Garffee)


Continue Reading To my dear furniture

Solution

Furniture History Booklet

This booklet is printed by the furniture company and delivered to customers along with the new furniture. The booklet could record stories about furniture (E.g. The pet cat at home was in a bad mood one day, so he scratching the armrest of the chair and leaving paw prints.) also it could record the condition of the furniture and how customers feel about the furniture. Three views and perspective views could simply mark the parts that need to be described. The significance of this booklet is that when the furniture has been used for many years and people want to throw it away, by reading the stories, they might recall many of the times it has accompanied them. At this point, one of five sustainable design strategies 'Reduce' is used: Designed for longer life (e.g. emotionally durable design). This booklet is through emotion to maintain the life of the furniture. When the furniture needs to be resold, this booklet might attract the next customer to understand the time experienced by the furniture, know that this is a piece of furniture with stories. Also, they could understand the previous owner’s mood and the conditions of the furniture, instead of just the old and new appearances to determine whether to buy.

Solution

Service blueprint

The entire process is based on a website named 'xxx of Furniture'. The site should collaborate with furniture companies, which provide the furniture history booklet to the customers. I improved the booklet: add a QR code for customers to scan it. It will bring them to the website and record the data online. Once people finished stories, the site can collect the data and pass to the furniture company after-sale department or designers which can help them improve their products. When customers go back to the main page, they can try to share their opinions about old furniture and discuss with other furniture lovers. The site team including designers and furniture experts who might help them solve the problems, and if they need components or tools, furniture company can provide secondary service as profits that could stimulate companies to cooperate with the website. The event as part of the website is a future plan. It is the website offline activity, people who chat online and share stories could meet together in the activity. This can enrich the communication that originally had no sense of reality. Participants might enlarge their socialization and build up their confidence.

Solution

Process

Doric Town

A board game aims to protect dialect heritage by sharing vocabulary and stories.

Collaborating for a zero-waste fashion community

Data Analysis

Data Analysis

Qualitative Research Method

The project proposed a freely accessible publication to inspire and empower citizens to form new relationships with their surroundings.

Why design for serendipity?

In the modern city, chunks of space are meticulously allocated to individual functions: retail parks, office districts, residential suburbs. This reinforces the habit of allocating our time strictly between these activities, jetting between them in our cars. The lifestyle this propagates can be isolating and alienating, with little opportunity for participating in public life. The principle of homophily means we are more likely to form social bonds with those who are similar to ourselves, not only that, we are also more likely to be surrounded by these people physically in our neighbourhoods. Similarly to our online existence, this can form political and ideological echo chambers, leading to ignorance, bigotry and political polarization. It also feels like a missed opportunity, given the “melting pot” analogy of the city, and the density and diversity it provides.

What role could serendipity play in creating better cities?

I see a direct opportunity here for serendipity to help us close the gap between what is and what could be. Serendipity can help us tap into the resource of density and diversity, and through unexpected encounters help us rediscover a more sociable and exciting city.

How do we create serendipitous spaces?

Through my reading, I identified 4 key areas to consider when designing for serendipity in the public realm.

Citydweller

The project proposed citydweller zine as a platform for citizens to connect over the one thing they all have in common: the city where they live. Filled with a range of contributions, local news, events and stories, its aims are to empower and inspire citizens to engage and connect with the public spaces around them. By spending more time outside, participating in outdoor activities and exploring our surroundings, we create more opportunities for new encounters, serendipitous or not.

What could be the preferable future of death? How might we create a system that provides an accessible, dignified, personalized, and therapeutic experience to the users while aiding nature preservation and climate mitigation efforts?

What is it?

A new death service run by nature preservation charities that offers human composting. The service comprises of a series of steps, all of them optional, but profit from each of them contributes to habitat and wildlife protection. For this speculation, I’ve looked at the possibilities that human composting or "recomposition" could unlock. Recomposition produces a large amount of rich soil which can be divided into many parts and used in a variety of ways. One can choose to donate it, take it home, ship it to relatives, scatter it in one or multiple locations, or even buy a tree or potted plant planted in the recomposed soil. As well as a new system, the concept also proposes spatial and material guidelines for facilitating this new praxis.

