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Hogan Portfolio


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Microclimate of the semi-enclosed building space

This paper studies the microclimate characteristics of the semi-enclosed space on the ground floor of Guangzhou University Library. After a questionnaire survey and simulation using the Integrated Environmental Solution (IES) software, the existence of microclimate in the semi-enclosed space was confirmed. It is found that the microclimate is characterized by slightly warm, high relative humidity, low radiation and high wind speed. At the same time, the direct and indirect reasons for students' preference for the semi-enclosed space are found.

'Transient Bodies' - Kieran Flaherty

A brief introduction to 'Transient Bodies', a behind the scenes look at the design process and how Covid-19 was navigated and its effect on the collection.

Transient Bodies

Undermining perception by obscuring pattern through 3D paper manipulation.

Transient Bodies

Inspired by the tradition of Kimono making, in which rectangular pieces of fabric are cut from a larger length called a 'tanmono', initial silhouette experimentations were conducted on the half-scale mannequin using varying lengths and thicknesses of tracing paper. Hand drawn lines were featured to explore moiré-inspired textile designs on transparent materials, being overlayed to create depth and obstruction.

Transient Bodies

Translating my textile work into 3D forms, I took inspiration from the artist Richard Sweeney and his work creating fluid structures from paper. The resulting paper forms will be used to help influence silhouette and possible textile designs

Transient Bodies

Close up details of fluid paper 3D forms for use as 2D textile research

QIUHAN WANG1

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Final Collection 1

Final Collection 2

Final Collection 3

Final Collection 4

Final Collection 5

Project Introduce

Moulding Experiment1

Moulding Experiment2

street dog in Imsouane, Morocco

Imsouane Village

Ims'one Project Shelter

Fran and her dog Bosco

II. in touch

A found footage film. Composed of videos stored in my phone library of skin-to-skin contact in the time before social distancing and Covid-19 and interviews with people in different places on their lives during the pandemic, talking about touch - or lack thereof. Music by Nicolo Traini and Toby Withers.

III. where the light comes in

Two weeks in four walls, with only light for company.

On return to London just before lockdown, I self-isolated to protect the vulnerable people in my home - down the road from King’s College Hospital. Light became a marker of time: sun streaks punctuated the day, while the blue of ambulances streamed in at night. I made a ritual of photographing where light fell in the morning. This culminated in an A4 publication.

Selected works

"Unsexing" edition

This booklet was made during stage 3, on female artistes who were pushed aside or erased from art history for many years. This booklet ask also the questions on how should we give these artists justice without marginalises, pigeon holes and isolates them from movements and influences. As for the title, it's a word from a quote from an art critic on women artistes, saying that becoming an artist would unsex women. The wire'O binding was chosen to highlight that the booklet isn't finished because the conversation and these issus are not.

Untitled collection

This collection of zine is on the theme “censorship”. It's called the “Untitled collection”, reflecting on erased content. The first publication would tackles censorship in Hollywood cinema, the Hays code, which were rules on what to show in movies that studios had to follow and what were its effects on cinema.

THE AMAZON IS ON FIRE

Publication Size 9.9mm * 21mm ,Using marks left by the fire as a visual language

We are all the media: Covid-19 Calendar

The cover and the monthly chapter

Infodemic caused by COVID-19 makes Renyu want to explore the role of individual media in misinformation. In her mind, each of us is a media with signal, and we have the ability and obligation to be responsible for the process of information dissemination. 

Covid-19 Calendar

10.02.2020: Garlic-save-life day

Drawing lessons from the concept that the Chinese traditional calendar records the good and bad luck of every day, Renyu puts the real part and the false part of the news as comparison objects in this calendar. And make them overlap with each other, showing their delicate relationship in the process of communication.

Covid-19 Calendar

09.04.2020: 5G-cause-virus day

The calendar form can harmoniously record every day about the existence of fake news, and at the same time, it combines fake news images produced by collage technique to enlarge the absurd content of fake news for the audience as much as possible.

Covid-19 Calendar

Using irony to restore and record some ridiculous ideas and absurd things people have done during this period.

Covid-19 Calendar

Don't Forget There's More

A countries development and welfare are being evaluated with only one indicator - the Gross Domestic Product (GDP). The only way for a company to be successful and rewarded is following one goal - Profit. The purpose of the economy to serve people‘s welfare is being overshadowed by growth. The chase after this has in fact helped society to overcome many challenges but it has also resulted in the climate crisis, the largest gap between rich and poor that ever existed, and other impasses; and is now more than obsolete. Redefining success and specifying indicators that reflect the real welfare of our system is crucial for shifting the economy away from the chase that fuels the climate crisis and is not serving a long-term vision. That requires zooming out, turning around, and internalising that, where now is only one way, there lie many other and better possibilities. “Don’t Forget, There’s More” aims to create a sense of these turnarounds, using metaphors in order to help the growth of attachment towards the greatness of change and possibilities.

