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TRADESTON SQUARE VIEW

LAURIESTON SQUARE VIEW

LANE SHARED SPACE

METHODOLOGY WORKFLOW & CHRONOLOGY

GLASGOW'S BLOCK ANALYSIS & RELATED DESIGN STUDIES

Hogan Portfolio


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Kleovoulos AristarchouMArch by Conversion 2020

Maiden Lane Estate_ phase 1 and phase 3

Phase 1_ single storey stair access flats

Phase 1_ stacked maisonettes

Phase 2_ single storey level access flats

Phase 2_ two storey maisonettes and single storey level access flats

Microclimate of the semi-enclosed building space

This paper studies the microclimate characteristics of the semi-enclosed space on the ground floor of Guangzhou University Library. After a questionnaire survey and simulation using the Integrated Environmental Solution (IES) software, the existence of microclimate in the semi-enclosed space was confirmed. It is found that the microclimate is characterized by slightly warm, high relative humidity, low radiation and high wind speed. At the same time, the direct and indirect reasons for students' preference for the semi-enclosed space are found.

'Transient Bodies' - Kieran Flaherty

A brief introduction to 'Transient Bodies', a behind the scenes look at the design process and how Covid-19 was navigated and its effect on the collection.

Transient Bodies

Undermining perception by obscuring pattern through 3D paper manipulation.

Transient Bodies

Inspired by the tradition of Kimono making, in which rectangular pieces of fabric are cut from a larger length called a 'tanmono', initial silhouette experimentations were conducted on the half-scale mannequin using varying lengths and thicknesses of tracing paper. Hand drawn lines were featured to explore moiré-inspired textile designs on transparent materials, being overlayed to create depth and obstruction.

Transient Bodies

Translating my textile work into 3D forms, I took inspiration from the artist Richard Sweeney and his work creating fluid structures from paper. The resulting paper forms will be used to help influence silhouette and possible textile designs

Transient Bodies

Close up details of fluid paper 3D forms for use as 2D textile research

Final Collection 1

Final Collection 2

Final Collection 3

Final Collection 4

Final Collection 5

Qi Sun portflio


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Project Introduce

Moulding Experiment1

Moulding Experiment2

We are all the media: Covid-19 Calendar

The cover and the monthly chapter

Infodemic caused by COVID-19 makes Renyu want to explore the role of individual media in misinformation. In her mind, each of us is a media with signal, and we have the ability and obligation to be responsible for the process of information dissemination. 

Covid-19 Calendar

10.02.2020: Garlic-save-life day

Drawing lessons from the concept that the Chinese traditional calendar records the good and bad luck of every day, Renyu puts the real part and the false part of the news as comparison objects in this calendar. And make them overlap with each other, showing their delicate relationship in the process of communication.

Covid-19 Calendar

09.04.2020: 5G-cause-virus day

The calendar form can harmoniously record every day about the existence of fake news, and at the same time, it combines fake news images produced by collage technique to enlarge the absurd content of fake news for the audience as much as possible.

Covid-19 Calendar

Using irony to restore and record some ridiculous ideas and absurd things people have done during this period.

Covid-19 Calendar

THE AMAZON IS ON FIRE

Publication Size 9.9mm * 21mm ,Using marks left by the fire as a visual language

Selected works

"Unsexing" edition

This booklet was made during stage 3, on female artistes who were pushed aside or erased from art history for many years. This booklet ask also the questions on how should we give these artists justice without marginalises, pigeon holes and isolates them from movements and influences. As for the title, it's a word from a quote from an art critic on women artistes, saying that becoming an artist would unsex women. The wire'O binding was chosen to highlight that the booklet isn't finished because the conversation and these issus are not.

Untitled collection

This collection of zine is on the theme “censorship”. It's called the “Untitled collection”, reflecting on erased content. The first publication would tackles censorship in Hollywood cinema, the Hays code, which were rules on what to show in movies that studios had to follow and what were its effects on cinema.

street dog in Imsouane, Morocco

Imsouane Village

Ims'one Project Shelter

Fran and her dog Bosco

A Microworld: an Ornamental Filament Contaminates the Surface

Poster and publication realised as the outcome for the last project related to moulds and science. The whole project can be seen as a metaphor for the moulds’ growth. The aim of the project is to make people look at moulds not just as waste, but as the natural and organic form of art they are. The poster is made of satin and there is a central embroidery, hand made. The publication is inspired by laboratory notebook, pieces of record every researcher and scientist write while experimenting. The booklet shows how the fake embroidered moulds grew on satin as if they were real and alive.

Footage | age of the foot

The publication Footage | age of the foot offers an introduction to the world of feet through the contributors’ and my interpretation – which is a limited interpretation that results from choices I’ve made, and discussions I’ve had, and could be supplemented in the future. Serious articles balance absurd and entertaining visual contents. They are ordered through objects feet-related, sorted alphabetically. This experimental magazine uses different visual languages and plays alternatively with posters’ layout and newspapers’ layout. To “jump” in this world of feet, visit the website https://footageageofthefoot.cargo.site/ or order a copy of the magazine by dropping me an email to plev00.pro@gmail.com.

Details

II. in touch

A found footage film. Composed of videos stored in my phone library of skin-to-skin contact in the time before social distancing and Covid-19 and interviews with people in different places on their lives during the pandemic, talking about touch - or lack thereof. Music by Nicolo Traini and Toby Withers.

III. where the light comes in

Two weeks in four walls, with only light for company.

On return to London just before lockdown, I self-isolated to protect the vulnerable people in my home - down the road from King’s College Hospital. Light became a marker of time: sun streaks punctuated the day, while the blue of ambulances streamed in at night. I made a ritual of photographing where light fell in the morning. This culminated in an A4 publication.

