As a designer, not only should be able to find problems, these problems may be hot spots around or be hidden dangers in the future. But also should provide an optimized solution, which meets the engineering conditions and the user-friendly experience.
This project aims to deal with the excessive stress and mental problems suffered by people as a result of self-isolation during the epidemic. This product adopts a wearable camera module to provide motion-sensing interactive games to help people increase indoor activities, reduce stress, and increase social contact.
The hardware of the product consists of two parts: a band with a sensor and power supply and a camera module that can work independently. When the user wants to play the somatosensory interactive game, first use the camera module to connect the projector. After successful pairing, open the band, put the camera module at a suitable place, and then close the band to select different motion modes to play the game.
This product is for special people in a special period (self-isolation, single person in the city closure period), so the use scene is indoor, at the same time, it needs to cooperate with the projector, TV screen, and other equipment to obtain the best user experience.