The memorial grounds

The memorial grounds are where memorial markers are placed. Although it is all optional, some might still need a monument to memorialize their name. We also need a space to express gestures towards the dead. Physical acts of remembering like touching a name on a headstone are tangible ways we let ourselves know that we are taking real action to remember someone, a sort of small personal ritual. While there is not yet a finished design for the space, I created a sketch of what these spaces might feel like. The grounds must be planned in a way that’s not disruptive to the environment. It should be visually distinguished from nature to signify an added layer of meaning, without imposing on the landscape. As existing nature charities already form a wide network around the UK, the service could be easily available wherever there is demand for it.

memorial markers

When it comes to the markers themselves, the shape should allow for a variety of actions. Emphasis should be on the sensation of touch, so material and surface texture must be taken into consideration. They also need to be durable and fit to stay outside virtually forever. The material might also be reactive to light, heat, or moisture to give a visual response when touched.

Master project

Wellbeing and the Urban Environment in Mestre.

I explored Mestre - Venice's suburb - known for issues linked to criminality, marginalisation and socio-economic-health disparities. After a deep research, I was able to find a "custom-made" solution for Mestre's citizens.


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Sensory Approach for Diversity in Land Engagement - MDes Thesis


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Sensing the City Zine

The Zine was designed to facilitate non-language based communication during the Sensory Mapping Engagements, to make sure that the process is well understood, and participants are aware of their rights and what they are consenting to. The design of the consent and information form became a critical element of the research in this regard.


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Project Process Diagram

Fieldwork - Engagements

The process of Sensory Engagement Design

Project Title

Overview

Motivations

Data Analysis

Data Synthesis

Mapping the NEIC - parks which remained open during Covid-19

Process and visualisations


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Activity Pack

A workbook and visual aid employed in interviews

Interviews with residents were carried out with a workbook-type engagement tool to help them self-reflect their waste disposal routine. Design for Intent toolkit (Dan Lockton, 2010) was also employed to see which environmental/cognitive factor can affect their change.

FIGURING OUT TARGET BEHAVIOURS

Through the workbook, found that the environmental crisis story sounds too broad for residents so they needed some closer story to encourage their intrinsic drive. Also, they needed easier environmental setting for better recycling.

Deeper story between residents and refuse collectors

Through further in-depth interviews, found that the lack of interaction was making a vicious cycle. Yet opportunities were discovered - some residents cared about workers' working condition and refuse collectors were encouraged by them. Also, they needed a platform where residents can ask some questions to refuse collectors and refuse collectors help the general public do better recycling.

Storyboard of the service

The empathy-derived recycling model consists of three pillars: 1) Environmental setting (easy-sorting-out bags), 1) Caring & responsibility (an introduction card of refuse collectors with their essential messages to residents and an ID card for residents' self-check) and 3) Recycling practice (deposit return scheme), to achieve change most effectively.

Instilling pro-environmental behaviours among citizens to create sustainable neighbourhoods.

Can design use these biases to nudge people ? Many scientist and psychologists are now seeing the importance of understanding behaviour and nudging towards climate action. Through the research process it became evident that I did not intend to focus on one specific behaviour , as sustainability was a journey with one success action resulting us to take the next action which was uncovered through various interviews.

SITE

The site I chose was White City Estate which is a ward in the Hammersmith and Fulham borough here in London. It has one of the most diverse neighbourhoods with people coming from various class structures with 52 percent of the people here living in social housing. Unfortunately it is also identified as one of the most deprived and least affluent area in the borough.

Why I chose a social housing estate?

It's important for us to get diverse voices heard in these conversations. A saying from the environmentalist Sunita Narain inspired this thought with a provoking question - Is it accessible, is it inclusive, is it diverse, is it reciprocal? This thinking stayed with me throughout my design process. I was also inspired by Bristol taking the same course of action during Lockdown to make environmental sustainability more inclusive to people from all class structures. With this in mind and initial desk research, my design challenge moulded to questions around design interventions instilling pro environmental behaviours among individuals

Various Research methods used

A brief summary of the engagement tools I used to understand behaviours of those living in White City are : 1. Using optimism as a nudge to spark conversations followed by printed questionnaires to fulfil social distancing rules. 2. Tags on a gate tool to understand values and wants of residents. 3. I then sent out 2 sets of digital questionnaires via various platforms to understand residents their behaviour and interaction with space and the term sustainability. This was also to understand their sustainability journey and the barriers a few heroes faced on their paths. Alongside this, I held a workshop, few other one on one interviews via whatsapp, or face to face and a walking tour.