Inner City

1000x660MM

Inner City

1200x520MM

Inner City

1200x520MM

INNER CITY

600X400MM

Inner City

1200x520MM

Confronting the veils

Due to the COVID-19 global pandemic, my whole world was turned upside down and like most people, I have had to work remotely and live largely in isolation for several months. For photographers stuck inside, especially for photographers interested in fashion, like me, this was a big problem in that, I would have to completely reframe my practice. Initially, I was very anxious and nervous, I was so confused and I couldn’t imagine how I could create something related to fashion within my tiny room. I was overwhelmed by the situation and it seemed impossible for me to make work without a studio and photography equipment like a tripod and lighting. I did not have anyone to collaborate with, no models, makeup artists or stylists. I needed to find a way to make work and find a way to use myself as a model and the subject of my photographs. Whilst I am not a shy person, I’m not an extrovert either - my preference is to be behind the camera not in front of it. I needed to overcome my fears and put my insecurities to one side and find a way forward. As I made my first tentative steps towards self-portraiture, I began to slowly find an effective way of working. My room became my stage and my studio and I became a performer. I adopted a persona that explored different characters that in turn became the subject of my photographs. I found a way to embrace my fears, anxiety and loneliness and absorb the psychological pressure and position it within my image making. I used my body with domestic objects as props, appendages and decoration to express my inner struggle with self-isolation, social distancing and the wider world of lockdown. I played with themes associated with, barriers, distance separation and behind the masks and veils, I found a way to make work and in my own way confront the challenges of this global pandemic.

Confronting the veils

Confronting the veils

Confronting the veils

IMG_0486

backgroud

cyber final chapter,final judgment Hundreds of years later, human consciousness can be digitized and stored by coding (such as "USB flash disk"), the body can be strengthened with drugs, or the limb stem can be replaced by a dummy body, and even the brain can be transformed and strengthened. The body is like a computer, and people can change their body at will. At this time, human beings have basically said goodbye to human death, but people's life has not become better. Technology makes people happy, but also makes people lost in the illusion. Good bodies are upgraded to legal goods for sale. The nobles and the rich were more and more desirous. They can choose and upgrade their excellent institutions at will, while those who can't can only wait for distribution and forced acceptance. Such a back door is reborn, but it loses the qualification of normal life. The era of using money to decide life is doomed to be an unfair era. Society is torn apart by technology, with those in power at the top and the poor struggling to pace. When the person in power breaks the contract, justice and fairness no longer exist, which may cause social unrest, such as violent homicide and robbery. People's desire is expanding and they want to control everything. In the extreme technological environment, human nature is exposed completely. Indulgence and destruction, the prosperity of science and technology has brought great spiritual emptiness. When material and desire are saturated, human beings themselves are becoming more and more impure, losing themselves, who I am. What is the meaning of life? In the cyberspace after the disappearance of human body, can the final rational technology provide justice? Are life forms of different races equal? Can we eliminate the social class label? The project attempts to awaken humanity towards peace and equality, and to rethink their rights and meaning, to see pure self. Warn mankind, the vastness of the universe and the smallness of mankind, we need to treat the world with compassion. Human society must one day truly realize freedom, equality and justice.

conceptual proposal

Inspired by Dante's Divine Comedy and Buddhist thoughts, the "cyber God" (super database) formulated rules that must punish crime (Dante's principle of proportionality between crime and punishment) and purification of the soul. Just like Buddhism, bad people go to hell when they die. The soul is forced to accept the ultimate rational technology to provide a fair and just trial. This is the salvation of the soul, and in the end it is to find a pure self in a pure land and treat everything in the universe in awe.

design detial

Created an almighty cyber god by using movie and animation elements, metaphors technology as a god. The body of Cyber God is divided into four platforms. There is a special elevator in the spine that can only descend, and the humanoid soul enters the space by the elevator. At the first level of judgment, the soul takes the memory of life into space to receive it and be judged by God. In the second hell, those who are condemned by God will be punished relatively, and those who have not sinned go directly to purgatory. The third level of purgatory is a factory that purifies people’s seven desires and washes the soul. The fourth level is heaven, there is no beauty, no ugliness, no good and evil, all beings are equal, without distracting thoughts.

effect

At the end of the cyber, the soul has undergone self-discipline and tempering to face the parallel universe with its best appearance. Peace, fairness, equality and good results. The virtual society maps and magnifies the real society, and the real society derives and nourishes the virtual society. I hope the conceptual virtual space design can awaken human beings and reflect.

Background

My initial motivation is from the multicultural phenomenon driven by immigration. Although many communities are diverse in their population components, the space of the community still retains the independence of a certain cultural phenomenon, rather than the integration of various cultures. This gives me more expectation about the multicultural community space. Specifically, I chose the multicultural community in Guangzhou as my research background, the target group are mainly the local Cantonese and Nigerian.

Collage of buildings in Lagos (Nigeria) and Guangzhou (China)

Concept collage

Analysis 1

Analysis 2

Analysis 3

Analysis 4

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journal-2133

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journal-2136

Present in several places at the same time.

Chronophotography helped revealing the actual path of the body movement and the invisible lines between the body and space.

Project Site - Guest Space.

One Minute sculpture

Engaging the body with the guest space against in unconventional ways to enhance the user's spatial awareness.

Finger Extensions

Reconstructing the body through movement techniques, technology and costumes

Exploded Axonometric

Translation of Jane Jacobs four methodologies into design

Public Space - Floor 12

Spa Area

001-environment and resource

002-seperation

003-bias caused by death

concept

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Poster

"Protector" is a pair of smart rings aim to remind people about their unconscious face-touching behavior and help them to account to 20s for hand washing. It would vibrate for 0.5s to remind you when it detectes that you have the tendency to touch your face. And It also would vibrate for 2s when you wash hands for 20s.

"Protector" rings

Smart rings charging

Three lights would be all lighted when rings fully charged. Once fully charged can be used for 5 days.

Use scenario

When it detect that you have the tendency to touch your face it vibrate for 0.5s to remind you.

Detail of the left ring

Render of the "standard" layout.

Exploded View

Video Prototype

This is a video prototype showing off how this product would work.