70-80-90

70-90 means 1970s to the 1990s in China. In this project, I chose an organization or individual to represent each decade; in the 1970s I chose the The No Name Painting Association, in the 1980s I chose Xiamen Dada group, and in the 1990s I chose Wang Gongxin and his wife to represent Chinese experimental art. The purpose of this project is to be today's Chinese artists, we need to look back at how the artists of the last century survived in a harsher environment, and how they met their artistic value in the rapidly changing social background.


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70-90/Full version video

Films in 1994

This book contains all the movies released in 1994. The concept of this project is very simple: Turn the virtual information on the Internet into material in physical form to oppose the trend of digitization of books and record the movie history.

Films in 1994-1

Films in 1994-2

Model development

This picture shows how to get the model based on visual angles

The model

This is the model I developed by visual angle theories. The model is used to verify the effectiveness of communications.

Communication Effectiveness Verification process

This picture shows how to use the model to verify the effectiveness of communication

The photo of the residential project

This is a residential project designed by myself in 2018, Singapore. This is the shared space.

Analysis of the residential project

This picture shows the verification of the communication effectiveness in a residential shared space. The project was designed by myself in 2018, Singapore.

journal-2132

journal-2133

journal-2134

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journal-2136

backgroud

cyber final chapter,final judgment Hundreds of years later, human consciousness can be digitized and stored by coding (such as "USB flash disk"), the body can be strengthened with drugs, or the limb stem can be replaced by a dummy body, and even the brain can be transformed and strengthened. The body is like a computer, and people can change their body at will. At this time, human beings have basically said goodbye to human death, but people's life has not become better. Technology makes people happy, but also makes people lost in the illusion. Good bodies are upgraded to legal goods for sale. The nobles and the rich were more and more desirous. They can choose and upgrade their excellent institutions at will, while those who can't can only wait for distribution and forced acceptance. Such a back door is reborn, but it loses the qualification of normal life. The era of using money to decide life is doomed to be an unfair era. Society is torn apart by technology, with those in power at the top and the poor struggling to pace. When the person in power breaks the contract, justice and fairness no longer exist, which may cause social unrest, such as violent homicide and robbery. People's desire is expanding and they want to control everything. In the extreme technological environment, human nature is exposed completely. Indulgence and destruction, the prosperity of science and technology has brought great spiritual emptiness. When material and desire are saturated, human beings themselves are becoming more and more impure, losing themselves, who I am. What is the meaning of life? In the cyberspace after the disappearance of human body, can the final rational technology provide justice? Are life forms of different races equal? Can we eliminate the social class label? The project attempts to awaken humanity towards peace and equality, and to rethink their rights and meaning, to see pure self. Warn mankind, the vastness of the universe and the smallness of mankind, we need to treat the world with compassion. Human society must one day truly realize freedom, equality and justice.

conceptual proposal

Inspired by Dante's Divine Comedy and Buddhist thoughts, the "cyber God" (super database) formulated rules that must punish crime (Dante's principle of proportionality between crime and punishment) and purification of the soul. Just like Buddhism, bad people go to hell when they die. The soul is forced to accept the ultimate rational technology to provide a fair and just trial. This is the salvation of the soul, and in the end it is to find a pure self in a pure land and treat everything in the universe in awe.

design detial

Created an almighty cyber god by using movie and animation elements, metaphors technology as a god. The body of Cyber God is divided into four platforms. There is a special elevator in the spine that can only descend, and the humanoid soul enters the space by the elevator. At the first level of judgment, the soul takes the memory of life into space to receive it and be judged by God. In the second hell, those who are condemned by God will be punished relatively, and those who have not sinned go directly to purgatory. The third level of purgatory is a factory that purifies people’s seven desires and washes the soul. The fourth level is heaven, there is no beauty, no ugliness, no good and evil, all beings are equal, without distracting thoughts.

effect

At the end of the cyber, the soul has undergone self-discipline and tempering to face the parallel universe with its best appearance. Peace, fairness, equality and good results. The virtual society maps and magnifies the real society, and the real society derives and nourishes the virtual society. I hope the conceptual virtual space design can awaken human beings and reflect.

Beijing landmark

Translate Beijing landmarks in future language

Beijing landmark

Translate Beijing landmarks in future language

Interactive game

Users can add items, use symbols and emoticons to translate, and the software automatically forms stories.

New language

The language of the future will be more descriptive and intuitive.The project creates a language that reflects the culture of Beijing.

Transformation of architectural elements

A new perception is created by replacing architectural elements with new languages.

001-environment and resource

002-seperation

003-bias caused by death

concept

conceptual ambience

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Bathroom

Bedroom, headboard

STAGE 3 FOLIO vv 2

STAGE 3 FOLIO vv 5

STAGE 3 FOLIO vv 6

STAGE 3 FOLIO vv 8

STAGE 3 FOLIO vv 9

Setaka Smart Display

MSc. PDE Final Project

User Journey Map

Product Overview

Product features and technology

Final Prototype

Opened side view - artifacts can be placed within the display case.

Final Prototype

Lower side view - electrical and lighting compartment design.