Testing the role of optimism as an engagement tool

One of the engagement tools that worked best with residents to talk about sustainability was the optimism nudge card I designed. Working as a volunteer distributing food during COVID allowed me to have conversations with people from within the community. However, this was a very delicate moment where people cued waiting for food after receiving a token. The food distribution charities would save food that would otherwise go into landfill from various vendors and measured success based on how much food wastage they saved. Using this same method of celebration and optimism, I designed a tool to play ‘the role of optimism’ and change otherwise uncomfortable moments in moments of deep reflection. As the lockdown started easing I used this tool at charity sales leading to them requesting more for ongoing and future rail sales.

Mycelium Coffee Capsules

Service Blueprint-01

My Project was judged Highly Commended

Dream and emotion steps

Example

In this wearable, I want to focus on self-expression in this concept. The form took reference from wings, transferring exercise in the output to a flying experience. The idea behind this is to find something people cannot do regardless of arthritis. I want people to feel the extension of their possibilities when interacting with this output. The big device covers the users with the music and lights, combing tactile, visual and auditory sense in a more immersive experience. The main body of the device is made of Tyvek, there are stretching bands on both edges of the wings. This is prototype is realised with Arduino, it's pretty rough, but present effectively! Hope you enjoy it.

1st cover

2nd project details

The page shows the background, main challenge, insights selected and the design concept of this research project.

3rd blueprint

The blueprint shows how the workshop arranged.

Toolkit design-1:2

The page illustrates how to use the toolkit with details information.

Toolkit design-2:2

The page shows the details of the toolkit.

LINKERS

community resilience

Video: Linkers Talk to me

Linkers -Talk to me: An Invisible relationship sign for tourists in Japan to use. This is an invisible volunteer system. Everyone can become part of it, change your role as a volunteer or tourist. People who arrived in Japan will receive a signed badge. If you want to know the local culture or get help from local people, you could put the “talk to me” badge on your clothes/bags. The local volunteer who has “ask me” badge may see this. It’s a signal to visualize ‘communication’.

01 Cubee

02 Product Body

03 Activities Paper

04 Process

Adjust Imbalanced Position Between Couriers and Platforms


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INTERVIEW

INTERVIEW

SYSTEM MAP AND JOURNRY MAP

INTERVIEWING AND MIND MAPS

XuHAN_stage3_PPJ


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PPJ


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Recycling service

Collection van

Online recycling service

Online-to-offline recycling service

How to Work Remotely


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SELF-MANAGEMENT BEYOND THE SELF

Relational Map Outcome

SELF-MANAGEMENT BEYOND THE SELF

Participatory Workshop Plan

Generative Knitting Motif Software

This software aimed to challenge the origin of knitting motifs routed in family and place by providing an obvious contradiction to traditional methods.

Interactive Fair Isle Swatches

These interactive Fair Isle swatches were part of a digital knitting experiences and embodied insights from the research participants in Shetland. This was part of a display that enabled me to engage with participants and playfully share research insights.

Image of Local Knitters found in the Tangwick Haa Museum, Shetland.

Fair Isle knitting is a highly skilful and specialised craft which was traditionally practiced by women on Shetland. The technique with three needles and a knitting belt allows knitters to 'knit on the go' and to quickly drop the needles to do other forms of work in between.

Provotypes

The three provotypes consisted from left to right of interactive Fair Isle swatches which were based on traditional motifs, a generative motif software which allowed to alter and manipulate the traditional designs, and a set of digital knitting needles which assisted in navigating the new pattern by counting the row and stitches.

Using Ambisonic Surround Sound to Enhance Player Experience in 3D Games

This project investigated how Ambisonic surround sound can improve a player's immersion and enjoyment of a 3D game. A 3D game, Pirate Ship Revenge, was developed using Ambisonic spatialisation techniques then tested by members of the public. Participants in the study tested two versions of the game, a binaural mix and a stereo mix, then compared their experiences of the two games through an online survey. The results from this survey suggest that players can successfully tell the difference between a binaural game and a stereo game, and felt more immersed by, and thus preferred, the binaural game.