Background Scenario

Background Scenario, Major Project of Qizhao Peng, MSc PDE

Initial background Imagination which is the base of my design

Design Process Journal

Design Process Journal, Major Project of Qizhao Peng, MSc PDE

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Project Poster

Project Poster, Major Project of Qizhao Peng, MSc PDE

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CONCEPT.

How to make essential oil dishwashing detergent.

How to make orange peel dishwashing tool.

Daniel Blake Minstrel A3 Poster

Minstrel Project Process Journal Summary Contents

Minstrel Project Process Journal Summary p1

Minstrel Project Process Journal Summary p2

ÚNA Fest

ÚNA Fest is a non-for-profit festival aiming to enhance cross-cultural exchanges between Latin America and Scotland, blur boundaries and build stronger ties between peoples, nations and landscapes through symbolic means of dialogue, music, film and art

Seen in the Dusk

A project by Jina Song and Martha Panagiotopoulou. SEEN IN THE DUSK transforms Gallery One into a place in-between day and night, and invites the audience to a performance in three acts. The event is a culmination of the research that the two artists are sharing, where they have been exploring intersections between Greek and Korean Mythologies, through the concept of ecofeminism. The artists aim to promote intercultural connections and myths as a form of knowledge while bringing elements of nature worship and its strong relationship with womanhood. This collaboration celebrates respect, changes, and cycles. Throughout the three acts, the artists perform offerings as appreciation for nature's interventions and prosperity, and as recognition for guidance in their journey of self-awareness. Curated by Beatriz Lobo -------- The performance was performed at GoMA on the 7th of March 2020.

Slow Glass Publication logo

Design by Bianca Winberg

Slow Glass Edition One: Some Triangular Thoughts by Lauren Gault

Cover design by Bianca Winberg

Some Triangular Thoughts launches 31 August 2020

Slow Glass Edition One: Some Triangular Thoughts by Lauren Gault

Images Reworked by Bianca Winberg // Image one: Lauren Gault, Centre of a Vortex, Northern Ireland, 2020 // Image two: Lauren Gault, Auroch, Northern Ireland, 2020 // Background: Lauren Gault, Lanthorn, photographed by Bianca Winberg, 2020

Slow Glass Edition One: Some Triangular Thoughts by Lauren Gault

Image: Some Triangular Thoughts, by Lauren Gault // Inner image: Lauren Gault, Corvus, Northern Ireland, 2019

Name: Interview with Lingmei Huang Photo: Kehan Liu

Name: Interview with Hu Liu Photo: Kehan Liu

Name: “Taihe Art Space”1 Photo: Kehan Liu

Name: “Taihe Art Space”2 Edit: Kehan Liu

Dia-Logue

Cross or Not Cross

Authority & Freedom: Testing the Context

Reclining StickMan

Stelarc, Reclining StickMan, 2020, installation view, photographed by Saul Steed, AGSA

Gaitkeeper

John Butler, Gaitkeeper, 2020, video still, courtesy: John Bulter

Gaitkeeper

John Butler, Gaitkeeper, 2020, video still, courtesy: John Butler

The Creation

Xiaolei Tian, The Creation, 2015, video still, courtesy: Xiaolei Tian

Authority and Freedom: Testing the Context

In this Semester 1 project, five students from the MLitt Curatorial Practice (Contemporary Art) programme collaborated with two Master of Fine Art artists to explore concepts of authority and freedom in the public space.

Control Alter Delete

Semester 2 showcase of the overlapping subversive responses of 5 artists to surrounding structures of power, authority and influence on society.

Mask On

Poster intervention by Siguel, SWG3, Glasgow, 2020, Courtesy of Michael Cameron Hunter

Throne

Poster intervention by KMG, SWG3, Glasgow, 2020, Courtesy of Marianne Vosloo

Virus with shoes

Poster intervention by Dr. D, SWG3, Glasgow, Courtesy of Michael Cameron Hunter

Dear Lithium, - project website (homepage)

Research photograph (Cornwall, July 2020)

Research Photograph (United Downs, July 2020)

Research photographs (Gwennap, July 2020)

having been touched on the surface (cover)

Cover of the upcoming publication.

New Scenarios - Full fiction

New Scenarios- Grass I

Computer generated

New Scenarios- Grass II

Computer generated

New Scenario - Raven

Computer generated

New Scenarios -Clouds I

Computer generated

‘Curcuma longa II’, 2020

fabric stretched on canvas, 61 x 76 cm

from 'Birds of Paradise’ series, 2020

photographic print on 310 gsm German Etching 24.7 x 33 cm

'Untitled', 2020

wax sculpture, 20 x 23 x 10 cm

‘Curcuma longa II’, 2020 (back side)

fabric stretched on canvas, 61 x 76 cm

from ‘Birds of Paradise’ series, 2020

photographic print on 310 gsm German Etching 16.3 x 23.5 cm

make you blue and the moon will laugh with his friend the ferret

Oil paint, oil pastel, graphite, charcoal, ink on paper. Double sided. 21x15cm.

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now flying into the gob of a pigeon amongst the clouds

Oil paint, oil pastel, graphite, charcoal, ink on paper. Double sided. 21x15cm.

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I wouldn’t know because I always have the shits

stolen away from their nests by the frogs with huge arms

Oil paint, oil pastel, graphite, charcoal, ink on paper. Double sided. 21x15cm.

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You know the other week she told me she’s addicted to money

The show

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About portrait II

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Above The Flora

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About portrait I

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A9C

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____ I?