Cormac cunningham bell - poster final

Cormac Cunningham Bell - Project Poster

Cormac Cunningham Bell - 10 page summary_Page_01

10 page summary of project (page 1)

Cormac Cunningham Bell - 10 page summary_Page_02

10 page summary of project (page 2)

Cormac Cunningham Bell - 10 page summary_Page_03

10 page summary of project (page 3)

Background Scenario

Background Scenario, Major Project of Qizhao Peng, MSc PDE

Initial background Imagination which is the base of my design

Design Process Journal

Design Process Journal, Major Project of Qizhao Peng, MSc PDE

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Project Poster

Project Poster, Major Project of Qizhao Peng, MSc PDE

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MSc PDE_A0 Poster_Template_example 1

The poster of the final project introduces the use scenarios and details of the product

User journey

Describes the user's using process and the interaction with the product

Detail explosion

Internal exploded view of product assembly position of parts

Stephen_Shanks_project_poster


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Stephen_Shanks_design_process_journal


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poster3

RotaCa

Split rotatable camera


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folio final-02

folio final-03

folio final-04

folio final-05

DATA BEINGS (in progress)

Our data – organs without bodies are constantly flowing in cyberspace. But this seemingly intangible matter has a very physical form. We are collectively humming in muggy server basements, warehouses, farms. The electrical hum has become the anthem of a new generation of humans – data beings.

The project is a collaboration between artist Letta Shtohryn and curator Kat Zavada. The starting point of exploring the “data beings” phenomenon is the mysterious death of cryptocurrency founder Gerald Cotten. The physical body was not found, but happened to Cotten's digital body? The new speculation about Gerald’s digital afterlife will attempt to tackle issues around the economics of data beings, problematic aspects of digital labour and technology in service of the new modes of production.

The result of the collaboration will be the new chapter of Letta Shtohryn’s artistic speculation about Gerald Cotten’s afterlife titled “Crypto H(e)aven”. The project will have a digital and physical form. The launch of the digital part is planned for the beginning of December 2020. The physical show will happen when the stars will be aligned.

The result of the collaboration will be the new chapter of Letta Shtohryn’s artistic speculation about Gerald Cotten’s afterlife titled “Crypto H(e)aven”. The project will have a digital and physical form. The launch of the digital part is planned for the beginning of December 2020. When the stars align, a physical show will happen. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// More information about Data Beings research https://katzavada.com/data-beings // More information about Crypto H(e)aven https://www.isthisitisthisit.com/crypto-heaven More information about the artist: Letta Shtohryn https://lettashtohryn.xyz/

WORKS ON WORKS (ongoing)

Works On Work is a platform for transdisciplinary collaboration, discussion and knowledge exchange; a digital environment to look into work-related dilemmas in modern society. The project aims to examine the future of work, post-work, power relations between employees and employers, technological opportunities and threats, work performance and its aesthetics. Through essays, podcasts, interviews, and design & art projects, it seeks to explore, analyse and comment on the rhizome of work and its ethics. The project was founded by Kat Zavada, Tillman Kratzer and Jeremiasz Rzenno. // To participate contact us via email: contact@worksonwork.com

HYPER HYPER podcast (ongoing)

There are some radical ideas too bold to be accepted now. Some of them will end up in the theory junkyard. Some of these ideas will become common sense. Hyper Hyper takes those fringe, but complex concepts and speculates on their of their possible impact on art and the artists’ situation. Each episode is a thought experiment in the form of ‘what if’.

Introductory Poster

'this cloud may burst'

A publication presenting visuals and writings around the loss and preservation of memory with contributions from Debi Banerjee, Jenny Brownrigg, Sean Patrick Campbell and Katri Heinämäki.

Physical Copies

'this cloud may burst'

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Publication Cover

'this cloud may burst'

A tad smaller than an A5 with 44 pages.

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Content Page

'this cloud may burst'

Debi Banerjee

'this cloud may burst'

Content and Bio

Authority and Freedom: Testing the Context

In this Semester 1 project, five students from the MLitt Curatorial Practice (Contemporary Art) programme collaborated with two Master of Fine Art artists to explore concepts of authority and freedom in the public space.

Control Alter Delete

Semester 2 showcase of the overlapping subversive responses of 5 artists to surrounding structures of power, authority and influence on society.

Mask On

Poster intervention by Siguel, SWG3, Glasgow, 2020, Courtesy of Michael Cameron Hunter

Throne

Poster intervention by KMG, SWG3, Glasgow, 2020, Courtesy of Marianne Vosloo

Virus with shoes

Poster intervention by Dr. D, SWG3, Glasgow, Courtesy of Michael Cameron Hunter

ÚNA Fest

ÚNA Fest is a non-for-profit festival aiming to enhance cross-cultural exchanges between Latin America and Scotland, blur boundaries and build stronger ties between peoples, nations and landscapes through symbolic means of dialogue, music, film and art

Seen in the Dusk

A project by Jina Song and Martha Panagiotopoulou. SEEN IN THE DUSK transforms Gallery One into a place in-between day and night, and invites the audience to a performance in three acts. The event is a culmination of the research that the two artists are sharing, where they have been exploring intersections between Greek and Korean Mythologies, through the concept of ecofeminism. The artists aim to promote intercultural connections and myths as a form of knowledge while bringing elements of nature worship and its strong relationship with womanhood. This collaboration celebrates respect, changes, and cycles. Throughout the three acts, the artists perform offerings as appreciation for nature's interventions and prosperity, and as recognition for guidance in their journey of self-awareness. Curated by Beatriz Lobo -------- The performance was performed at GoMA on the 7th of March 2020.

Expanded Attitudes

Front cover of 60 page publication, 2020

Publication developed collaboratively between curator Hannah Benassi and artists Sean Ellcombe, Naomi McClure and Masaki Ishikawa.