ShipPlanView

Which version did you prefer?

How often do you play videogames?

Are you a musician or have experience working with audio?

Sam Welch Expanded Field

A personal expanded field denoting the internal relationships between various creative outlets which form my larger creative practice

iт will bring the mice in

The mice will be brought in.

My panic is your panic, is your panic mine?

My panic is your panic, is your panic mine? We wither, wallow, wait and ward off this unshakable evolutionary response. Panic is silence. Panic is crowding, a bustling cornucopia of responses and reactions. Panic is i n d i v i d u a l and collective. We all experience panic in different forms, differing severity differing in frequency. Our panic is individual yet collective. It is both private and public, secret and gossip. Do we all feel panic the same? Do we perceive others panic as our own perception of panic? My panic is your panic, is your panic yours?

Text Compositions & Performance Art

This project was an exploration into "Composition as a Performance Art". It seeks to question what it is that musical composition, and subsequently performance, can consist of. A collection of seven pieces from a larger body of Text-Based Compositions.

MELT

A short commentary on climate change, and other environmental issues.

Persona Opening Sequence – Re-imagined

Re-imagining of the opening sequence to Bergman's Persona. Sound design, foley and production; music composition and production; by Simon Lowdon.

This work may contain graphic imagery, Click to toggle blur.

Some other Time

A short film about time. Actors: George Lester Tom Campe Animation by Denis Armasaru Location sound: Enrico Elson (first sequence) Cinematography: Andrei Kosoros (first sequence) Sound design/Mix: Christian-Alexandru Popa Tim-Martin Ciubotaru Sam Welch Piano played by Jacob Reid. Violin played by Javier Claudio Martinez Edited,created by Christian-Alexandru Popa

Protest

Audio-visual documentation and reimagination of the BLM protest in Glasgow Green Sound design/Mix Christian-Alexandru Popa Tim-Martin Ciubotaru

The title page of the Android AR app 'As Above So Below'

Assembled Goblin Ha' paper craft

Assembled Paper Craft model of Yester Castle

Paper Craft design of Goblin Ha' - designed using principles from Origamic Architecture

Paper Craft Design of Yester Castle, featuring the upstanding 15th century tower, 14th century curtain wall and the original entrance to the Goblin Ha'

Digital Staffa - Audio and Visual Patination

A preview of the interactive prototype. The model of Fingal's cave was created by Shona Noble as part of previous work with the HARPS project. In this play-through, user audio is uploaded by clicking on the seashell and speaking into the computer microphone, and are seen as "sound bubbles" (headphones recommended)

The initial planning of the interactive experience

This short video shows some of the initial storyboarding and design concepts in the planning stages. In the background is an excerpt of Mendelssohn's Hebrides Overture plucked on a violin and auralised using Impulse Responses taken from Fingal's Cave. The hexagonal, geometric shapes of the distinctive columnar basalt of staffa inspired the design. Textures of patina on bronze also informed the design and colour palette.

Creating the User-Interface

The design for the user interface was inspired in part by the hexagonal basalt columns of Fingal's Cave, but also by the concept of "Patina" and how this manifests on bronze materials

Design planning

Due to the nautical theme of the subject matter, initial planning for the design of the interactive experience was based on matter such as seashells, rock formations and other associated objects

The Library Cave Opens: Final Project

The Library Cave Opens is a short video game-like experience about Hungarian-British explorer and archaeologist Aurel Stein's stay at the Caves of the Thousand Buddhas near Dunhuang, China. Here, in 1900 a Daoist monk, Wang Yuanlu, discovered a sealed cave containing tens of thousands of manuscripts, paintings and secular documents dating from before the 11th century. The find comprises one of the most important discoveries for Chinese scholarship and today forms the basis of an entire field, Dunhuang Studies.
This interactive experience tells the story of how Stein, with the help of his Chinese assistant, Jiang Xiaowan, convinced Wang Yuanlu to part with 29 cases of artefacts which were subsequently deposited in the British Museum. The project was a prototype exploring how the video game medium could be utilised to reach wider audiences and spark conversation about the dubious acquisition practices of early Western explorers.

Created in Unity 3D, modelled in Blender & 3D Studio Max.
For a full list of resources used in the project please click here.