AWARDS: 2020 Carmarthen Bay Film Festival Best Experimental for ‘I?’ (BAFTA Cymru Qualifying) 2020 Dumbo Film Festival Official Selection for ‘I?’ 2020 Gorst Underground Film Festival Official Selection for ‘I?’

paper marbling

Material: Painting. Watercolour paper. Marbling ink. Size: 30cmX40cm. Date: 2020

Day by Day

LANDSCAPE

IMG_2411

The Land With No Name

Sebastian, One Sending/One Receiving, Wind Sail, Trabbucho, Earth, Wind, Light

Galley Sock

Feathers

One Sending/One Receiving

Contact Abstract (Vermilion).

Painting. Oil and graphite on linen. 60cm x 80cm x 2.5cm. Unique Work.

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Yugao-tei, The Tea House at Kenroku-en.

Collage. Gelatin silver print with Japanese Washi. 36cm x 48cm (Framed). Unique work.

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Japanese Suite.

Painting. Triptych. Arches paper, Japanese gohun and graphite. Each work 61cm x 46cm (Unframed) 71cm x 55.5cm (Framed). Unique work. A note on the illustrations. At the edge of photographic reproduction, this work is challenging to accurately reproduce and display digitally. I accord primacy to the viewing of the work in person.

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THINGS JAPANESE (IV).

Collage. Chromogenic prints. Variable dimensions.

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Vermilion Suite/Vermilion Shoji.

Painting. Watercolour paper, gouache and graphite. 70cm x 54.5cm (Framed). Unique work.

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Not Fit to Print: Exploring Democracy within Public Media Systems

This project looked at who owns the media, the issues with this and sought to address the problems with the current media model driven by capitalism. Alternatives do exist though and a citizen-owned media that is more reflective of their needs is certainly possible and attainable.

Citizen-owned media

Instead of a media that’s divisive it could create connections and foster a better sense of community. Instead of invoking outrage and pessimism it could promote and celebrate the everyday good whilst also being mindful of the importance of reporting the truth. Instead of voicing narrow-minded, singular views, it could be better at providing a platform for diverse voices more representative of the people it serves. Instead of an agenda set on pushing profits, it could put people first and offer more support for independent businesses to boost local economies.

Media Reform Proposals

Here I've highlighted some of the proposals put forward by the Media Reform Coalition and Caincross Review. Although there were some points I disagreed with, there were others that had credibility. For the ones highlighted here, there's a strong focus on the importance of public interest news, being independent of government and the need to redefine funding structures.

Article Review / Research Activity

In order to gain better insight into the current state of media I reviewed articles from the 'main' papers and highlighted uses of language, tone and the type of information being told/not told. I also opened up this activity to the general public to gain their thoughts and opinions too. Above, are a few of their responses. What I found was a media that's a mouthpiece for the elite, not for the people; a media that is singular and narrow-minded; and instead of holding those in power to account, they are instead given more space to voice their opinions.

Workshop / Imagining a Fairer Media in a 'Fictional' Town

I facilitated a workshop to collaborate on ideas for what a fairer media might look like. Above are some of the slides from the workshop (it had to be done virtually). To enable the discussion, I created a fictional town with characters that my particpants could discuss ideas through the lens of. I walked them through a number of different scenarios to come up with ideas on: how to fund a locally-owned media, how to report on stories, and how to publish these stories. We also discussed what some of the future impacts these decisions might have. The town, characters and scenarios were all created based on the research I'd done so far, so although fictional they're also probable. This workshop enabled me to include more voices than just my own and to come up with ideas outside of my own biases.

Brown crab, velvet crab and lobster landings in Scotland

Ocean farming

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Dissent,too, is a way to engage with those in power.

Civic participation is what drive democracies. But our system of governance values quiet, dutiful civic actions such as voting, volunteering, lobbying much more than critical actions such as dissent or protest. The later are often met with ire and force while the other is hailed as a sacred duty. Alexis de Tocqueville once said that the health of a democratic society may be measured by the quality of functions performed by private citizens. That is the central theme of this project.

Expressions of Dissent

Dissent to me is the public manifestation & exhibition of collective distrust in traditional institutions.

Dissent can take on various forms. From trolling politicians on social media, boycotts & non cooperation with authorities to marches and hunger strikes in some cases.

Dissent as public claims-making

Dissent is a disruption to ‘life as normal’, It presents ‘an alternative to promised utopia’. Public dissent usually becomes a time when people take over the public policy debate.

The Taxonomy of Dissent

While no social movement is the same, I decided to classify them into these categories for easier understanding.

The anatomy of dissent

Through this project, I sought to create a taxonomy and anatomy of dissent. If the taxonomy familiarizes us to the different types of structures of a protest movement, the anatomy tells us about the people that populate it.

From The Multitude To The People

"Election Is Not Democracy"

From The Multitude To The People

"Election Is Not Democracy" — Master's Thesis

Research Process

Representation

Building A Research Framework

Representation In Principle And In Practice

"We Blame Democracy When We Should Be Blaming Representation"

I looked at representation in the lens of democracy and showed how and why the concept in practice was problematic and why representative democracy is not representative. I concluded that being represented as we are today is a loss of power for citizens as they have very little control over the actions of their representatives. More over being represented through the vote of the majority interpreted as the general will, is also problematic as it lacks actual representativeness. How majority is formed, calculated and how it operates influence the results of the process and potentially increases inequalities. We end up "blaming democracy when we should we blaming the instability of representation."* Jacques Rancière

Unguilty Pleasures by Jeremiasz Rzenno


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Unguilty Pleasures (2020), Research Report

Design Outcome – Unguilty Pleasures – Homepage

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Design Outcome – Unguilty Pleasures – Navigation

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Design Outcome – Unguilty Pleasures – Interactive submission form

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Collaborating for a zero-waste fashion community

Data Analysis

Data Analysis

Qualitative Research Method

Doric Town

A board game aims to protect dialect heritage by sharing vocabulary and stories.