Expanded Attitudes Publication 2020

Image: Sean Ellcombe, Surface and Light Exaggeration, 2020 Reworked by Hannah Benassi

Expanded Attitudes

Back page of publication, 2020

https://www.seanellcombe.com/ https://www.naomimcclureart.com/ https://www.masakiishikawa.tokyo/

Expanded Attitudes - Poster

Image: Sean Ellcombe, Light and Surface Exaggeration, 2020 Reworked by Hannah Benassi

Dear Lithium, - project website (homepage)

Research photograph (Cornwall, July 2020)

Research Photograph (United Downs, July 2020)

Research photographs (Gwennap, July 2020)

Healing in a broken world

Healing in a broken world is a 23-minute short film of the year 2020 and the process of healing from the trauma that this year may have caused. The video has been filmed by Scottish videographer Stewart Campbell. Using his camera as a third person as he weaves in and around his subject matter, Artists Barrie James O’neill and Penny Anderson. He asks the questions and dissolves the relationship between art and healing and using art as a form of therapy. The work emerges as an interwoven meditation on healing and therapy through art and music.

Healing in a broken world promo poster

having been touched on the surface (cover)

Cover of the upcoming publication.

Other People's Faces

Inkjet on reconstructed paper bag, offered for distribution to the public via social media.

Montage, l-r; bag after printing and reconstruction, bag in use, screen grab of Instagram story being written, bag folded and ready for posting.

Shopping for Gelded Futures (work in progress)

Showing the deconstructed bag, printed and ready for reassembly.

Shopping For Gelded Futures

Showing the two sides of the reconstructed shopping bag, featuring on one side a diagram of a knight's armour and on the other the disorganised slogan 'gelded futures'.

Infinity x Infinity Pool (2020 Inkjet on found imagery)

Semblance (2020 inkjet on found imagery)

Tribute

Oil & Acrylic on Canvas, 170 x 150 cm (Available)

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Fun in the Streets

Oil & Acrylic on Canvas, 150 x 115 cm (Available)

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Autonomous

Oil & Acrylic on Canvas, 60 x 50 cm (Sold)

Disperse

Oil & Acrylic on Canvas, 60 x 50 cm (Sold)

Social Housing

Oil & Acrylic on Canvas, 60 x 50 cm (Available)

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My House

My Family

Down the Track

St Alkmunds Church

The Town

Mind and Matter

Time and Free will

Price: £3000

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Humans

30x20 cm oil painting

BCON9790

____ I?

AWARDS: 2020 Carmarthen Bay Film Festival Best Experimental for ‘I?’ (BAFTA Cymru Qualifying) 2020 Dumbo Film Festival Official Selection for ‘I?’ 2020 Gorst Underground Film Festival Official Selection for ‘I?’

paper marbling

Material: Painting. Watercolour paper. Marbling ink. Size: 30cmX40cm. Date: 2020

Day by Day

LANDSCAPE

IMG_2411

Brown crab, velvet crab and lobster landings in Scotland

Ocean farming

Not Fit to Print: Exploring Democracy within Public Media Systems

This project looked at who owns the media, the issues with this and sought to address the problems with the current media model driven by capitalism. Alternatives do exist though and a citizen-owned media that is more reflective of their needs is certainly possible and attainable.

Citizen-owned media

Instead of a media that’s divisive it could create connections and foster a better sense of community. Instead of invoking outrage and pessimism it could promote and celebrate the everyday good whilst also being mindful of the importance of reporting the truth. Instead of voicing narrow-minded, singular views, it could be better at providing a platform for diverse voices more representative of the people it serves. Instead of an agenda set on pushing profits, it could put people first and offer more support for independent businesses to boost local economies.

Media Reform Proposals

Here I've highlighted some of the proposals put forward by the Media Reform Coalition and Caincross Review. Although there were some points I disagreed with, there were others that had credibility. For the ones highlighted here, there's a strong focus on the importance of public interest news, being independent of government and the need to redefine funding structures.

Article Review / Research Activity

In order to gain better insight into the current state of media I reviewed articles from the 'main' papers and highlighted uses of language, tone and the type of information being told/not told. I also opened up this activity to the general public to gain their thoughts and opinions too. Above, are a few of their responses. What I found was a media that's a mouthpiece for the elite, not for the people; a media that is singular and narrow-minded; and instead of holding those in power to account, they are instead given more space to voice their opinions.

Workshop / Imagining a Fairer Media in a 'Fictional' Town

I facilitated a workshop to collaborate on ideas for what a fairer media might look like. Above are some of the slides from the workshop (it had to be done virtually). To enable the discussion, I created a fictional town with characters that my particpants could discuss ideas through the lens of. I walked them through a number of different scenarios to come up with ideas on: how to fund a locally-owned media, how to report on stories, and how to publish these stories. We also discussed what some of the future impacts these decisions might have. The town, characters and scenarios were all created based on the research I'd done so far, so although fictional they're also probable. This workshop enabled me to include more voices than just my own and to come up with ideas outside of my own biases.

Unguilty Pleasures by Jeremiasz Rzenno


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Unguilty Pleasures (2020), Research Report

Design Outcome – Unguilty Pleasures – Homepage

Available at: http://unguiltypleasures.xyz

Design Outcome – Unguilty Pleasures – Navigation

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Design Outcome – Unguilty Pleasures – Interactive submission form

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From The Multitude To The People

"Election Is Not Democracy"

From The Multitude To The People

"Election Is Not Democracy" — Master's Thesis

Research Process

Representation

Building A Research Framework

Representation In Principle And In Practice

"We Blame Democracy When We Should Be Blaming Representation"

I looked at representation in the lens of democracy and showed how and why the concept in practice was problematic and why representative democracy is not representative. I concluded that being represented as we are today is a loss of power for citizens as they have very little control over the actions of their representatives. More over being represented through the vote of the majority interpreted as the general will, is also problematic as it lacks actual representativeness. How majority is formed, calculated and how it operates influence the results of the process and potentially increases inequalities. We end up "blaming democracy when we should we blaming the instability of representation."* Jacques Rancière

1

Dissent,too, is a way to engage with those in power.