The Tomb of James II King of Scots

For annotations please view model in full screen. This model depicts a historical interpretation of what the tomb of James II of Scotland (1430-60) may have looked like. James II was King of Scots from 1437 until 1460 when he was accidentaly killed by an exploding cannon. He was buried in Holyrood Abbey in Edinburgh. The tomb was likely destroyed by an invading English army during the Anglo-Scottish wars in the 1540s. James was perhaps the first succesful king of the Stewart dynasty. At the time of his death he had the popular support of his nobles having won a civil war against the powerful Douglas family earlier in his reign. He married Mary of Guelders, a relation of the powerful Duke of Burgundy and was succeeded by a male heir in his son James. The tomb was modelled in 3ds Max based on historical research on Scotland and royal European tomb building in the 15th Century. Submited as part of a Masters Thesis in International Heritage Visualisation.

Alexander III of Scotland Hammered Penny

For annotations please view model in full screen. This penny was produced in Scotland between 1280 and 1286 during the reign of King Alexander III (1249-1286). Coinage had been produced in Scotland since the capture of English silver mines by King David I in 1138. Coins at this time were made by rolling out a weight of silver into a sheet and cutting it into discs. These were then placed on a small anvil bearing the king’s head design and struck with a steel punch bearing the cross design. This coin is of the 2nd recoinage of Alexander III’s reign and was issued from 1280 until his death in 1286. The recoinage of 1280 came at same time as English recoinage, replacing the recoinage of 1250 following his inauguration. The economic improvements during Alexander’s reign led to a boom in minting and his coins are among the most common medieval Scottish coins that can be found today. This model was created using photogrammetry before being optimised with the modelling software blender. Submited as part of Masters Thesis for International Heritage Visualisation.

Kelvingrove Gallery and Museum Front Tower 3D Model

3D model of the front tower of the Kelvingrove Gallery and Museum. Modeled with Autodesk's 3d Studio Max and textured with photos taken on site. Submitted as part of an assignment in the MSc in International Heritage Visualisation at the Glasgow School of Art.

Abdominal Aortic Aneurysm Screening App

Logo of the AAA Screening App

Male Brush-Legged Wolf Spider

A Render of an S.ocreata male 3D Model

Created for use in a Real Time Application, the model shows a male Brush-Legged Wolf Spider

Female Brush-Legged Wolf Spider

A render of an S.ocreata female 3D model

Created for use in a Real Time Application, the model shows a female Brush-Legged Wolf Spider

Cartoon Male Brush-Legged Wolf Spider

A render of a cartoon S.ocreata male model

Created for use in a Real Time Application, the model shows a cartoon male Brush-Legged Wolf Spider

Cartoon Female Brush-Legged Wolf Spider

A render of a cartoon S.ocreata female model

Created for use in a Real Time Application, the model shows a cartoon female Brush-Legged Wolf Spider

Hand Dorsal Muscles

A Dorsal view of the muscles of the hand

The labeled image acts as one part of a two part informational graphic labeling the muscles of the hand

Full Breast Model

Final breast model containing muscles, mammary lobes, a tumour, and adipose.

3D Printed Moulds

Each tissue layer was created via a 2-part 3D printed mould.

Mammary Lobes and Mould

Silicone's of differing haptics were poured into the 3D printed moulds to create the life-like feel.

Muscle Layer & Mould

Digital Mould Creation

Each layer was digitally modeled using anatomical data. These digital models were converted into the digital moulds for 3D printing.

What Not to Do With PPE: A Digital Application to Raise Awareness of PPE Protocol

Cross-contamination of the phone with PPE gloves on (with visible contamination)

Spot test for violation in PPE protocol

Self-contamination of the mask (with visible contamination)

Spot test for violation in mask protocol

Digitising Operation

Welcome to Operation, the educational board game with augemented reality and a lot of fun.

Buzz

AR level where the player needs to remove tokens from the patient. But they seem to have made a mistake.

Heart Trophy scene

The player is rewarded with anatomical models as trophies. These come with more facts about the body part.

Storyboard

Interior Sketches

Perspectives - Top View

CARBON CONUNDRUM

Carbon Conundrum Logo

Capture

Game Menu

worldview

Game Scene View