To my dear furniture

Innovation design and collaborative creativity

By Jiahui Zou (Garffee)


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Solution

Furniture History Booklet

This booklet is printed by the furniture company and delivered to customers along with the new furniture. The booklet could record stories about furniture (E.g. The pet cat at home was in a bad mood one day, so he scratching the armrest of the chair and leaving paw prints.) also it could record the condition of the furniture and how customers feel about the furniture. Three views and perspective views could simply mark the parts that need to be described. The significance of this booklet is that when the furniture has been used for many years and people want to throw it away, by reading the stories, they might recall many of the times it has accompanied them. At this point, one of five sustainable design strategies 'Reduce' is used: Designed for longer life (e.g. emotionally durable design). This booklet is through emotion to maintain the life of the furniture. When the furniture needs to be resold, this booklet might attract the next customer to understand the time experienced by the furniture, know that this is a piece of furniture with stories. Also, they could understand the previous owner’s mood and the conditions of the furniture, instead of just the old and new appearances to determine whether to buy.

Solution

Service blueprint

The entire process is based on a website named 'xxx of Furniture'. The site should collaborate with furniture companies, which provide the furniture history booklet to the customers. I improved the booklet: add a QR code for customers to scan it. It will bring them to the website and record the data online. Once people finished stories, the site can collect the data and pass to the furniture company after-sale department or designers which can help them improve their products. When customers go back to the main page, they can try to share their opinions about old furniture and discuss with other furniture lovers. The site team including designers and furniture experts who might help them solve the problems, and if they need components or tools, furniture company can provide secondary service as profits that could stimulate companies to cooperate with the website. The event as part of the website is a future plan. It is the website offline activity, people who chat online and share stories could meet together in the activity. This can enrich the communication that originally had no sense of reality. Participants might enlarge their socialization and build up their confidence.

Solution

Process

The project proposed a freely accessible publication to inspire and empower citizens to form new relationships with their surroundings.

Why design for serendipity?

In the modern city, chunks of space are meticulously allocated to individual functions: retail parks, office districts, residential suburbs. This reinforces the habit of allocating our time strictly between these activities, jetting between them in our cars. The lifestyle this propagates can be isolating and alienating, with little opportunity for participating in public life. The principle of homophily means we are more likely to form social bonds with those who are similar to ourselves, not only that, we are also more likely to be surrounded by these people physically in our neighbourhoods. Similarly to our online existence, this can form political and ideological echo chambers, leading to ignorance, bigotry and political polarization. It also feels like a missed opportunity, given the “melting pot” analogy of the city, and the density and diversity it provides.

What role could serendipity play in creating better cities?

I see a direct opportunity here for serendipity to help us close the gap between what is and what could be. Serendipity can help us tap into the resource of density and diversity, and through unexpected encounters help us rediscover a more sociable and exciting city.

How do we create serendipitous spaces?

Through my reading, I identified 4 key areas to consider when designing for serendipity in the public realm.

Citydweller

The project proposed citydweller zine as a platform for citizens to connect over the one thing they all have in common: the city where they live. Filled with a range of contributions, local news, events and stories, its aims are to empower and inspire citizens to engage and connect with the public spaces around them. By spending more time outside, participating in outdoor activities and exploring our surroundings, we create more opportunities for new encounters, serendipitous or not.

Project Process Journey

The sustainable use of household products in the young transient group.

This project focuses on the sustainable use of household products in the young transient group in Glasgow. Young Transient Group means People are leaving for college and exploring the world post-graduation (Eric Klinenberg, 2012). With the process of globalization, short-term migration has become convenient. In the Migration and Its Impact on Cities published by the World Economic Forum in 2017, it mentioned that adults planning and preparing to migrate are more likely to be young, single, and living in urban areas. As the youngest place in Scotland (David Ottewell, 2018), Glasgow has a large amount of YTG. Under this trend, cities also provide a wide client base for YTG to market their products and services. However, In a current economic model, a household product is manufactured and sold to a customer (Thomas Wastling, 2018). YTG is an excellent customer for enterprises because their movability means their continuous consumption of household products. Such short-term consumption did stimulate the growth of the local economy, but it also caused a massive waste of household products. According to the Scottish Household waste – summary data 2018 from the Scottish Government, Glasgow generated 245,318 tons of household waste in 2018 the whole year, 69% of which were buried. Young people have a great responsibility for it, because they do not have sufficient knowledge about waste segregation in their own area, neither about the waste processing machines (Monika Stępień, 2013). This colossal waste of household products from YTG poses a challenge to the sustainable development of the city. Therefore, this project will focus on researching how to make YTG obtain and process household products more sustainably.


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A workbook and visual aid employed in interviews

Interviews with residents were carried out with a workbook-type engagement tool to help them self-reflect their waste disposal routine. Design for Intent toolkit (Dan Lockton, 2010) was also employed to see which environmental/cognitive factor can affect their change.

FIGURING OUT TARGET BEHAVIOURS

Through the workbook, found that the environmental crisis story sounds too broad for residents so they needed some closer story to encourage their intrinsic drive. Also, they needed easier environmental setting for better recycling.