Civic participation is what drive democracies. But our system of governance values quiet, dutiful civic actions such as voting, volunteering, lobbying much more than critical actions such as dissent or protest. The later are often met with ire and force while the other is hailed as a sacred duty. Alexis de Tocqueville once said that the health of a democratic society may be measured by the quality of functions performed by private citizens. That is the central theme of this project.

Expressions of Dissent

Dissent to me is the public manifestation & exhibition of collective distrust in traditional institutions.

Dissent can take on various forms. From trolling politicians on social media, boycotts & non cooperation with authorities to marches and hunger strikes in some cases.

Dissent as public claims-making

Dissent is a disruption to ‘life as normal’, It presents ‘an alternative to promised utopia’. Public dissent usually becomes a time when people take over the public policy debate.

The Taxonomy of Dissent

While no social movement is the same, I decided to classify them into these categories for easier understanding.

The anatomy of dissent

Through this project, I sought to create a taxonomy and anatomy of dissent. If the taxonomy familiarizes us to the different types of structures of a protest movement, the anatomy tells us about the people that populate it.

Doric Town

A board game aims to protect dialect heritage by sharing vocabulary and stories.

To my dear furniture

Innovation design and collaborative creativity

By Jiahui Zou (Garffee)


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Solution

Furniture History Booklet

This booklet is printed by the furniture company and delivered to customers along with the new furniture. The booklet could record stories about furniture (E.g. The pet cat at home was in a bad mood one day, so he scratching the armrest of the chair and leaving paw prints.) also it could record the condition of the furniture and how customers feel about the furniture. Three views and perspective views could simply mark the parts that need to be described. The significance of this booklet is that when the furniture has been used for many years and people want to throw it away, by reading the stories, they might recall many of the times it has accompanied them. At this point, one of five sustainable design strategies 'Reduce' is used: Designed for longer life (e.g. emotionally durable design). This booklet is through emotion to maintain the life of the furniture. When the furniture needs to be resold, this booklet might attract the next customer to understand the time experienced by the furniture, know that this is a piece of furniture with stories. Also, they could understand the previous owner’s mood and the conditions of the furniture, instead of just the old and new appearances to determine whether to buy.

Solution

Service blueprint

The entire process is based on a website named 'xxx of Furniture'. The site should collaborate with furniture companies, which provide the furniture history booklet to the customers. I improved the booklet: add a QR code for customers to scan it. It will bring them to the website and record the data online. Once people finished stories, the site can collect the data and pass to the furniture company after-sale department or designers which can help them improve their products. When customers go back to the main page, they can try to share their opinions about old furniture and discuss with other furniture lovers. The site team including designers and furniture experts who might help them solve the problems, and if they need components or tools, furniture company can provide secondary service as profits that could stimulate companies to cooperate with the website. The event as part of the website is a future plan. It is the website offline activity, people who chat online and share stories could meet together in the activity. This can enrich the communication that originally had no sense of reality. Participants might enlarge their socialization and build up their confidence.

Solution

Process

Collaborating for a zero-waste fashion community

Data Analysis

Data Analysis

Qualitative Research Method

What could be the preferable future of death? How might we create a system that provides an accessible, dignified, personalized, and therapeutic experience to the users while aiding nature preservation and climate mitigation efforts?

What is it?

A new death service run by nature preservation charities that offers human composting. The service comprises of a series of steps, all of them optional, but profit from each of them contributes to habitat and wildlife protection. For this speculation, I’ve looked at the possibilities that human composting or "recomposition" could unlock. Recomposition produces a large amount of rich soil which can be divided into many parts and used in a variety of ways. One can choose to donate it, take it home, ship it to relatives, scatter it in one or multiple locations, or even buy a tree or potted plant planted in the recomposed soil. As well as a new system, the concept also proposes spatial and material guidelines for facilitating this new praxis.

The memorial grounds

The memorial grounds are where memorial markers are placed. Although it is all optional, some might still need a monument to memorialize their name. We also need a space to express gestures towards the dead. Physical acts of remembering like touching a name on a headstone are tangible ways we let ourselves know that we are taking real action to remember someone, a sort of small personal ritual. While there is not yet a finished design for the space, I created a sketch of what these spaces might feel like. The grounds must be planned in a way that’s not disruptive to the environment. It should be visually distinguished from nature to signify an added layer of meaning, without imposing on the landscape. As existing nature charities already form a wide network around the UK, the service could be easily available wherever there is demand for it.

memorial markers

When it comes to the markers themselves, the shape should allow for a variety of actions. Emphasis should be on the sensation of touch, so material and surface texture must be taken into consideration. They also need to be durable and fit to stay outside virtually forever. The material might also be reactive to light, heat, or moisture to give a visual response when touched.

Narural Light in Learning Environments

Foreword

Introduction

Mapping the NEIC - parks which remained open during Covid-19

Process and visualisations


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Activity Pack

Instilling pro-environmental behaviours among citizens to create sustainable neighbourhoods.

Can design use these biases to nudge people ? Many scientist and psychologists are now seeing the importance of understanding behaviour and nudging towards climate action. Through the research process it became evident that I did not intend to focus on one specific behaviour , as sustainability was a journey with one success action resulting us to take the next action which was uncovered through various interviews.