Deeper story between residents and refuse collectors

Through further in-depth interviews, found that the lack of interaction was making a vicious cycle. Yet opportunities were discovered - some residents cared about workers' working condition and refuse collectors were encouraged by them. Also, they needed a platform where residents can ask some questions to refuse collectors and refuse collectors help the general public do better recycling.

Storyboard of the service

The empathy-derived recycling model consists of three pillars: 1) Environmental setting (easy-sorting-out bags), 1) Caring & responsibility (an introduction card of refuse collectors with their essential messages to residents and an ID card for residents' self-check) and 3) Recycling practice (deposit return scheme), to achieve change most effectively.

Project Title

Overview

Motivations

Data Analysis

Data Synthesis

Master project

Wellbeing and the Urban Environment in Mestre.

I explored Mestre - Venice's suburb - known for issues linked to criminality, marginalisation and socio-economic-health disparities. After a deep research, I was able to find a "custom-made" solution for Mestre's citizens.


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Narural Light in Learning Environments

Foreword

Introduction

Mapping the NEIC - parks which remained open during Covid-19

Process and visualisations


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Activity Pack

What could be the preferable future of death? How might we create a system that provides an accessible, dignified, personalized, and therapeutic experience to the users while aiding nature preservation and climate mitigation efforts?

What is it?

A new death service run by nature preservation charities that offers human composting. The service comprises of a series of steps, all of them optional, but profit from each of them contributes to habitat and wildlife protection. For this speculation, I’ve looked at the possibilities that human composting or "recomposition" could unlock. Recomposition produces a large amount of rich soil which can be divided into many parts and used in a variety of ways. One can choose to donate it, take it home, ship it to relatives, scatter it in one or multiple locations, or even buy a tree or potted plant planted in the recomposed soil. As well as a new system, the concept also proposes spatial and material guidelines for facilitating this new praxis.

The memorial grounds

The memorial grounds are where memorial markers are placed. Although it is all optional, some might still need a monument to memorialize their name. We also need a space to express gestures towards the dead. Physical acts of remembering like touching a name on a headstone are tangible ways we let ourselves know that we are taking real action to remember someone, a sort of small personal ritual. While there is not yet a finished design for the space, I created a sketch of what these spaces might feel like. The grounds must be planned in a way that’s not disruptive to the environment. It should be visually distinguished from nature to signify an added layer of meaning, without imposing on the landscape. As existing nature charities already form a wide network around the UK, the service could be easily available wherever there is demand for it.

memorial markers

When it comes to the markers themselves, the shape should allow for a variety of actions. Emphasis should be on the sensation of touch, so material and surface texture must be taken into consideration. They also need to be durable and fit to stay outside virtually forever. The material might also be reactive to light, heat, or moisture to give a visual response when touched.

Mycelium Coffee Capsules

Service Blueprint-01

My Project was judged Highly Commended

In this wearable, I want to focus on self-expression in this concept. The form took reference from wings, transferring exercise in the output to a flying experience. The idea behind this is to find something people cannot do regardless of arthritis. I want people to feel the extension of their possibilities when interacting with this output. The big device covers the users with the music and lights, combing tactile, visual and auditory sense in a more immersive experience. The main body of the device is made of Tyvek, there are stretching bands on both edges of the wings. This is prototype is realised with Arduino, it's pretty rough, but present effectively! Hope you enjoy it.

Death & grief in the digital age

Initial research findings

based on informal conversations, literature review, and expert interviews

Understanding of what grief is Experience map and mourning practices with and without digital technologies Digital legacy and second-loss anxiety (Basset)

ENGAGEMENT TOOLS FOR INTERVIEWS

Participants had the possibility to bring an element that they keep in memory of a lost loved one to the interview. These artifacts, wether physical or digital, became a basis for conversation.

Qualitative research

Insights from participant interviews

Four grievers were interviewed about their experience with digital commemorative artifacts.

HMW

narrowing down

Background

Investigation

Stakeholders Mapping

Insight

Ideation

Chinese Street Vendor Economy

Chinese street vendor economy

During the period of COVID-19, the Chinese government proposed that street vendors economy can solve the unemployment problem economically. What is the life of street vendors after the introduction of the policy?


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"flee in the quake"


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Death Avoidance

From early research and interviews, I discovered death is still a taboo topic in many Western societies including the UK. Thinking and talking about dying and death is unlikely unless you've had some experience with it. Most conversations about death happen close to the end of life.


Death as a taboo subject can have substantially negative consequences; unnecessary fear about the process of dying, not receiving preferred treatment and care, and not dying in a preferred place. Families, doctors, and carers often do not have the vocabulary and confidence to talk about it, meaning people are often unaware they are dying in the first place. How can we encourage these conversations to happen earlier to ensure people experience a good death? How can we promote death literacy in the wider society?

Death Literacy

Following further desk research, video interviews, and autoethnography, three key areas for death literacy were identified.


Reflection & conversation: reflecting and discussing end of life wishes and what it means to have a good death.


Knowledge & skills: giving people practical knowledge about supporting themselves and others in having a good death.


Planning & preparation: highlighting the ways and importance of planning for end of life before falling seriously ill.

Positive Practices GS

P O S I T I V E P R A C T I C E S - EXPLORING POSSIBILITIES THROUGH COLLABORATIVE SOCIAL INNOVATION


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PPJ


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Why we should care

If a museum is closed, it will cause less or harder access to collections & heritage to public, less educational opportunities for local communities, mass unemployment of relevant staff and others within museum ecosystem and damage to local tourism & economic development.

Insight 1 - The impacts during lockdown period

During lockdown period, museums had no income. They took the Job Retention Scheme provided by government to get financial support.

Insight 2 - Different impacts between independent museums and governmental museums

Independent museums are impacted more in the short term because they rely on visitors revenues too much. On the contrary, government museums are impacted in the long term due to the cutbacks of funding provided by government which will be transferred to key sectors.

Insight 3 - Challenges during post-crisis period

After reopening, the cost increases, but the visits number remains low. Due to the social distancing policy, it’s hard to hold family activities, accept school tours and rent out their spaces.

Insight 4 - Challenges for digital engagement

For local traditional audiences, they don't have the ability and the technology to access the digital contents produced by museums. For some small museums or the museums in the developing area, it is hard for them to produce the contents due to the limitation of resources, talents and devices.

Food Systems 2.0

Food Systems 2.0 joins the movement to build an alternative food supply for Glasgow.

Hello I'm Yurie

Food Systems 2.0 Govan Organic Eats

Logo for Social Enterprise

Logo

Generative Knitting Motif Software

This software aimed to challenge the origin of knitting motifs routed in family and place by providing an obvious contradiction to traditional methods.

Interactive Fair Isle Swatches

These interactive Fair Isle swatches were part of a digital knitting experiences and embodied insights from the research participants in Shetland. This was part of a display that enabled me to engage with participants and playfully share research insights.

Image of Local Knitters found in the Tangwick Haa Museum, Shetland.

Fair Isle knitting is a highly skilful and specialised craft which was traditionally practiced by women on Shetland. The technique with three needles and a knitting belt allows knitters to 'knit on the go' and to quickly drop the needles to do other forms of work in between.

Provotypes

The three provotypes consisted from left to right of interactive Fair Isle swatches which were based on traditional motifs, a generative motif software which allowed to alter and manipulate the traditional designs, and a set of digital knitting needles which assisted in navigating the new pattern by counting the row and stitches.

SELF-MANAGEMENT BEYOND THE SELF

Relational Map Outcome

SELF-MANAGEMENT BEYOND THE SELF

Participatory Workshop Plan

Some other Time

A short film about time. Actors: George Lester Tom Campe Animation by Denis Armasaru Location sound: Enrico Elson (first sequence) Cinematography: Andrei Kosoros (first sequence) Sound design/Mix: Christian-Alexandru Popa Tim-Martin Ciubotaru Sam Welch Piano played by Jacob Reid. Violin played by Javier Claudio Martinez Edited,created by Christian-Alexandru Popa

Protest

Audio-visual documentation and reimagination of the BLM protest in Glasgow Green Sound design/Mix Christian-Alexandru Popa Tim-Martin Ciubotaru

Persona Opening Sequence – Re-imagined

Re-imagining of the opening sequence to Bergman's Persona. Sound design, foley and production; music composition and production; by Simon Lowdon.

This work may contain graphic imagery, Click to toggle blur.

Using Ambisonic Surround Sound to Enhance Player Experience in 3D Games

This project investigated how Ambisonic surround sound can improve a player's immersion and enjoyment of a 3D game. A 3D game, Pirate Ship Revenge, was developed using Ambisonic spatialisation techniques then tested by members of the public. Participants in the study tested two versions of the game, a binaural mix and a stereo mix, then compared their experiences of the two games through an online survey. The results from this survey suggest that players can successfully tell the difference between a binaural game and a stereo game, and felt more immersed by, and thus preferred, the binaural game.

ShipPlanView

Which version did you prefer?

How often do you play videogames?

Are you a musician or have experience working with audio?

Text Compositions & Performance Art

This project was an exploration into "Composition as a Performance Art". It seeks to question what it is that musical composition, and subsequently performance, can consist of. A collection of seven pieces from a larger body of Text-Based Compositions.

MELT

A short commentary on climate change, and other environmental issues.

The title page of the Android AR app 'As Above So Below'

Assembled Goblin Ha' paper craft

Assembled Paper Craft model of Yester Castle

Paper Craft design of Goblin Ha' - designed using principles from Origamic Architecture

Paper Craft Design of Yester Castle, featuring the upstanding 15th century tower, 14th century curtain wall and the original entrance to the Goblin Ha'

The Library Cave Opens: Final Project

The Library Cave Opens is a short video game-like experience about Hungarian-British explorer and archaeologist Aurel Stein's stay at the Caves of the Thousand Buddhas near Dunhuang, China. Here, in 1900 a Daoist monk, Wang Yuanlu, discovered a sealed cave containing tens of thousands of manuscripts, paintings and secular documents dating from before the 11th century. The find comprises one of the most important discoveries for Chinese scholarship and today forms the basis of an entire field, Dunhuang Studies.
This interactive experience tells the story of how Stein, with the help of his Chinese assistant, Jiang Xiaowan, convinced Wang Yuanlu to part with 29 cases of artefacts which were subsequently deposited in the British Museum. The project was a prototype exploring how the video game medium could be utilised to reach wider audiences and spark conversation about the dubious acquisition practices of early Western explorers.

Created in Unity 3D, modelled in Blender & 3D Studio Max.
For a full list of resources used in the project please click here.