SITE

The site I chose was White City Estate which is a ward in the Hammersmith and Fulham borough here in London. It has one of the most diverse neighbourhoods with people coming from various class structures with 52 percent of the people here living in social housing. Unfortunately it is also identified as one of the most deprived and least affluent area in the borough.

Why I chose a social housing estate?

It's important for us to get diverse voices heard in these conversations. A saying from the environmentalist Sunita Narain inspired this thought with a provoking question - Is it accessible, is it inclusive, is it diverse, is it reciprocal? This thinking stayed with me throughout my design process. I was also inspired by Bristol taking the same course of action during Lockdown to make environmental sustainability more inclusive to people from all class structures. With this in mind and initial desk research, my design challenge moulded to questions around design interventions instilling pro environmental behaviours among individuals

Various Research methods used

A brief summary of the engagement tools I used to understand behaviours of those living in White City are : 1. Using optimism as a nudge to spark conversations followed by printed questionnaires to fulfil social distancing rules. 2. Tags on a gate tool to understand values and wants of residents. 3. I then sent out 2 sets of digital questionnaires via various platforms to understand residents their behaviour and interaction with space and the term sustainability. This was also to understand their sustainability journey and the barriers a few heroes faced on their paths. Alongside this, I held a workshop, few other one on one interviews via whatsapp, or face to face and a walking tour.

Testing the role of optimism as an engagement tool

One of the engagement tools that worked best with residents to talk about sustainability was the optimism nudge card I designed. Working as a volunteer distributing food during COVID allowed me to have conversations with people from within the community. However, this was a very delicate moment where people cued waiting for food after receiving a token. The food distribution charities would save food that would otherwise go into landfill from various vendors and measured success based on how much food wastage they saved. Using this same method of celebration and optimism, I designed a tool to play ‘the role of optimism’ and change otherwise uncomfortable moments in moments of deep reflection. As the lockdown started easing I used this tool at charity sales leading to them requesting more for ongoing and future rail sales.

Sensory Approach for Diversity in Land Engagement - MDes Thesis


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Sensing the City Zine

The Zine was designed to facilitate non-language based communication during the Sensory Mapping Engagements, to make sure that the process is well understood, and participants are aware of their rights and what they are consenting to. The design of the consent and information form became a critical element of the research in this regard.


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Project Process Diagram

Fieldwork - Engagements

The process of Sensory Engagement Design

A workbook and visual aid employed in interviews

Interviews with residents were carried out with a workbook-type engagement tool to help them self-reflect their waste disposal routine. Design for Intent toolkit (Dan Lockton, 2010) was also employed to see which environmental/cognitive factor can affect their change.

FIGURING OUT TARGET BEHAVIOURS

Through the workbook, found that the environmental crisis story sounds too broad for residents so they needed some closer story to encourage their intrinsic drive. Also, they needed easier environmental setting for better recycling.

Deeper story between residents and refuse collectors

Through further in-depth interviews, found that the lack of interaction was making a vicious cycle. Yet opportunities were discovered - some residents cared about workers' working condition and refuse collectors were encouraged by them. Also, they needed a platform where residents can ask some questions to refuse collectors and refuse collectors help the general public do better recycling.

Storyboard of the service

The empathy-derived recycling model consists of three pillars: 1) Environmental setting (easy-sorting-out bags), 1) Caring & responsibility (an introduction card of refuse collectors with their essential messages to residents and an ID card for residents' self-check) and 3) Recycling practice (deposit return scheme), to achieve change most effectively.

Project Title

Overview

Motivations

Data Analysis

Data Synthesis

Mycelium Coffee Capsules

Service Blueprint-01

My Project was judged Highly Commended

Background

Investigation

Stakeholders Mapping

Insight

Ideation

Adjust Imbalanced Position Between Couriers and Platforms


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INTERVIEW

INTERVIEW

SYSTEM MAP AND JOURNRY MAP

INTERVIEWING AND MIND MAPS

1st cover

2nd project details

The page shows the background, main challenge, insights selected and the design concept of this research project.

3rd blueprint

The blueprint shows how the workshop arranged.

Toolkit design-1:2

The page illustrates how to use the toolkit with details information.

Toolkit design-2:2

The page shows the details of the toolkit.

PPJ


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Logic structure - Tips

Logic structure - Anne

Future Ethical fashion consumption

As we all know, the over-produce and over-consumption in the fashion industry has a huge impact on the living environment.The problem with the current consumer society is that consumer attitudes, values and environmental awareness do not play an important role in determining environmental consumer behavior.Most consumers still prioritize individualism even though they are aware of the serious impact clothing has on society. It is difficult for consumers to build relevant empathy.The recycled behavior can not give them a long-term connection or feedback which is beneficial to them, which leads to a low correlation between attitudes and actual actions.

"How to make consumers change the perception and build empathy for fashion consumption in the nearly future to achieve a long-term sustainability? " This project aims to make more people engaged in the later process of recycling through the design tools and also propose the future vision of the new future ethical fashion consumption mode.

Death Avoidance

From early research and interviews, I discovered death is still a taboo topic in many Western societies including the UK. Thinking and talking about dying and death is unlikely unless you've had some experience with it. Most conversations about death happen close to the end of life.


Death as a taboo subject can have substantially negative consequences; unnecessary fear about the process of dying, not receiving preferred treatment and care, and not dying in a preferred place. Families, doctors, and carers often do not have the vocabulary and confidence to talk about it, meaning people are often unaware they are dying in the first place. How can we encourage these conversations to happen earlier to ensure people experience a good death? How can we promote death literacy in the wider society?

Death Literacy

Following further desk research, video interviews, and autoethnography, three key areas for death literacy were identified.


Reflection & conversation: reflecting and discussing end of life wishes and what it means to have a good death.


Knowledge & skills: giving people practical knowledge about supporting themselves and others in having a good death.


Planning & preparation: highlighting the ways and importance of planning for end of life before falling seriously ill.

Final project Cecilia Zanardini

The sustainable issue in the garment sector: how reduce consumption and the amount of cast-off clothing acting on buyers and companies.

Key concept used for the development : Emotional durability


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The social history code

XuHAN_stage3_PPJ


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neighborhood "barrier"

I applied the neighbourhood“barrier” idea and design the information for front glass window in Cafetagoo. In this way, the guests passing by can accept the information, besides this is a promotion to the shop

Blueprint(1/2)

Glasgow You're The One For Me

Tesla Driving Change

Committee on Climate Change

Glasgow, November 2021

Mapping Out The City

Discovering Opportunity

Food Systems 2.0

Food Systems 2.0 joins the movement to build an alternative food supply for Glasgow.

Hello I'm Yurie

Food Systems 2.0 Govan Organic Eats

Logo for Social Enterprise

Logo

SELF-MANAGEMENT BEYOND THE SELF

Relational Map Outcome

SELF-MANAGEMENT BEYOND THE SELF

Participatory Workshop Plan

Generative Knitting Motif Software

This software aimed to challenge the origin of knitting motifs routed in family and place by providing an obvious contradiction to traditional methods.

Interactive Fair Isle Swatches

These interactive Fair Isle swatches were part of a digital knitting experiences and embodied insights from the research participants in Shetland. This was part of a display that enabled me to engage with participants and playfully share research insights.

Image of Local Knitters found in the Tangwick Haa Museum, Shetland.

Fair Isle knitting is a highly skilful and specialised craft which was traditionally practiced by women on Shetland. The technique with three needles and a knitting belt allows knitters to 'knit on the go' and to quickly drop the needles to do other forms of work in between.

Provotypes

The three provotypes consisted from left to right of interactive Fair Isle swatches which were based on traditional motifs, a generative motif software which allowed to alter and manipulate the traditional designs, and a set of digital knitting needles which assisted in navigating the new pattern by counting the row and stitches.

Persona Opening Sequence – Re-imagined

Re-imagining of the opening sequence to Bergman's Persona. Sound design, foley and production; music composition and production; by Simon Lowdon.

This work may contain graphic imagery, Click to toggle blur.

The Library Cave Opens: Final Project

The Library Cave Opens is a short video game-like experience about Hungarian-British explorer and archaeologist Aurel Stein's stay at the Caves of the Thousand Buddhas near Dunhuang, China. Here, in 1900 a Daoist monk, Wang Yuanlu, discovered a sealed cave containing tens of thousands of manuscripts, paintings and secular documents dating from before the 11th century. The find comprises one of the most important discoveries for Chinese scholarship and today forms the basis of an entire field, Dunhuang Studies.
This interactive experience tells the story of how Stein, with the help of his Chinese assistant, Jiang Xiaowan, convinced Wang Yuanlu to part with 29 cases of artefacts which were subsequently deposited in the British Museum. The project was a prototype exploring how the video game medium could be utilised to reach wider audiences and spark conversation about the dubious acquisition practices of early Western explorers.

Created in Unity 3D, modelled in Blender & 3D Studio Max.
For a full list of resources used in the project please click here.

The Tomb of James II King of Scots

For annotations please view model in full screen. This model depicts a historical interpretation of what the tomb of James II of Scotland (1430-60) may have looked like. James II was King of Scots from 1437 until 1460 when he was accidentaly killed by an exploding cannon. He was buried in Holyrood Abbey in Edinburgh. The tomb was likely destroyed by an invading English army during the Anglo-Scottish wars in the 1540s. James was perhaps the first succesful king of the Stewart dynasty. At the time of his death he had the popular support of his nobles having won a civil war against the powerful Douglas family earlier in his reign. He married Mary of Guelders, a relation of the powerful Duke of Burgundy and was succeeded by a male heir in his son James. The tomb was modelled in 3ds Max based on historical research on Scotland and royal European tomb building in the 15th Century. Submited as part of a Masters Thesis in International Heritage Visualisation.

Alexander III of Scotland Hammered Penny

For annotations please view model in full screen. This penny was produced in Scotland between 1280 and 1286 during the reign of King Alexander III (1249-1286). Coinage had been produced in Scotland since the capture of English silver mines by King David I in 1138. Coins at this time were made by rolling out a weight of silver into a sheet and cutting it into discs. These were then placed on a small anvil bearing the king’s head design and struck with a steel punch bearing the cross design. This coin is of the 2nd recoinage of Alexander III’s reign and was issued from 1280 until his death in 1286. The recoinage of 1280 came at same time as English recoinage, replacing the recoinage of 1250 following his inauguration. The economic improvements during Alexander’s reign led to a boom in minting and his coins are among the most common medieval Scottish coins that can be found today. This model was created using photogrammetry before being optimised with the modelling software blender. Submited as part of Masters Thesis for International Heritage Visualisation.

Kelvingrove Gallery and Museum Front Tower 3D Model

3D model of the front tower of the Kelvingrove Gallery and Museum. Modeled with Autodesk's 3d Studio Max and textured with photos taken on site. Submitted as part of an assignment in the MSc in International Heritage Visualisation at the Glasgow School of Art.