The Tomb of James II King of Scots

For annotations please view model in full screen. This model depicts a historical interpretation of what the tomb of James II of Scotland (1430-60) may have looked like. James II was King of Scots from 1437 until 1460 when he was accidentaly killed by an exploding cannon. He was buried in Holyrood Abbey in Edinburgh. The tomb was likely destroyed by an invading English army during the Anglo-Scottish wars in the 1540s. James was perhaps the first succesful king of the Stewart dynasty. At the time of his death he had the popular support of his nobles having won a civil war against the powerful Douglas family earlier in his reign. He married Mary of Guelders, a relation of the powerful Duke of Burgundy and was succeeded by a male heir in his son James. The tomb was modelled in 3ds Max based on historical research on Scotland and royal European tomb building in the 15th Century. Submited as part of a Masters Thesis in International Heritage Visualisation.

Alexander III of Scotland Hammered Penny

For annotations please view model in full screen. This penny was produced in Scotland between 1280 and 1286 during the reign of King Alexander III (1249-1286). Coinage had been produced in Scotland since the capture of English silver mines by King David I in 1138. Coins at this time were made by rolling out a weight of silver into a sheet and cutting it into discs. These were then placed on a small anvil bearing the king’s head design and struck with a steel punch bearing the cross design. This coin is of the 2nd recoinage of Alexander III’s reign and was issued from 1280 until his death in 1286. The recoinage of 1280 came at same time as English recoinage, replacing the recoinage of 1250 following his inauguration. The economic improvements during Alexander’s reign led to a boom in minting and his coins are among the most common medieval Scottish coins that can be found today. This model was created using photogrammetry before being optimised with the modelling software blender. Submited as part of Masters Thesis for International Heritage Visualisation.

Kelvingrove Gallery and Museum Front Tower 3D Model

3D model of the front tower of the Kelvingrove Gallery and Museum. Modeled with Autodesk's 3d Studio Max and textured with photos taken on site. Submitted as part of an assignment in the MSc in International Heritage Visualisation at the Glasgow School of Art.

Digital Staffa - Audio and Visual Patination

A preview of the interactive prototype. The model of Fingal's cave was created by Shona Noble as part of previous work with the HARPS project. In this play-through, user audio is uploaded by clicking on the seashell and speaking into the computer microphone, and are seen as "sound bubbles" (headphones recommended)

The initial planning of the interactive experience

This short video shows some of the initial storyboarding and design concepts in the planning stages. In the background is an excerpt of Mendelssohn's Hebrides Overture plucked on a violin and auralised using Impulse Responses taken from Fingal's Cave. The hexagonal, geometric shapes of the distinctive columnar basalt of staffa inspired the design. Textures of patina on bronze also informed the design and colour palette.

Creating the User-Interface

The design for the user interface was inspired in part by the hexagonal basalt columns of Fingal's Cave, but also by the concept of "Patina" and how this manifests on bronze materials

Design planning

Due to the nautical theme of the subject matter, initial planning for the design of the interactive experience was based on matter such as seashells, rock formations and other associated objects

Digitising Operation

Welcome to Operation, the educational board game with augemented reality and a lot of fun.

Buzz

AR level where the player needs to remove tokens from the patient. But they seem to have made a mistake.

Heart Trophy scene

The player is rewarded with anatomical models as trophies. These come with more facts about the body part.

Full Breast Model

Final breast model containing muscles, mammary lobes, a tumour, and adipose.

3D Printed Moulds

Each tissue layer was created via a 2-part 3D printed mould.

Mammary Lobes and Mould

Silicone's of differing haptics were poured into the 3D printed moulds to create the life-like feel.

Muscle Layer & Mould

Digital Mould Creation

Each layer was digitally modeled using anatomical data. These digital models were converted into the digital moulds for 3D printing.

Male Brush-Legged Wolf Spider

A Render of an S.ocreata male 3D Model

Created for use in a Real Time Application, the model shows a male Brush-Legged Wolf Spider

Female Brush-Legged Wolf Spider

A render of an S.ocreata female 3D model

Created for use in a Real Time Application, the model shows a female Brush-Legged Wolf Spider

Cartoon Male Brush-Legged Wolf Spider

A render of a cartoon S.ocreata male model

Created for use in a Real Time Application, the model shows a cartoon male Brush-Legged Wolf Spider

Cartoon Female Brush-Legged Wolf Spider

A render of a cartoon S.ocreata female model

Created for use in a Real Time Application, the model shows a cartoon female Brush-Legged Wolf Spider

Hand Dorsal Muscles

A Dorsal view of the muscles of the hand

The labeled image acts as one part of a two part informational graphic labeling the muscles of the hand

Stent Delivery system

Rendering created in Autodesk Maya

Rendering of the custom Relay proximal scalloped stent delivery system within the heart, created as part of my dissertation for Terumo Aortic

Aortic stent render

Rendering created in Autodesk Maya

Rendering of the thoracic aorta with a custom Relay proximal scalloped stent allowing for blood perfusion to branch vessels, created as part of my dissertation for Terumo Aortic

Heart with anyeurysm 2

Rendering created in Autodesk Maya

Rendering of heart with a thoracic aortic aneurysm created as part of my dissertation for Terumo Aortic

Heart with aneurysm 1

Rendering created in Autodesk Maya

Rendering of heart with a thoracic aortic aneurysm created as part of my dissertation for Terumo Aortic

Heart and Lungs

Rendering created in Autodesk Maya

Rendering of heart and lungs created as part of my dissertation for Terumo Aortic

What Not to Do With PPE: A Digital Application to Raise Awareness of PPE Protocol

Cross-contamination of the phone with PPE gloves on (with visible contamination)

Spot test for violation in PPE protocol

Self-contamination of the mask (with visible contamination)

Spot test for violation in mask protocol

Storyboard

Interior Sketches

Perspectives - Top View