Digital Staffa - Audio and Visual Patination

A preview of the interactive prototype. The model of Fingal's cave was created by Shona Noble as part of previous work with the HARPS project. In this play-through, user audio is uploaded by clicking on the seashell and speaking into the computer microphone, and are seen as "sound bubbles" (headphones recommended)

The initial planning of the interactive experience

This short video shows some of the initial storyboarding and design concepts in the planning stages. In the background is an excerpt of Mendelssohn's Hebrides Overture plucked on a violin and auralised using Impulse Responses taken from Fingal's Cave. The hexagonal, geometric shapes of the distinctive columnar basalt of staffa inspired the design. Textures of patina on bronze also informed the design and colour palette.

Creating the User-Interface

The design for the user interface was inspired in part by the hexagonal basalt columns of Fingal's Cave, but also by the concept of "Patina" and how this manifests on bronze materials

Design planning

Due to the nautical theme of the subject matter, initial planning for the design of the interactive experience was based on matter such as seashells, rock formations and other associated objects

The title page of the Android AR app 'As Above So Below'

Assembled Goblin Ha' paper craft

Assembled Paper Craft model of Yester Castle

Paper Craft design of Goblin Ha' - designed using principles from Origamic Architecture

Paper Craft Design of Yester Castle, featuring the upstanding 15th century tower, 14th century curtain wall and the original entrance to the Goblin Ha'

Close up of RBC animation

Deployed Stent

Uncompromising Stent

This shows that there are no wires in the way after successful deployment of stent,; this is a unique feature of the Fenestrated Anaconda

RBC Animation

RBC travelling through the Advanta V12 Balloon stent. This animation was created to show target vessel patency

RBC animation

Stent Delivery system

Rendering created in Autodesk Maya

Rendering of the custom Relay proximal scalloped stent delivery system within the heart, created as part of my dissertation for Terumo Aortic

Aortic stent render

Rendering created in Autodesk Maya

Rendering of the thoracic aorta with a custom Relay proximal scalloped stent allowing for blood perfusion to branch vessels, created as part of my dissertation for Terumo Aortic

Heart with anyeurysm 2

Rendering created in Autodesk Maya

Rendering of heart with a thoracic aortic aneurysm created as part of my dissertation for Terumo Aortic

Heart with aneurysm 1

Rendering created in Autodesk Maya

Rendering of heart with a thoracic aortic aneurysm created as part of my dissertation for Terumo Aortic

Heart and Lungs

Rendering created in Autodesk Maya

Rendering of heart and lungs created as part of my dissertation for Terumo Aortic

Digitising Operation

Welcome to Operation, the educational board game with augemented reality and a lot of fun.

Buzz

AR level where the player needs to remove tokens from the patient. But they seem to have made a mistake.

Heart Trophy scene

The player is rewarded with anatomical models as trophies. These come with more facts about the body part.

Abdominal Aortic Aneurysm Screening App

Logo of the AAA Screening App

Full Breast Model

Final breast model containing muscles, mammary lobes, a tumour, and adipose.

3D Printed Moulds

Each tissue layer was created via a 2-part 3D printed mould.

Mammary Lobes and Mould

Silicone's of differing haptics were poured into the 3D printed moulds to create the life-like feel.

Muscle Layer & Mould

Digital Mould Creation

Each layer was digitally modeled using anatomical data. These digital models were converted into the digital moulds for 3D printing.

Male Brush-Legged Wolf Spider

A Render of an S.ocreata male 3D Model

Created for use in a Real Time Application, the model shows a male Brush-Legged Wolf Spider

Female Brush-Legged Wolf Spider

A render of an S.ocreata female 3D model

Created for use in a Real Time Application, the model shows a female Brush-Legged Wolf Spider

Cartoon Male Brush-Legged Wolf Spider

A render of a cartoon S.ocreata male model

Created for use in a Real Time Application, the model shows a cartoon male Brush-Legged Wolf Spider

Cartoon Female Brush-Legged Wolf Spider

A render of a cartoon S.ocreata female model

Created for use in a Real Time Application, the model shows a cartoon female Brush-Legged Wolf Spider

Hand Dorsal Muscles

A Dorsal view of the muscles of the hand

The labeled image acts as one part of a two part informational graphic labeling the muscles of the hand

Thesis Presentation

This is a short 6 minute video presentation showing my dissertation project "the impact of lighting in a virtual 3D environment on atmosphere and player mood." In my presentation, you will see how the game was made, why I chose this topic, a short demo of the game being played and the results found.

Computer table renders

One of the assets created for my masters project. This computer table asset was created using Maya and textured using Substance Painter. Above you can see the asset fully rendered using Substance Painter's Iray renderer. The wireframe render's were made using Maya's Arnold renderer. The assets style was based on realism and how our modern furniture would look untouched and unused for many year's.

Kitchen Table asset

Another asset created for my dissertation Project. This asset went through the same process as the previous asset during its creation process. It was modelled using Maya and textured using Substance painter. This asset is a mid to low poly asset, above you can see the full render and wireframe of the asset.

Tv and sofa asset

Another asset created for my dissertation Project. This sofa and TV were modelled and and textured to fit my dissertation project's grungy theme. I thought it would be interesting to design a modern sofa and TV, but they had been unused and untouched for many year's. This asset went through the same process as the previous asset during its creation process. It was modelled using Maya and textured using Substance painter. You can see the full render and wireframe of the asset.

Lockers

These locker's were created for my dissertation project, they are rendered and textured using Substance Painter Iray, modelled using Maya. I felt like the scene needed a pop of colour, so why not use yellow?

CARBON CONUNDRUM

Carbon Conundrum Logo

Capture

Game Menu

worldview

Game Scene View